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Author Topic: Dwarven Democracy (community game)  (Read 30627 times)

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #135 on: May 26, 2009, 07:06:12 am »

Hear Ye, Hear Ye.

The hall meeting should now come to order.

Motions should now be made for the third quarter. 24 hours allotted for motions to be made and seconded. Please bring up any I may have forgotten or otherwise neglected, as well. This list will be updated while motions are being made, seconded, and voted upon, and then posted again at the resolution of this meeting, which is approximately 72 hours from this time, at 1300 GST, 29.5.2009, or 8:00 AM default forum time.

{Votes moved to the last page ATOTW}
« Last Edit: May 27, 2009, 04:20:06 pm by Hilscher »
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #136 on: May 26, 2009, 07:21:21 am »

I believe Lav suggested every able dwarf buckles down to making trade goods of some kind, so that may well be a motion.

I second Grail's motion to smooth out lower bedrooms et cetera. For whom would the office be dug out?

I motion the creation of metal goods for trade.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #137 on: May 26, 2009, 07:31:25 am »

With Regards to the brook channel, IF enough water cannot drip down, which despite Grail's pout-fest, I think enough will eventually drain down; but IF it does not, then I am in favor of the channeling from the brook plan. I totally understand the desire not to have an open channel in our court yard, but consider that a tunnel can be dug by going down the stairs already created, and unlocking the sealed door. Then only one channel has to be made, between the tunnel drilled to within one cubit of the brook's edge. And that can have a floor or grate constructed over it. If Legon's plan is adopted, we might as well take the time to create a small resevoir as well. I vote in favor of both.


The pumping system I can't see working, even as a Dwarf-powered device, without time consuming infrastructure supporting it. Aqueducts, for example, just to carry the water to a proper place for it to drain down into our second farm. Therefore I vote against.


The Causeway is a really excellent idea, and I approve of it, but not right now. Being that it is a long term project, I am of the opinion it should wait until after our tower megaproject has been completed before we start a new megaproject. I vote against.


I have ventured the possibility of channeling through the brook to finish walling ourselves off, but I'm not so much in favor of it as I want it to be put on the table. I'm not at all against the original plans of creating the really big courtyard.


Moving the bridge? Where is it being moved to? Why is its present location unsuitable? I need more information on this before I can voice a vote. If we put it over the brook, and had it raise ^ in the north, and v in the south, and channeled out the brooks, enemies on long bridges could be catapulted into the water to drown, I suppose, but I'm not sure it's cost effective - it would probably never get the opportunity to achieve that desired use and so would probably not be worth the expense. I put a bridge that would form into a wall in the event of a seige along with all the others, as a purely lock-down sort of arrangement. I'm all ears for possible improvement, though.


Creating a building around the well - I like it. Creating a new stairway to the underground - I don't. I'd be in favor of creating the base of the tower this autumn - just a cross shaped foundation, and have a small hallway lead to the  well from this tower. The work on the waterfall has already created a second entrance to our fortress for flying beasts. I'd like to see that channel grated, actually. A grate can be salvaged from the new irrigation tunnel - it no longer needs to be there, I just needed to put it there to link the door to the lever. I believe there should only be one entrance to our fortress, even if the well room would be completely sealed off with a roof and walls, I don't like setting a precedent of creating passages down into our fort whenever it's convenient.


I gave succession to Emmanovi because he was the first player, so I figured he would be next in the line of succession. If we want to vote on our cycle of succession, we can do so now. So far it has been Lav, Grail, Emmanovi, so next should be Legon, and then any other stalwart dwarves who wish to join the Equalvoice experiment.
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Hilscher

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Re: Dwarven Democracy (community game)
« Reply #138 on: May 26, 2009, 07:33:38 am »

For whom would the office be dug out?

Kat is our 'leader' at the moment, though it's probably going to change to one of the immigants in the spring. The game just picked Kat randomly since none of us had any organizational skills. The leader having an office generates a happy thought, I believe, while not having an office generates an unhappy one. A small office to meet with the liasons is a good idea.
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #139 on: May 26, 2009, 07:38:57 am »

Moving the bridge? Where is it being moved to? Why is its present location unsuitable? I need more information on this before I can voice a vote. If we put it over the brook, and had it raise ^ in the north, and v in the south, and channeled out the brooks, enemies on long bridges could be catapulted into the water to drown, I suppose, but I'm not sure it's cost effective - it would probably never get the opportunity to achieve that desired use and so would probably not be worth the expense. I put a bridge that would form into a wall in the event of a seige along with all the others, as a purely lock-down sort of arrangement. I'm all ears for possible improvement, though.

The plan is to move the bridge (or extent it) one tile north. Then it will cross over the moat, when it is dug - at least, that's my thought - and act as drawbridge.

Creating a building around the well - I like it. Creating a new stairway to the underground - I don't. I'd be in favor of creating the base of the tower this autumn - just a cross shaped foundation, and have a small hallway lead to the  well from this tower. The work on the waterfall has already created a second entrance to our fortress for flying beasts. I'd like to see that channel grated, actually. A grate can be salvaged from the new irrigation tunnel - it no longer needs to be there, I just needed to put it there to link the door to the lever. I believe there should only be one entrance to our fortress, even if the well room would be completely sealed off with a roof and walls, I don't like setting a precedent of creating passages down into our fort whenever it's convenient.

I see what you're saying here, Grail. My thought was in times of siege, we might want to access the well without being forced to route outside. How about linking with a staircase but not linking to the outside? A mushroom well building, if you will. Just so we have easy access to water when we need it.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #140 on: May 26, 2009, 07:39:27 am »

Also: We can also make it a precedent to have an election for the chairman to do these meetings every season. Not like I was really elected to the job, it's just a job that needs to be done, but there is power in it, and power should be checked.
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #141 on: May 26, 2009, 07:46:03 am »

Also: We can also make it a precedent to have an election for the chairman to do these meetings every season. Not like I was really elected to the job, it's just a job that needs to be done, but there is power in it, and power should be checked.

Concurred. I'm fine with you being chairdwarf - indeed, I did nominate you - but in future nomination, seconding and suchlike shall be done. So I hope.

Apologies, I must dash - but I should be able to carry on posting throughout the day, since there are still things to be discussed.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #142 on: May 26, 2009, 07:48:56 am »

Quote from: Emmanovi
" " "

The plan is to move the bridge (or extent it) one tile north. Then it will cross over the moat, when it is dug - at least, that's my thought - and act as drawbridge.

Ah, I gotcha. Seconded, both the moat and the bridge.

Quote from: Emmanovi
Quote from: Hilscher
" " "

I see what you're saying here, Grail. My thought was in times of siege, we might want to access the well without being forced to route outside. How about linking with a staircase but not linking to the outside? A mushroom well building, if you will. Just so we have easy access to water when we need it.

No, that's what I like about it. But I'm saying instead of have it link directly to the fortress, have it connect to the tower which then has the one entrance to the fort below. It's a useful temporary solution until we can get an indoors resevoir and well deep within our fort. Speaking of which, does anyone have any idea how to get a 7/7 tile of water onto our waterfall statue? Getting the pumps running, and creating the closed loop of mist generation isn't a problem at all, but I didn't know how to get a controlled amount of water exactly where I needed it. That and we had no lumber to build a waterwheel and gearshaft with. If we can't do that, then we'll just have to have it free fall through several layers of grates - creating mist on every level it falls through - before landing in a resevoir that connects to a below ground well and pump tower that moves all the water back up and dumps it into the brook. But I digress.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #143 on: May 26, 2009, 08:09:11 am »

Waterfall will start running as soon as there is 2/7 water.

A controlled amount of water can be delivered by a single dwarf with a bucket, or by making a one-tile chamber above the waterfall, like this:

Code: [Select]
   _______________
~~~X~~~~~~~~X_####   <- brook, floodgate, channel, 1-tile room with floor hatch
############# <- #   <- upper pump of the waterfall
############# ->_#   <- lower pump of the waterfall
             S       <- corridor with the statue
##################
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #144 on: May 26, 2009, 08:17:17 am »

Waterfall will start running as soon as there is 2/7 water.

A controlled amount of water can be delivered by a single dwarf with a bucket, or by making a one-tile chamber above the waterfall, like this:

Interesting. How do you get a dwarf to dump water with a bucket? I have never heard of this extremely useful thing. Waterfall should be easy then. Just throw up a water wheel and the two pumps and a gear shaft. The channel should be extended so that mechanical energy can pass through the pumps to each other without the need for a vertical gear shaft apparatus.

And for another matter, figure 10.1 displaying Emmanovi's moat and a mirroring of the trap gauntlet design.



And the alternate with a depot and the well in an inner courtyard outside of the tower. Suggestions for improvements welcome. This is fig 10.2.

« Last Edit: May 26, 2009, 08:32:31 am by Hilscher »
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Lav

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Re: Dwarven Democracy (community game)
« Reply #145 on: May 26, 2009, 08:25:47 am »

To haul water with buckets, do as follows:

1. Make a pit.
2. Designate it as an area, mark it as Pit/Pond.
3. Switch it to Pond (initially it will be a Pit).
4. If there's a dwarf without a job, a water source and a free bucket, he will start hauling water, 1/7 at a time.

My votes.

Old business.

1. Nullify Goron. My suggestion is that I take the dwarf, I do need a dwarf anyway to participate properly, and taking over Kat would be too big of a personality shift IMHO. :-)

New business.

1. Farm irrigation. I vote for pumping system on the surface, it can be disassembled later if we no longer need it.

2. Defense. I vote for a wall (one-tile high for now, at least two-tiles high with a catwalk later) and a channel outside the wall. But this is not a priority issue and can wait until winter comes.

3. Building around the well. I do not see the wisdom. First, I'd rather prevent enemies from getting into the courtyard at all. Second, I think we should build an underground cistern with a well later (perhaps next year) so the outside well will become obsolete anyway.

4. Tradegoods. I vote yes on all points. Those who are good at mechanics can make mechanisms. Those who are good in metalcrafting can make metal crafts. Etc.

5. Smoothing bedrooms. Personally I think we should aim for larger rooms in the future, at least 3x3 per dwarf. We are not slave-subjects of a tyrant king after all, so we can afford the lixury. But on the other side I don't want to live in dirt until the time comes when we can devote our time to this task. So I cannot make up my mind on this issue.

6. Meeting hall. I think we need some place to meet and discuss the future of the fortress, assuming it will be built after caravan leaves as we will be too busy working until that time. So I vote yes.

7. Office. I agree, but we don't need anything grand for now. Perhaps one of unused bedrooms could be used as a temporary office?
« Last Edit: May 26, 2009, 08:28:07 am by Lav »
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #146 on: May 26, 2009, 08:57:33 am »

" " "

I never knew how to do that with the buckets. I thank you, sir.

I already gave you Martian's dwarf, but I'm sure Emmanovi can switch you to Goron's if you'd prefer that. You could also rename him from Lav if you like.

I concur with you on the point of an office not needing to be as big as I allotted. One of the empty apartments with a table and two chairs in it is plenty for now. Since it wasn't seconded I changed it to reflect your motion and seconded it.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #147 on: May 26, 2009, 10:17:44 am »

I'm fine with your choice of dwarf, no problem.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Goron

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Re: Dwarven Democracy (community game)
« Reply #148 on: May 26, 2009, 02:35:42 pm »

Eeeep! I'm melting!
Sorry folks, I bought a house and been really busy moving and such... that and I didn't have any internet.

I can't tell what the actual result of the vote to have me nullified/replaced is, but I am back now if I am still alive. If not, I completely understand.

(I didn't realize how hard it was to buy a house :o)

Goron

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Re: Dwarven Democracy (community game)
« Reply #149 on: May 26, 2009, 02:36:54 pm »

ah, I seem to have missed the last two posts or so when I read. If it was decided to convert Goron into Lav I understand.
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