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Author Topic: Dwarven Democracy (community game)  (Read 30517 times)

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #120 on: May 25, 2009, 06:55:15 am »

Did you PM them?

No, feel free to, though, if you haven't already. They have a right to know that these motions have been made.

I think it's only fair to give them a chance via PM, just so we can be sure they are aware.

Alright. Real life comes first. See you, Martian. All in favor? All opposed? Probably a formality since Martian himself seconded, but it'll be nice practice for voting if we're going to do it like this from now on.

Indeed a formality, but I see your point. I vote in favour of this motion.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Lav

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Re: Dwarven Democracy (community game)
« Reply #121 on: May 25, 2009, 07:34:29 am »

Sorry, I suddenly discovered the modding abilities of the game and got a little too... absorbed.

Anyway, I do not mind passing the game to Hilscher but I will claim the very first dwarf who immigrates. :-)
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #122 on: May 25, 2009, 08:27:37 am »

Sorry, I suddenly discovered the modding abilities of the game and got a little too... absorbed.

Anyway, I do not mind passing the game to Hilscher but I will claim the very first dwarf who immigrates. :-)

I understand, I've known fits of modding frenzy myself. =]

If Hilscher is happy to take up the task, then he has my full support.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #123 on: May 25, 2009, 08:37:16 am »

Seconded.  Modding can be fun, you know.
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Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #124 on: May 25, 2009, 08:38:26 am »

Seconded.  Modding can be fun, you know.

Modding is only fun if done with fun in mind - or if mistakes are made.  :D
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #125 on: May 25, 2009, 01:20:19 pm »

(I'm willing to take the game for the summer season but then this game becomes a succession game and passes to the next person in the fall. No one seconded the motions to kick Katsuun or Goron so they remain as dead weight for the time being when both motions fail less than four hours from now. I'm not nearly as good a micromanager as Lav is, though, so be warned. Also, I play in windowed mode, which looks a bit different. With that said, I'll begin the summer season in a moment or two.)
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #126 on: May 25, 2009, 01:26:31 pm »

(I'm willing to take the game for the summer season but then this game becomes a succession game and passes to the next person in the fall. No one seconded the motions to kick Katsuun or Goron so they remain as dead weight for the time being when both motions fail less than four hours from now. I'm not nearly as good a micromanager as Lav is, though, so be warned. Also, I play in windowed mode, which looks a bit different. With that said, I'll begin the summer season in a moment or two.)

I'm happy with succession. I conditionally second the motions, given that they have been PMed.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #127 on: May 25, 2009, 02:22:43 pm »


The bolt came down bloody. The crimson life force trickled down its metallic shaft, sparkling in the sunlight. Emmanovi had no time to stop and pick it up. Above him, the terrifying form of a giant eagle frantically flailed, spilling a warm shower of blood onto the grass far below. Loathesome scavengers, they were not above scavenging the odd stray dwarf, mangling the unfortunate dwarf's body with its cruel talons before disemboweling it unceremoniously with its razor sharp beak. The thing had to be killed, or at least chased off. With its wounds, it flew out of sight, and the hunter Emmanovi grimaced sourly. Not the kill he had hoped for, but it was still a small victory. Behind him, the four wardogs bounded excitedly about, eagle blood lapped up from successful bolts on their noses. They panted happily, and chased one another back to the fortress at the crossbow weilding dwarf's heels.

Descending several levels, down the rough volcanic staircase carved skillfully from the basalt crust they were building into their new home. Into Equalvoice.   Coming into the main corridor, he could hear Grail speaking, and he made his way to the small dining room. Grail, a stout, loud-mouthed, short-haired dwarf was almost as muscled as some of the males among their number, having spent much of her life swinging a pick axe into unyielding rock. She was standing on a chair, barking out orders without too much tact.

"Who made you boss? I thought Kat drew the long straw!" protested someone.


(Voksdon becomes known as Lav pending Lav choosing a real name for his Dwarf.)

"Look, we all know Kat only cares about farmin', and 'asn't even showed up ter vote at any o' the meetins in days. 'Sides, we all voted on what needs ter be done, now we needs ter do it! Goron, Legon, an' Lav, you all need ter go get a pickaxe out o' the storage room. I'm draftin' you ter mining, stone detailing, an' masonry duty, along with myself. You can vote on pretty city walls all day and night if you want but it doesn't happen without hard work. An' another thing! Who put up that sign saying that we can't brew plump helmets? I happen ter like me Dwarven Wine, thank you very much, and as the resident brewer, I will be brewing up a whole still full at the very first opportunity!"


(Brew plump helmets set to 'on.')

"As fer the diggin' itself, we've all agreed we need a below ground workshop area! I say we dig straight down through the bedroom staircases two levels, an' carve out a workshop an' refuse room along with several more bedroom areas. Ain't gotta put anything in 'em yet, obviously, but it doubles as exploratory minin', ya know, and I need ta work you good and get you loafers in ter shape. Ye ain't no kinda Dwarf I ever heard of, bein' weaker than one of yer womenfolk! Ha!"

At this point, Grail slapped her leg rather loudly, and jumped down off of the chair.


(-1 zlevel from the farm level.)


(-2 zlevels from the farm level.)

"Ha, there you are, Emmanovi, and you're covered in blood! Not yers, I trust? Some poor critter's, probably."






(Work is ordered for the construction of the walls.)

« Last Edit: May 25, 2009, 02:40:04 pm by Hilscher »
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Katsuun

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Re: Dwarven Democracy (community game)
« Reply #128 on: May 25, 2009, 03:22:29 pm »

Yeah, I'm not to active anymore, so go ahead and get rid of me. I don't mind.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #129 on: May 25, 2009, 06:14:29 pm »

Grail sat down on the table's edge, running her stubby fingers through her shortly cropped, light brown hair. On her waxboard, she looked down at her checklist.

* IRRIGATE SECOND FARM - FAILURE.

She stared at the runes she had written, and softly bit her lower lip. She looked back out at the hallway, where the others had gathered, and were looking in awe at the slow drip of water from the hole in the ceiling down onto the dry basalt floor. Dry as a bone. There simply hadn't been enough water. Sure, they could pump it from the brook into the lake and use it as a reservoir, but the expense of such would be large. Of course, to get their waterfall working they'd need to invest in a pumping station anyway, but -

She cursed herself. She was deflecting. This was a failure, and it had happened on her watch. She was not fit to lead. She thought back, to the beginning of the summer. It had all seemed so promising.


"We've struck Native Aluminum!" Goron had cried out, holding the ore up in his hand for her to see. They had started work on the channel that would carry water to the second plot on the very first day of summer. Getting the farms done and the workshops inside was her priority. Many of the tasks voted on had no hope of completion within the season. The walls, the waterfall, the trap gauntlet. All of these things were for the future. Well, at least she had not failed in her other priorities. The refuse room, the workshops... Hells, if they left the door open long enough, it was possible that the last drops of the lake would drip down and complete her work on the farm after all. But it was out of her hands now. She had to step down and take responsibility for this failure.


Where had it gone wrong? She had taken too long! Maybe if she hadn't had the woodcutter chop down a whole fores-- but he never mined. It was not that. They had needed wood! For barrels for brew. For beds and pipes and corkscrews, too. Damnation, what was it that she had done wrong? She lost time somewhere along the way. Every second she wasted, had water been evaporating off of that dangerously low lakebed in the heat of summer?


Gods know, she hadn't wanted to waste time on the walls, but she had. She had committed many dwarfhours to the construction of those walls. She had put them clear out past the brook. Her successor could easily channel out the brook and create a relatively safe stronghold, if need be. But that wasn't it, either. She had put in the work order for that lever, and it had taken so long to put in. That was it. She should have been more hands-on in dealing with it herself. She sighed, and put her hands on her cheeks, elbows on her knees, slumping a bit. Would all the others condemn her? Drip... Drip... She could hear the water. Each drop was like a dagger to her heart. Grail swallowed hard.


The workshops, at least, had been relocated. They now had twin workshop shafts ready to be dug as far down as necessary to accommodate as many democratic dwarves as would ever dream to come to Equalvoice. They had a large, double-doored refuse room. They did, in fact, have the infrastructure for irrigating the second farm. She had to focus on the positives, even if they were only half positive. Grail tried to force herself to smile, but couldn't.


What had she been thinking when she had suggested they smooth out the second level of bedrooms? No one had ever voted for such a thing, but - Well, she knew what she had been thinking. She had been thinking that if they smoothed out the level below, they could move their beds down to nicer rooms, leaving the upper ones vacant to be smoothed as well. It had been an impulse, an aesthetic indulgence that she had no authority to make. Yet everyone had listened to her, and now she felt a pang of nausea at their trust and her repeated failures.


She had berated herself long enough. She slowly rose, and took a deep, steadying breath. She walked out to the second farm plot, and looked at the pool of muddy water gathering ever so slowly on the ground, as the six other dwarves watched.

"Emmanovi..." Grail said softly, so the others wouldn't hear. She gestured to the small pool. "I've failed ter do what I was given a mandate ter do. The farm plot is not irrigated. I think... I think from now on you should be givin' the orders. Gods know, we don't get nothin' done if someone isn't directin' us ter the tasks we vote on. Would you... Could you try ter take up that responsibility? At least 'til the end o' fall? I worked so hard ter get this done, and now there's not enough water. I don't trust myself an' I can't bear ter have anyone else trust me. I.. I can't believe there weren't enough water."

Grail sighed.

"I'll see you at the hall meetin', I guess. Right now.. I need ter drink summat."

She set her waxboard down, and walked away, like a beaten dog. The waxboard reads:


* INDOOR WORKSHOPS - SUCCESS.
--BUTCHERY
--KITCHEN
--STILL
--CARPENTRY
--MASONRY
--CRAFTDWARF
--TANNERY
--MECHANIC
--WOOD BURNING FURNACE
--FORGE
* WALLS - SUCCESS.
--BRIDGE
--ACCESSIBLE TRADING DEPOT
--DEFENSIBLE
--TOPSIDE CLEARED OF CLUTTER
--TEMPORARY FARM DISMANTLED
* REFUSE MANAGEMENT - SUCCESS.
--DOUBLE DOORS
* LIVING SPACE IMPROVEMENTS - SUCCESS
--NEW TABLE AND CHAIR
--COFFERS FOR THE TWO REMAINING ROOMS WITHOUT THEM
--SECOND LEVEL SMOOTHED - WORK IN PROGRESS
--FIRST FARM EXPANDED
--DINING ROOM CLEARLY DEFINED AND PARTITIONED
* IRRIGATE SECOND FARM - FAILURE.


http://dffd.wimbli.com/file.php?id=1047
(Save File... Hopefully. First time uploading a world. I just zipped up the folder for the region and uploaded it. Looks right to me, so here's hoping.)
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #130 on: May 25, 2009, 07:14:50 pm »

Emmanovi watched Grail shuffle away. He cast his gaze floorwards. He knew how difficult being in a position of responsibility was - by Orshar, that's one of the reasons a democracy had been his ideal. However, it was their job now to work together.

He reached down and picked up Grail's waxboard, scanning the list. The word trade jumped out at him - this was the Autumn, and a trade caravan was due before winter struck the land. The depot was built and accessible, but Emmanovi considered having someone stand guard ready for the caravan, in case thieves or similar took it's arrival as an opportunity to strike. He had experience of Kobolds and their ilk.

He scurried topside, and glanced at the irrigation system Grail had set up, only to be defeated by a lack of water. The grass was dry and yellowing, trees and bushes struggling to push through the crumbling, sandy soil. Something clicked behind his quizzical eyes. He turned and rushed down the stairs to find Grail in the food shortage, hands clutching a mug of dwarven wine.

"Grail," he said, silencing her as she looked up and made as to speak. "I've had a look at what needs doing, and what was to be done. And I want you to know that I cannot fault your endeavour and your hard work. I think none of us could have easily got this irrigation system working. Come here a minute." He beckoned, leading Grail out into the glaring sunlight.

He took her to the murky pool they had tapped the water from. "Look at the soil around, Grail. The harsh sun dries this part of the world, taking all the water. Since we already used some for the first farm plot, the remainder had a good chance to dry up. This isn't your fault." He gestured to other pools in the vicinity. "All dried up. The elements are against us. Don't blame yourself for not being able to make blocks without stone!"

"Now, you've asked me to take responsibility for now. I will gladly do this. But I want you to take pride in what you did well, not wallow in the shame of supposed failure."

Again, he cut off Grail from speaking. "Hush now. Tell you what, when I've finished taking assessment of the situation, I'll join you for a drink below. Sound fair?"

Without waiting for a reply, he strode off, looking down and musing over priorities. As a military dwarf, the prospect of an unfinished wall made him shudder, but he realised other things were of a greater concern. He thought about the irrigation system. He had seen a design back in the mountainhome which involved pumping in water to a level above what was necessary, but then allowing it to drain out via a grate in the floor. It was probably either that, or wait to see if enough water would drip through. He made a note to table this suggestion.

He cast his mind back to the lessons he had learnt as a young dwarf. "A fortress needs to satisfy the basic needs of dwarves. These are food, drink and sleep. Once these are satisfied, the next level can be satisfied - security, efficiency and aesthetics." He made plans accordingly.

{Right, I can't get much work done right now (it's 1 in the morning here...), but as soon as I can, I will. However, it's that time of the season for propositions and voting. Now, I'm happy to assume control, but I'd prefer to make sure this wouldn't irk anyone. Thus, I'm going to take Grail's suggestion as a proposition and second it, that control be passed to me. The way I see it, Lav and Legolord are free to cast their votes, as they are both named dwarves. By Armok, Org, Goron and Kat are named, although Kat has been dropped. Org and Goron are still here in technicality, and can vote if they wish. By the way, what's the status of the movement to eject them due to lack of participation?

I should also like to propose the following as Autumn targets:

  • Irrigate second farm using water pumped from the brook via the process described above
  • Complete outer wall
  • Construct small building around well, make accessible from below and by a lockable outer door
  • Channel moat around outer wall, move and link bridge to lever to act as drawbridge
  • Begin creation of trade goods in preparation for caravan

I am hesitant to continue with more things until we are firmly decided upon my taking the next turn. Apologies if I've missed anything, it's a tad late.}
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #131 on: May 25, 2009, 07:27:59 pm »

Most of those plans for Fall sound good.  Just one thing, though.  The water from the brook is one floor above the farms.  All we need is a channel going to the square directly above it, and a floodgate linked to a lever right next to the wall tile adjacent to the brook that will be dug out to let the water in.  Like so:

~X+++

~ = water, X = floodgate, + = floor.  No pump needed, and we can still shut it off at the source.  Might be a good idea to have a reservoir above the farms.  New channels can later be dug from it for things like water falls and drowning traps.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Lav

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Re: Dwarven Democracy (community game)
« Reply #132 on: May 26, 2009, 05:01:19 am »

Well, my suggestions are as follows:

1. Irrigation of the second farm is not a priority at all IMHO. Farming space that is already there is enough for a year at least.

1.1. Even if it's to be done, I'm opposed to digging a channel from the brook. I'd rather put a single pump and make an aqueduct, or just make some buckets and haul the water manually. The reason is, I like the courtyard nice and flat, without useless channels in the middle of it. Aqueduct can be disassembled later when there's no need for it, but the channel cannot.

1.2. And anyway, I think that the irrigation channel/aqueduct should have two floodgates, in order to control the amount of water being fed into the farm. So we can open the first floodgate, let the water in, close it, open the second and release the water into the farm. Alternatively, a floodgate and a hatch will do just as fine.

2. Defences and trade depot. I'd like to suggest the following trade depot system:

Code: [Select]
###########################
#                         #
#       ^^^               #
#       ###               #
#  (A)->+++               #
#      #####              #
#     ##^^^##             #
#    ##DDDDD##            #       ##
# ^#+#^DDDDD^#++++++++++++#++ ~ ++#^
# ^#+#^DDDDD^#++++++++++++#++ ~ ++#^
# ^#+#^DDDDD^#++++++++++++#++ ~ ++#^
#    ##DDDDD##            #       ##
#   ^ ##^^^##      ^      #   ^
#   |  #####       |      #   |
#  (A)->+++       (B)     #  (C)
#       ###               #
#       ^^^               #
#                         #
###########################

Map legend:

  # - wall
  ^ - upward ramp
  + - bridge on the z+1 level
  D - depot

The first group of bridges is marked (A). It provides access to the depot from the courtyard.

The second bridge is marked (B). It is not necessary for defence but can be made withdrawable as well.

The third bridge is marked (C). Ideally it will go all the way to the edge of the map, providing a safe passageway for caravans above ground.

During peacetime, bridge (C) should be passable, and bridges (A) removed. This way, caravans can traceroute for the depot, but enemies cannot traceroute along the (C) bridge into the fortress and will try other routes (trap gauntlets included).

When caravan arrives, we switch the bridges (A) and (C), sealing caravan in and allowing outselves access to the depot.

When the caravan is about to live, we switch the bridges once again.

This way, we have a depot inside our courtyard which is easy to access when necessary, caravans can always trace to the depot and the route is relatively safe (it can be further protected later), while the enemies won't even consider caravan's route for attack because there's no way from the depot into the fortress (or so they will think). We may lose a random item to thieves if left in the depot though, so properly arranged storage space will be necessary as well.

3. Trade goods. Unfortunately we don't have any right now. So I suggest that until the caravan arrives, everyone (and I mean everyone) does their best to produce most valuable trade goods he can. If someone doesn't have any proper skills, there's always mugs stonecrafting. Remember, that the dwarves back at home will judge our settlement based on what news those traders bring back home. If they come and we don't have anything to trade except for a few mechanisms, that won't make too good an impression.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #133 on: May 26, 2009, 06:49:43 am »

{Might I infer from your posts that I have your permission to take the fort for Autumn?}

"Lav, that's a mighty fine plan you've drawn up. But I doubt we can get that ready before the caravan arrives! What kind of timescale should we be aiming for with such a system?

"With regards to irrigation, my thoughts were for an aqueduct using a dwarf-powered pump to get just as much water as we need, and draining the rest if necessary. At a later date this could be easily adapted to run off wind power, allowing for a nice little plumbing system for fortress use."

{Once we're decided on the Autumn plans, I shall get cracking. My computer access for the next day or two might be a little sparse in places, but I'll do my best to keep checking this as much as possible.}
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Lav

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Re: Dwarven Democracy (community game)
« Reply #134 on: May 26, 2009, 06:59:10 am »

Sorry for possible confusion. Depot defence plan is definitely long-term and I meant it as such.

You can go ahead, I vote for you. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.
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