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Author Topic: Dwarven Democracy (community game)  (Read 30624 times)

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #75 on: May 11, 2009, 03:19:54 pm »

Emmanovi returned from the day's hunting, hauling his kill back to the little camp of dwarves. Heaving them into the makeshift Butchery, little more than a wooden table with a large knife, Emmanovi heard a cry and rushed over, seeing Grail standing there. The news of a copper vein filled him with a glowing warmth. "This is it." He said. "In the old Mountainhome Guard we had a saying - Strike copper in Spring, strike plenty in Winter. Surely we shall succeed, ladies and gentledwarves! Has anyone told Kat?"
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #76 on: May 11, 2009, 03:44:32 pm »

Grail lowered her pick for a moment, and looked with mild satisfaction at the early find. The copper was like tiny fingers of frozen magma forcing its way in tendrils through the rock. With its cross section of earth revealed, she could see the rust colored metal filling up the fracture in the rock that the copper had created when Armok cast his fallen son's hammer into the earth and sent innumerable bolts of energy branching out beneath the soil and rock for all of dwarfkind to use against the goblins and all other enemies of Dwarves. Grail envisioned Armok's blood rage as his son was killed by the Goblin overgod, and pictured the burning hammer flying down towards the cold, dusty soil below. The very moment, so long ago, when metalworking was passed from the realm of the Gods to the realm of mortals. She pictured one of the uncountable tendrils arcing deep into the rock, and then back up, to this very spot that she had struck. She smiled, hefted the pick again, and burried its tooth deep into the rock, breaking more of it away, freeing the globular ore from its rocky tomb.

Someone shouted that she was to dig channels down one level, and Grail ignored the order for the time being, not understanding what the channels could possibly be for. Besides, she had yet to complete her current task.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #77 on: May 12, 2009, 01:12:15 pm »

And so, the Spring has passed as all good things do.

Achievements during the Spring season are:

1. A lot of wildlife met a cruel end (credit to Emmanovi here). In fact if you load the save the very first thing you see is Emmanovi chasing a wounded Giant Eagle, even though this is not hunting but rather a security operation.
2. Room complex was built as described. What's more, one of the two farming areas was successfully flooded and now new farms are being built there.
3. A few surface plants have been collected so there are prospects for outdoor farming as well.
4. Most of supplies have been moved below ground.
5. Well has been constructed. Waterfall however is still in early stages.
6. Rooms have been built but not yet completely furnished.
7. All bauxite was converted to mechanisms.

Mining didn't reveal much so far. A copper vein, a small aluminium cluster (in addition to the two already visible on the surface) and a few gems.

Game save file on the DFFD.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #78 on: May 12, 2009, 01:23:18 pm »

And so, the Spring has passed as all good things do.

...

1. A lot of wildlife met a cruel end (credit to Emmanovi here). In fact if you load the save the very first thing you see is Emmanovi chasing a wounded Giant Eagle, even though this is not hunting but rather a security operation.

{Just a thought, make sure Emmanovi's Animal Care labour is activated. It's a handy thing. Good to read I'm doing my duty. =]}
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #79 on: May 12, 2009, 07:55:24 pm »

Grail ran her wide hand across the pale blue microline walls of her bedroom. It was a fine room, like all the others. When she died, someday, it would make a fine personal tomb. That, she hoped, was a long, long time away. Things had gone so well so far. Compromises had been made that she hoped would not prevent the construction of their grand tower. Such a magnificent tower would likely take years to complete, though, so she would not fret about it now. For the time being, she had more simple needs to see to. A few more doors needed to be made for the empty guest bedrooms, more tables and chairs needed to be placed in the dining area, and a garbage pit needed to be set up with a double door barrier. Something had crawled into the second storage room and created a terrible miasmal cloud of rot and decay. The sweet tang of death was something that decent Dwarves did not treasure. The chalky feldspar was mixed in to the rock like a soft pastel instead of the globular shape of native copper. This wall would be a fine engraving someday. Such purely aesthetic notions would be on the shelf with the grandiose construction projects, though. There was work to do.

Outside every room was a staircase. Below them, sixteen more rooms would be carved out, and below them sixteen more. An exploratory mining shaft would create both as many bedrooms and dining rooms as their fort would ever require, but also an ample source of stone for their great wall. Grail, however, would petition for a three cubit wide entrance gate on each side, where bridges could be placed which could draw up and form the missing portion of wall over an empty channel after the trade caravans had left for the season. Trade was going to be important; even if it would benefit the Kingdoms of tyranny that surrounded them.

Grail also entertained the idea of building a stone crushing pit, but had not brought it up at any of the seasonal meetings yet. Getting rid of extra stone would be important as well, even with a colossal tower and city wall requiring a seemingly endless supply of it. Last on her list for immediate need was an indoor workshop area, designed much like their bedroom cul-de-sac, but nine cubits by twelve cubits and six workshops lining the walls with storage for raw materials and fininished goods in the middle, and stairwells to another shaft that would extend down to more workshop/storage facilities. She supposed one of the ten by ten storage areas they had already designated could perform this task, with the extra cubit of space being used for stairs or ramps downward to the next level. However, it would probably be neater to create an entirely new room specifically for the task. She would bring it up at the upcoming summer meeting, she supposed.

Grail slowly lowered her hand from the rough wall, and lay down to sleep. She dreamed of a tower, high in the damp clouds, impossibly high, with flying beasts soaring in a circle above it. She shifted uncomfortably in her sleep, the promise of this land's unyielding bounty juxtaposed with the threats and dangers of it. Even in her drifting, drowsy mind, the symbolism was not lost on her.

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Hilscher

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Re: Dwarven Democracy (community game)
« Reply #80 on: May 14, 2009, 03:22:19 am »

(Figured I'd ask, since this is my first successive game, but it's been 24 hours. Are we waiting for a second person to take up the crown? As I recall I was 4th on the list. What are we voting on? Who goes next and when? Etc.)
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Lav

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Re: Dwarven Democracy (community game)
« Reply #81 on: May 14, 2009, 03:36:47 am »

Actually it seems to be my mistake as I didn't explain the situation properly.

The first season is done. Now the next season is coming, so the players are welcome to discuss the situation and plans for Summer. I reckon that Voksdon is probably the most frustrated dwarf in the community as he was mostly picking leftover jobs throughout the Spring season.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #82 on: May 14, 2009, 03:57:39 am »

Current recruitment status: 7 participants.

Emmanovi: Emmanovi, Ranger (competent ambusher, competent animal trainer, marksdwarf, hammerdwarf).
Martian: Voksdon, Metalcrafter (proficient metalcrafter, proficient glassmaker).
LegoLord: Legon, Mechanic (proficient mechanic, competent marksman, novice shield user, novice ambusher - I dropped the requested skill set by 1 point to fit into 10 points limit).
Hilscher: Grail, Brewer (miner, mason, building designer, skilled brewer).
Goron: Goron (or Kumiko if female), Mason (proficient mason, proficient mechanic).
Katsuun: Kat, Planter (proficient grower, cook, weaver, novice clothier).
Org: Treebeard, Woodcutter (proficient woodcutter, competent grower, herbalist).

(Is this the order we're going in?)

(As per my prior post, I feel the priorities are a refuse and rock crushing pit, as well as an indoor workshop shaft as pictured above. Additionally, I've opened up the save and seen the remarkable amount of work that has been done on flooding our interior farm plot and even some work on building a waterfall. I now see what those channels were for. We should try to flood the other farm plot, if our next planner feels confident in working with water. Since we intend to have a citywall around our tower, and we're so close to the brook, we could put in a few water wheels instead of less efficient windmills. Lastly, a grate or pane of glass should be put topside over the channel that allows light down into our fortress hallway, above the waterfall - if I'm remembering that correctly. I only took a brief glance at the general situation.)
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #83 on: May 14, 2009, 01:02:04 pm »

Actually it seems to be my mistake as I didn't explain the situation properly.

{Forgive me if I've got the wrong end of the stick here. I was under the impression that we were running here a community fortress in basis, but where the represented inhabitants decide on most things rather than this being left to the person who created it. A community fort being one where a single person runs the fort and other people claim dwarves, in contrast to a succession fort, in which the fort is passed around, often on a yearly basis, to a number of people who sign up, and who may or may not take dwarves as their own.

The way I currently understand it, we ought to be debating our plans for Summer. In which case, I think refuse is a priority concern, followed by workshop space, possibly integrated somewhat to allow ease of access for, say, bone carvers. After that, preparing our walls and readying new space for immigrants would appeal to me as good projects. I think the walls should be made out of stone blocks, which takes extra effort but is IMHO worth it.}
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Org

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Re: Dwarven Democracy (community game)
« Reply #84 on: May 14, 2009, 03:56:40 pm »

Wait. Are we switching off every season?

We need defensive walls, followed by a 7 tile wide hall with traps and a bridge(maybe).
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LegoLord

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Re: Dwarven Democracy (community game)
« Reply #85 on: May 14, 2009, 05:48:22 pm »

I think that it might be best to get some workshop areas established . . . nothing big or fancy, but something that can be expanded easily and which we can easily put a door around in case of a mood with impossible demands.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #86 on: May 15, 2009, 06:53:28 pm »

(This confusion could kill the game. I'd rather that not happen. Lav, I think you need to be hands-on for the start. Tell each person when their turn is and wait 24 hours for a response that they've started their turn or else skip to the next person. If no one has taken their turn by Monday, I'm going to take the summer season. Fuck yeah, unilateral ultimatums in a democracy game.)
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LegoLord

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Re: Dwarven Democracy (community game)
« Reply #87 on: May 15, 2009, 08:24:27 pm »

I don't think that's how it works, Hilscher.  I asked about that when I signed up, and the response stated that it would only be a succession game if we decided on that by vote.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #88 on: May 16, 2009, 01:25:53 am »

Well if it isn't then Lav needs to say something, but if you re-read the OP for this thread, it's pretty obvious it was meant to be a succession game. What with rules for 'whichever player' is controlling the fort during a season between votes being allowed to do whatever they want short of suicide charges, so long as they worked towards the goals voted on. That can only be interpreted one way.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #89 on: May 16, 2009, 03:29:54 am »

Sorry for this little bit of confusion, but I was busy for the last few days - the game I'm working in had another major update and the office was upside down as usual. But at least it's weekend now. :-)

Now about this game. I planned this as a community fortress. However, as I mentioned in one of my PMs, I do not mind this game switching to succession (or just pass the game to another game master) if the majority of players vote for it. Hope that's clear enough. Until that vote is suggested and passed though, I consider this a community fort.

Regarding the periods. It is extremely difficult to plan more than a season ahead, and playing one year per turn would strip a lot of discussion, communication and planning from the game. So I decided to run one season per turn.

Hope that's clear enough. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.
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