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Author Topic: Dwarven Democracy (community game)  (Read 30478 times)

Lav

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Re: Dwarven Democracy (community game)
« Reply #30 on: May 06, 2009, 12:50:19 am »

is there a place left?
Definitely so. Just provide the name and skills and we'll be ready to start. :-)

Re: skill changing and such. If anyone wishes to make changes, state it clearly before embarkation. When you ask me if it's okay to change to this and that, I answer it's okay - but I do nothing. I just answered the question and that's it. If you make a clear statement that you change your dwarf to this and that - now, that's another matter.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #31 on: May 06, 2009, 01:20:04 am »

is there a place left?
Definitely so. Just provide the name and skills and we'll be ready to start. :-)

Re: skill changing and such. If anyone wishes to make changes, state it clearly before embarkation. When you ask me if it's okay to change to this and that, I answer it's okay - but I do nothing. I just answered the question and that's it. If you make a clear statement that you change your dwarf to this and that - now, that's another matter.

((I want mine changed. Miner, Mason, Building Designer, Skilled Brewer))
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Lav

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Re: Dwarven Democracy (community game)
« Reply #32 on: May 06, 2009, 04:51:23 am »

"So, how many of them?" the King asked.

"Six so far, but I've heard something about someone else willing to join. Didn't get to hear the name though."

"You should find that out quickly. Anyway, who are those six?"

"Mostly crafting folk. Seems we lose two mechanics and a metalcrafter. There's also that dwarf, Grail, who always wanted to be a brewer but we denied his requests and kept him in the mines because he really shouldn't be left too close to booze stockpiles. Then there's one of the farmers, named Kat, he's quite good with crops but nothing irreplaceable."

"This is five. Who is the sixth?"

The advisor shuffled his foot uncomfortably. "Emmanovi. He's a hunter and the reserve corporal of the Home Guard. We never knew he had such ideas."

King frowned. "Do you want to tell me this disease has spread so far that even some of the military are infected? Oh well, at least this rotten limb will get amputated quickly. As for replacement... Find some soldier and promote him to Emmanovi's now-vacant position. Someone reliable. I mean properly reliable - you should have some leverage at him. I don't care what. And he should keep tabs on Emmanovi's men, friends, relatives - whatever. If anyone of them starts speaking about weird ideas, I want to know immediately."

"This is already done, my Lord."
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Org

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Re: Dwarven Democracy (community game)
« Reply #33 on: May 06, 2009, 06:07:25 am »

"I have heard that you needed aa good dwarf. Well, that be me. My axe will cut and hew the wood! Take me, and my axe will forever be in your service!"-Treebeard, the dwarf.

Application
Spoiler (click to show/hide)

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Lav

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Re: Dwarven Democracy (community game)
« Reply #34 on: May 06, 2009, 07:25:38 am »

So, the team has assembled.

Emmanovi: Emmanovi, Ranger (competent ambusher, competent animal trainer, marksdwarf, appraiser).
Martian: Voksdon, Metalcrafter (proficient metalcrafter, proficient glassmaker).
LegoLord: Legon, Mechanic (proficient mechanic, competent marksman, novice shield user, novice ambusher).
Hilscher: Grail, Brewer (miner, mason, building designer, skilled brewer).
Goron: Goron (or Kumiko if female), Mason (proficient mason, proficient mechanic).
Katsuun: Kat, Planter (proficient grower, cook, weaver, novice clothier).
Org: Treebeard, Woodcutter (proficient woodcutter, competent grower, herbalist).

It seems that taking anvil has been decided. So with the anvil and the currently selected range of skills, the group still has 614 dwarfbucks available for other equipment and animals.

Equipment notes. Magnetite costs 24 instead of 18 in my version of the game. Bauxite is available. Possible animals are horses, mules, donkeys, cows, muscoxen, dogs (naturally) and cats (now, that's totally unexpected).

Suggestions regarding fortress and group names are fine, or we could just go with the random names.

Once the equipment list has been decided I will embark, pause and publish the starting information.
« Last Edit: May 06, 2009, 04:07:26 pm by Lav »
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #35 on: May 06, 2009, 12:47:11 pm »

After a long while, Grail wandered back into the isolated sculpture garden. Surrounded by the frozen faces of champions past; the long dead defenders of their absolutist kingdom, Grail had cut away the edge enough to not let it bother him. They'd soon be rid of their invisible chains.

He sat for a few moments, catching himself up as the others talked. It seemed they were almost ready to depart, and were only going over the list of supplies one last time. There was the anvil, the logs to fuel the forge, plenty of metal and stone to make the tools, the many seeds - especially helmetspawn, some turtles for meat, a copper pick, and of course - lots of alcohol.

A soft hiccough silently forced Grail's abdomen in. He rapidly took another generous swig of his wine as a remedy. It seemed everything was decided except the animals. He figured the hunter would take care of it, but one issue seemed undecided.

"I love cats!" Grail said out of no where. He trailed off, but the word 'delicious' was distinctly heard amongst the incomprehensible muttering that followed the first three words. "We should definitely take one. I disagree with the need fer livestock, though. When The People hear of our success, they will flock ter.. ter... Say, what are we callin' our new home, anyway? I vote *Hic* The... League of err, um, of Liberty. Or... The Columns of Liberty... Something of Liberty! Den...? First'uns got alliteration... Clan... Bulwark... Whatever. Anyways, people'll bring their livestock when they come. Throw the kittens inter a cage so they don't run around underfoot and annoy us. But we gotter take at least one'a'da cats."

Grail plopped back down in his seat, and began to acquaint himself with the new arrivals, whose faces he had seen passing in the great hall, but whom he had never really gotten to know. They were a rag tag group, barely diverse enough in skills to qualify for a proper outpost, but this wasn't a proper outpost. It was their ideology that brought them together, and that ideology would fuel their thirst for victory over whatever challenges their new home would throw their way. It would be difficult with only one miner; once more picks were churned out on the forge, some would have to be assigned mining duty regardless of their lack of background in it.

That truth, however, could afford to wait until they were on the wagon.
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #36 on: May 06, 2009, 12:57:24 pm »

Re: skill changing and such. If anyone wishes to make changes, state it clearly before embarkation. When you ask me if it's okay to change to this and that, I answer it's okay - but I do nothing. I just answered the question and that's it. If you make a clear statement that you change your dwarf to this and that - now, that's another matter.
{I wish to change my hammerdwarf points for appraiser, making me no rank in hammerdwarf but a nontitled appraiser.}

I think that one of those storage spaces should be used for farms and the other two original-plan-farms should be used as storage.

I concur - for now at least, we shan't need two farms of such magnitude. One will suffice, and should we need another later, that I think would be the time to create it. Otherwise, that looks like an excellent plan, Grail, I must commend you on your planning abilities.

614 dwarfbucks available for the remainder of our requisition?

Well, if we take 10 of every (6 in total) seed, then that leaves 554. 5 bauxite, 2 magnetite and 2 copper will cost us another 75 (not that much, actually), leaving 479. 30 gallons of alcohol and 30 meat/fish rations takes us down to 359. 20 logs - 299 remaining.

Personally, I'd feel safest taking four dogs, a cat, and a kitten. 213 left! For that, we could bring two horses and have a few bucks to play around with. But I only suggest it to use up these points for what I feel is a worthwhile cause, if anyone has any suggestions (or has seen something I've missed in a fit of stupidity) then voice them!

I vote The League of Liberty as the name of our new government, it has a ring to it that befits such a group... and propose Equalvoice as the name of our new home.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Katsuun

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Re: Dwarven Democracy (community game)
« Reply #37 on: May 06, 2009, 01:16:46 pm »

Kat suggests we bring bars, ore cost to much for seeds bring, yes. Bauxite can be trade since King-man has already showed us we have it in supply. Bar of copper should be good for metal stuff, like Kat's plow. Kat want plow for farm. Kat plant good with plow. On farm. With growing skills. Kat suggest we call place 'The Land of Planting', cause Kat is here. In land. Planting. With growing skills.

{You notice that the letter has been slightly chewed on for some reason}

-Kat


(2 or 4 bars of copper should be sufficent, unless we wanted iron for a specific reason. Bauxite can always be requested from merchants. And I'm not kidding about the Fortress name.)
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #38 on: May 06, 2009, 01:46:19 pm »

Kat suggests we bring bars, ore cost to much for seeds bring, yes. Bauxite can be trade since King-man has already showed us we have it in supply. Bar of copper should be good for metal stuff, like Kat's plow. Kat want plow for farm. Kat plant good with plow. On farm. With growing skills. Kat suggest we call place 'The Land of Planting', cause Kat is here. In land. Planting. With growing skills.

{You notice that the letter has been slightly chewed on for some reason}

-Kat


(2 or 4 bars of copper should be sufficent, unless we wanted iron for a specific reason. Bauxite can always be requested from merchants. And I'm not kidding about the Fortress name.)

(Actually, now that you mention it, the type of metal the picks are made out of effects their power in combat, along with mining skill. I would certainly not be opposed to one of those picks being made of iron and given to Grail. Same goes for the woodcutter's axe.)
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Katsuun

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Re: Dwarven Democracy (community game)
« Reply #39 on: May 06, 2009, 02:32:02 pm »

(I guess it depends on what mods we have and the land. Any dangerous mods like Orcs?)
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Goron

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Re: Dwarven Democracy (community game)
« Reply #40 on: May 06, 2009, 02:46:44 pm »

(I guess it depends on what mods we have and the land. Any dangerous mods like Orcs?)

Technical issues. I'm running vanilla 40d11. Nuff said.

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #41 on: May 06, 2009, 04:25:12 pm »

Wait, don't bars cost more than ore?
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #42 on: May 06, 2009, 05:53:49 pm »

Wait, don't bars cost more than ore?
{This was my impression. Let me check.

Yes. It would certainly appear they do.}

Replacing some copper with magnetite would cost us an extra 18 each. We could well spend an extra 36 to make all of our starting equipment out of iron.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Martian

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Re: Dwarven Democracy (community game)
« Reply #43 on: May 06, 2009, 11:25:14 pm »

I'd say go with something like "the free place".

Lav

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Re: Dwarven Democracy (community game)
« Reply #44 on: May 06, 2009, 11:50:27 pm »

Current embarkation profile according to Emmanovi's suggestions but with 4 magnetite (20 logs did not fit on the screen):

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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.
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