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Author Topic: Dwarven Democracy (community game)  (Read 30480 times)

Lav

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Re: Dwarven Democracy (community game)
« Reply #15 on: May 05, 2009, 05:34:28 am »

If there's an organized democratic political movement in the Mountainhome, then it could use this opportunity to send a prepared and balanced group. If there's little in the way of political organization then the distribution of skills will be utterly unpredictable as the group is formed by matching ideals, not matching skills (and so the fort could start with 5 woodcutters for example). So decide for yourself, I'm fine either way.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Katsuun

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Re: Dwarven Democracy (community game)
« Reply #16 on: May 05, 2009, 08:11:02 am »

I have noticed that your community lacks additional growers. I am summoning myself as a grower to aid your community. I dont care much for the descisions on what to bring, I just request we bring seeds for which I may grow. Many seeds which I may grow. As I am a grower. Growing with grower skills.

-Kat, Dwarf.

Application:
Spoiler (click to show/hide)
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Goron

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Re: Dwarven Democracy (community game)
« Reply #17 on: May 05, 2009, 08:29:50 am »

Yessir Goron is me:-)

Goron

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Re: Dwarven Democracy (community game)
« Reply #18 on: May 05, 2009, 08:37:16 am »

In terms of industries, I think a crafts industry, possibly combined with the selling of mechanisms, is a good early industry to boost wealth and create some initial trade goods quickly and with minimal effort, but again it would depend upon the skills we have available. If we do have the delightful Proficient Mechanic from earlier, well, that's just excellent. =]
It just so happens I am a mason mechanic! I would love to create mechanisms for trade. I also support the rock craft industry. Both trades will not only generate wealth, but eliminate stone- which there will be plenty of.
(I tend to play without stone dumping- it feels too gamey for me, so my forts always have very strong rock craft industries to burn through stone)


As for equipment...
Fine numbers are not my strong suit- just so long as we have booze to drink, food to eat, and picks to dig- I'm happy. An axe would likely be warranted as well.

Lav

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Re: Dwarven Democracy (community game)
« Reply #19 on: May 05, 2009, 08:53:06 am »

Katsuun, Goron, welcome to the game.

So we have 6 people now.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #20 on: May 05, 2009, 11:55:46 am »

I myself am a dwarf of numbers. (In fact, seeing as we don't have an appraiser so far, I'll happily trade my hammerdwarf points for appraiser and be this project's broker. I think adjusting our skill sets slightly is important for a successful start.)

Well Grail, you certainly seem to have a wealth of experience in the running of a fortress. However, I think requisitioning Armok-knows-how-many barrels from the mountainhomes, each with a single piece of meat inside them, is not going to grant us much favour with the King - and I'd much rather he didn't decide to forbid us any supplies whatsoever, as I've heard he did once when a party demanded around 50 types of rock.

And also I have to say that the plan to forge our own tools and weapons on site is a good one, in my view. It will allow us to take more with us to begin with, and all we lose is a pittance of time in making the things. Personally I would feel better bringing the axe and picks to begin with, but so long as our Metalworker here is happy to get on the job rightaway, I won't complain.

I believe we can easily accomodate your request of 10 of every seed, Kat, incidentally. 60 Dwarf Beginning Uristian Copper Knuts (also known as Dwarfbucks) can easily be allocated to such an important industry.

Now I think about it, should we bring an anvil to begin with, I'm of the opinion we should utilise it as much as possible. Digging for metal veins, smelting them into good crafts and other items, for sale and use around the fortress should be a priority from day one. I do believe the prospecters reported magma in the area, so I think we might be in luck so far as fuel is concerned.

{Sorry if I've missed anything, gotta dash. Chastise me later.  ;)}
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #21 on: May 05, 2009, 02:26:05 pm »

"Well, like I says, Emmanovi, that anvil is comin' whether I sanction it or not. It ain't a big thing, I just much prefer the other route of takin' a good number of miners with picks in their hands, tradin' fer the anvil, an' then makin' more tools. It certainly is cheaper to take the anvil in the long run, but my question is if it's more efficient. Efficiency is the sum of time, influence, and affluence invested divided by the sum of their return. I don't question the lower cost in wealth, ya know. Just the cost in time. Time not spent is time lost. It ain't like money that you can save up. Every day we wait to get another pick hittin' the ground an' another axe hittin' the trees is another trap we don't lay down an' another bed we don't build. It ain't no fuss, I'm probably just draggin' it out by explainin'. We're takin' the anvil, I think that's clear consensus. Just make sure you take that extra wood for our charcoal." Grail said, rubbing the back of his neck and taking a deep swag from his mug of Dwarven Wine. "I think we are generally agreed on the supplies we'll be takin', all together. As long as I get my pick I'm happy. What about our strategy when we get there, though? Seems as though our metal worker wants to lay down a furnace and forge right quick. That means I'll have to lay down the foundations of both, and maybe a carpenter's workshop, too. Hopefully we'll have some nice, soft soil ta dig inter, and get some underground storage rooms and farm plots started.  Say, how big is tha river? Would anybody be in favor of a shallow, above ground well over it? Would require some mason work an' a rope ter be brought along. Since it would require we make a mechanism, stone block, an' bucket ter be built, this would probably be a project for the second or third month in, if we wanna do it at all. A temporary water source would certainly be of value if we run short on booze in tha first months, until we can build a better well on down tha road a ways. In any case, after tha farms are up, an' our wagon is dissassembled and all our supplies tucked away, I will dig us a nice set of bedrooms. 2 cubits by 2 cubits each, I should think, arranged into a larger circle around a small hall off of tha main'un. The smaller hall can serve as a dinin' room with a nice couple of tables and chairs to get us started. With proper lodgin's we can set about creatin' the preliminary defenses for our mighty bulwark of Democracy. We can't afford ta fail, ladies an' gentledwarves. We just can't. We can't neglect any detail. What say you about your own opinions on our order of operations upon reachin' the outpost?"
« Last Edit: May 05, 2009, 02:31:40 pm by Hilscher »
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Goron

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Re: Dwarven Democracy (community game)
« Reply #22 on: May 05, 2009, 02:49:50 pm »

Grail, its good to hear your enthusiasm to strike the earth. We will be working together- even if apart- I can assure you that. I will gladly turn the remains of your digging into functional objects- doors, chairs, tables, weapon racks, armor stands, etc.

And and as it appears three of us are at the least mildly skilled in mechanics, I figure I can devote a majority of my time to working masonry. Together we will create excavated and furnished halls and rooms- adorned with statues and the like. And- I don't consider myself above (below?) building above ground either. I'll gladly construct us some exterior defenses and fortifications. 

And if the time comes that we need to prioritize digging over masonry, I will gladly take up a pick and hit the depths... -just don't ask me to farm- last garden I had ended in a fire... don't ask.

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #23 on: May 05, 2009, 03:13:02 pm »

If you'll forgive me, Grail, I'll just condense your plan of action there into some quick bullet points.

  • Embark
  • Construct forge, smelt ore, create picks, axe, crossbow, et cetera
  • STRIKE THE EARTH!
  • Dig underground storage and farm plots
  • Deconstruct wagon, transfer contents to storage
  • Dig: central dining room, bedrooms 2 by 2 cubits in circle around other hall
  • Later task: Construct above well as water source
  • Later task: Construct defences

Looks like you've taken care of resources, storage, quarters and food/drink there. With the exception of storage, that takes care of Voksdon, Grail (that'd be you), and Kat. Goron here will be turning the rock into wonderful things with his skilled hands. I don't want to sound like a taskmaster here, because I'm not - I just don't want us to be idly wasting time in these important early stages. Myself, I'll happily help out with whatever needs doing, but I'd like to get out there and get some hunting done to bolster our initial stocks of food. As long as we have a firm plan, we'll be well prepared.

I'd like to voice thanks for everyone's courage, enthusiasm and general dwarfiness in terms of this project, let's work together to show the King that it's Democracy, not Autocracy, that's the future of dwarfkind!

We shall need to survey the site once we get there, to allocate a good place to begin.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #24 on: May 05, 2009, 04:55:03 pm »

As far as supplies go, I think we're good as long as there isn't a breeding pair of cats.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Org

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Re: Dwarven Democracy (community game)
« Reply #25 on: May 05, 2009, 04:59:23 pm »

is there a place left?
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #26 on: May 05, 2009, 05:01:53 pm »

As far as supplies go, I think we're good as long as there isn't a breeding pair of cats.
I certainly agree. Should we perhaps take a kitten and a cat? The duo might take down many a vermin whilst not infesting the fortress themselves.

is there a place left?
So far as I can see. :) Lav of course is the one to ask.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #27 on: May 05, 2009, 05:07:16 pm »

Maybe (about the kittens).  If the kitten has a chance of being the same gender as the full-grown cat, but if not, the kitten will grow, and they will then breed.

Of course, we can also see if no dwarf likes cats.  That might help.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #28 on: May 05, 2009, 06:19:34 pm »

((In case it weren't obvious, I'm definitely in favor of changing skills to balance the party. There was no mention of a mechanic and I thought the role of engineer would be neglected which is why I chose the skills I did. Since suddenly there are two more mechanics, I feel it would be folly in the extreme to not tweak skills.))

"Alright." Grail could be heard grunting to himself, setting his empty mug down and pausing for a second, as though mentally reciting the words yet to be spoken. They came out an uninterested series of mutters as his stylus traced energetic, powerful zig zags across the dark brown beeswax. After several minutes of this while the others debated various topics of note, he revealed some extremely dwarfy schematics.


(Fig 2.1)

"You know... Just some rough considerations...." He muttered a little more loudly, showing them to anyone who was interested in looking. "...Suggest digging down instead of in... The well... Maybe a gauntlet... Two bridges on either side... Moat... Bah. I need more booze. I'll be back."

With that, the muttering dwarf hopped down from his seat and disappeared deeper into the mountainhome in search of a drink.
« Last Edit: May 08, 2009, 03:03:32 pm by Hilscher »
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LegoLord

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Re: Dwarven Democracy (community game)
« Reply #29 on: May 05, 2009, 06:59:30 pm »

I think that one of those storage spaces should be used for farms and the other two original-plan-farms should be used as storage.

I have 140+ dwarf-strong forts that live off of one 8X5 field (8 because it's really two 5x5 fields, but one could easily be reduced).
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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