"Industry?" Grail asked, running thick, calloused fingers through his braided beard locks. His voice was like gravel, and his thick, sinewy arms clenched and unclenched on his pick. "Well, I can see the value of some of this stuff. I think it's a bit much in places. Personally I think the plump helmet is a miracle food given to all of Dwarfkind by the Gods. A well run farming plot and finely crafted mechanisms can buy a dwarf pretty much all he needs. I'd be interested in seeing everybody with either a pick or an axe in hand if we're going to go through with this. Smells awful bad if'n ya ask me, though. We all know the king don't like us, and now he's suddenly decided to give us our own mountainhome? Well, I ain't gonna look a gift horse in the mouth. We'll show everybody that a government of the people can work just as well on the large scale as it does on the small. My policy for mountainhome management is to see to food and booze production first, defenses and fortifications second, and projects to increase the quality of life third. All other considerations are below these three pillars of a successful outpost. As for a list..."
For a moment, the multi talented Grail trifled through his pockets. Suddenly, he pulled out a frame of wax and a stylus, and began to etch dwarven runes into the soft material.
1 Anvil
1 Copper Pick
1 Of Each Type of Meat and Seed
26 Plump Helmet Spawn
21 of each type of Alcohol
16 Turtles
26 Logs
* Stone, Metal
He turns it around and shows it to the others.
"I've seen my share of expeditions, and the most successful always have an abundance of growers and miners. I don't typically see Anvils taken along; prefer to trade for them in the autumn myself but I ain't gonna make a quibble about it. Seems that an anvil is coming whether I like it or not an' that's fine. If we're makin' our tools on site, though, I'd like to see us bring along a modicum of supplies. First off, I ain't goin' no where without a pick. They don't call me 'The Pickmaster' fer nothin'. It'll be useful for defense, an' I volunteer myself to serve as the fortress guard if the need arises until we get a proper military. Second, we should spend the relatively small amount to bring one of each kind of meat. It'll provide us with a bit of food in the interim, but the main thing is it'll provide us with a lot of barrels we can put to good use. I'd like to see a lot of booze, perhaps as much as 21 servings of each kind while we get our farming industry up. Now, I'm a miner and engineer by trade, but I don't snub my nose at agriculture. I pitch in and pick the 'helmets just like every other Dwarf at harvest time. It's a valuable industry. A lot more cost effective than a cloth or meat industry, if you ask me. I'll go along with the turtles, but I'd suggest a lower amount. Shells and bone crafting ain't a shabby way to deal with waste. I'm definitely on board with that. I know we're going to a forested area, too, but we ain't bringin' an axe, and I gotta insist we either take an axe or some lumber. The lumber is cheaper, an' it'll allow us to hold over until we've got a wood burnin' furnace up so we can actually put our forge ta use! I mean, if'n we don't take wood OR an axe, gonna be a mite bit hard to power the forge, yeah? Whatevers left of our charter at that point, well, feel free to spend it on cats and dogs and stones and metal. Buyin' an anvil really sets us back, though, and I'd just like to say one more time that I feel it's a mistake. I said my piece."
Grail goes quiet, scrapes the wax board clean of the runes, and scratches his beard contemplatively.
---
'Grail the Pickmaster'
Skills: (No Label for all)
-Miner
-Siege Engineer
-Mechanic
-Siege Operator
-Building Designer
Digs, Makes Mechanisms for traps out of stone, builds and runs siege engines, does architecture, and serves as pick-armed soldier against early threats to the fortress. (May magically morph into a female depending on the whims of others. I wanted to write my opinion on starting gear in narrative form so for now he's male.)