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Author Topic: World Painter -- GOOD GOD  (Read 5318 times)

Tael

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World Painter -- GOOD GOD
« on: May 03, 2009, 06:07:24 pm »

I can now reliably generate locations with hills//forest//whatever on the left at z level 100, a 99 z-level ocean going along the center, dividing the area of the fort, and a near sheer-face cliff of 50 additional z-levels on the right.
In nearly any combination of savagery/good/evil/neutral I could desire.
The only challenge, is getting to embark on the forest/hills side. . .
I LOVE Dwarf Fortress. . .  Now if only I could locate one which has magma, a bottomless pit, and underground water. . . HFS would be a hilarious bonus. Oh, and sand almost every time on the hills/forest area.

Nerserus

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Re: World Painter -- GOOD GOD
« Reply #1 on: May 03, 2009, 06:11:04 pm »

I can now reliably generate locations with hills//forest//whatever on the left at z level 100, a 99 z-level ocean going along the center, dividing the area of the fort, and a near sheer-face cliff of 50 additional z-levels on the right.
In nearly any combination of savagery/good/evil/neutral I could desire.
The only challenge, is getting to embark on the forest/hills side. . .
I LOVE Dwarf Fortress. . .  Now if only I could locate one which has magma, a bottomless pit, and underground water. . . HFS would be a hilarious bonus. Oh, and sand almost every time on the hills/forest area.
*The entire forum looks as Nerserus as he gets up and has a dramatic look, then he opens his mouth AND SAYS:* "Eh?..."
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Neruz

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Re: World Painter -- GOOD GOD
« Reply #2 on: May 03, 2009, 09:29:29 pm »

Tael's learned how to use the world painter to make crazy sites.

Tael

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Re: World Painter -- GOOD GOD
« Reply #3 on: May 03, 2009, 09:34:59 pm »

And getting better at it too.
Now establishing a reliable source of magma on embark locations.

99 level deep ocean is gonna be tons of fun to drain via pump-walls.
I WILL MOSES IT.

Fossaman

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Re: World Painter -- GOOD GOD
« Reply #4 on: May 03, 2009, 09:47:28 pm »

99 level deep ocean is gonna be tons of fun to drain via pump-walls.
I WILL MOSES IT.
You'd better be running DF on a supercomputer, then. Good luck. Pics, or it didn't happen.
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Jakkarra

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Re: World Painter -- GOOD GOD
« Reply #5 on: May 03, 2009, 09:48:04 pm »

And getting better at it too.
Now establishing a reliable source of magma on embark locations.

99 level deep ocean is gonna be tons of fun to drain via pump-walls.
I WILL MOSES IT.

thats thinking with the old beard!
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Luraien

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Re: World Painter -- GOOD GOD
« Reply #6 on: May 03, 2009, 09:56:32 pm »

I still have trouble seeing the cursor with world painter :<
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ousire

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Re: World Painter -- GOOD GOD
« Reply #7 on: May 03, 2009, 09:58:29 pm »

I WILL MOSES IT.

and you must build an underwater fort out of it!


wait, could it be possible to use this world painter thing to make a map even better then the dwarf heaven one? sounds potent!
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Gorjo MacGrymm

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Re: World Painter -- GOOD GOD
« Reply #8 on: May 03, 2009, 10:05:34 pm »

*discovers he is obviously not cool because he hasnt ever heard of world painter.*

please enlighten the stupid.  what is world painter?
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Kohou

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Re: World Painter -- GOOD GOD
« Reply #9 on: May 03, 2009, 10:11:14 pm »

How do you get it to actually make the world? 
I can do the painting part, but when I hit Enter to create the actual world...  it just makes a random height world with no oceans or nothing, even though they're there in the painter.
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Tael

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Re: World Painter -- GOOD GOD
« Reply #10 on: May 03, 2009, 10:42:00 pm »

To paint a world: Create world with new parameters, then, make a new parameter set preferably with nigh to 0 restrictions, or very very calculated ones. I also suggest working with small worlds to start.
When modifying parameters in your set, hit the 'p' key, then use mouse.
Important: read up on your biome - restrictions/qualities before attempting.
Essentially here is what I've done:
I've made oceans of 95 volcanism and an elevation of 1 which surround 1 wide by 3 tall 300 elevation mountains. Surrounding the ocean, is a 'forest' (randomized rain, and drainage) at an elevation of 200.
The forest body connects to the main land -- thus providing all civ access, so long as you have atleast ONE square on the forest/hill/whatevermainlandarea. I've set up 42 (3 rows of 14 such mountains in ocean, center mountain being a volcano (100 volcanism)), in the top right corner, where the painter starts. Savagery, Drainage, and rainfall are universally randomized (though they still are generated according to the meshes I've set up I believe). In the area OUTSIDE of the top-right, I've set up several mountain areas, for dwarven civilization to grow, along with large areas of just plain forest/hill/plains/etc for humans, orc and elvish civs to pop out of.
Generally, because of REALLY REALLY low restrictions, I only need 0-9 worlds created before one is acceptable. Oh, and for the record:

Spoiler (click to show/hide)
and because its a complete monstrosity, for those who want a copy of my painted world, I'm afraid it over-caps the character limit. <.< Sorry. :P

Oh, ASCII diagram of one such island thing: F=forestish area, O=Ocean, M=Mountain, V=volcano.
Code: [Select]
FFFFF
FOOOF
FOMOF
FOVOF
FOMOF
FOOOF
FFFFF
« Last Edit: May 03, 2009, 10:45:33 pm by Tael »
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forsaken1111

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Re: World Painter -- GOOD GOD
« Reply #11 on: May 03, 2009, 10:57:37 pm »

So could one then use this 'world painter' to 'paint' middle earth, so that we could actually dig out the mines of moria?
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ousire

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Re: World Painter -- GOOD GOD
« Reply #12 on: May 03, 2009, 11:17:27 pm »

So could one then use this 'world painter' to 'paint' middle earth, so that we could actually dig out the mines of moria?

i approve of this plan! doubt were gonna get a balrog though....
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forsaken1111

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Re: World Painter -- GOOD GOD
« Reply #13 on: May 03, 2009, 11:31:09 pm »

So could one then use this 'world painter' to 'paint' middle earth, so that we could actually dig out the mines of moria?

i approve of this plan! doubt were gonna get a balrog though....

Wasn't that a tentacle demon in the water outside of moria, in the movie?  ;D
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LrZeph

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Re: World Painter -- GOOD GOD
« Reply #14 on: May 04, 2009, 12:17:20 am »

So could one then use this 'world painter' to 'paint' middle earth, so that we could actually dig out the mines of moria?

i approve of this plan! doubt were gonna get a balrog though....

You'd need HFS with a Spirit of fire inside...

I must begone... Now!
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And everyone knows, when the Dwarves come out of the walls, it's all over.
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