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Author Topic: [40d16] Sean Mirrsen's compiled modpack 2.0, now with less burning pants!  (Read 15256 times)

Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack.
« Reply #15 on: May 18, 2009, 11:59:49 am »

Just be careful with the death metal. (hehe) It's insanely powerful but fairly fragile - for example, having it anywhere near a magma forge or a fire is likely to damage it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Smew

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Re: [40d11] Sean Mirrsen's compiled modpack.
« Reply #16 on: May 18, 2009, 12:11:59 pm »

Sounds painful, luckily my pits were filled with froggies, and not painful fiery death dealers. haha

yeznik

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Re: [40d11] Sean Mirrsen's compiled modpack.
« Reply #17 on: May 18, 2009, 03:44:23 pm »

I LOVE YOU!  :D
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Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack. (awful stuff incoming)
« Reply #18 on: May 21, 2009, 12:21:26 pm »

Whom?

Anyway, I decided to try and give Modbase a literal "run for its money". You probably know how the "Dr.More-Oh" mod is made - Modbase simply generates it from all available creatures. So I went ahead and added three more such mods, so that they stack over each other.

The end result? Atrocities such as the Giant Dire Demon Elephantman. With a total of 49 size. The smallest of the epic buggers, the Giant Dire Demon Catman, is a lot smaller - just size 9. I consider adding the same stuff for fish and birds, as well as some auto-routines for vermin... should be fun. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: [40d11] Sean Mirrsen's compiled modpack. (awful stuff incoming)
« Reply #19 on: May 21, 2009, 12:38:55 pm »

I think it would be over the top. May ruin gameplay a bit.

Anyway, I'm glad you've released it. People start to forget the mods which were the "main" mods for a long time.
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Smew

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Re: [40d11] Sean Mirrsen's compiled modpack. (awful stuff incoming)
« Reply #20 on: May 21, 2009, 12:46:27 pm »

And to mess with my post from earlier:
I think Rochndil was right, it is ROUGH, after generating a new world I'm getting errors out my ears about RAW not being proper. :P

Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack. (awful stuff incoming)
« Reply #21 on: May 21, 2009, 12:48:09 pm »

It's GROSSLY over the top. It WILL break the gameplay. But that's the whole point of it. ;)
Thankfully, removing it is easy.

It's not in the current release yet, but might be in the next.

I've also added magic bags. And everburning plants. And a few more magic weapon extensions.

ninja-edit: the errors are mostly due to some old tags. Like LOW_SKILL.

edit2: oh wait, just understood what you meant. :P Yeah, maybe it's ROUGH. I didn't get any errors though, odd. I'll fix it with the next update.
« Last Edit: May 21, 2009, 12:49:54 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Slothbear

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Re: [40d11] Sean Mirrsen's compiled modpack. (awful stuff incoming)
« Reply #22 on: May 22, 2009, 04:44:55 pm »

Hello!

Great Mod, I started a fortress with it a couple of days ago.

I have a question however, my fort has currently 50 dwarfs, and my king just arrived dressed as a Peasant. I havent dug more than 4 z-levels down, and have not found HFS yet.
I did dig a channel next to my brook however, and got  a message "Praise the miners! You have struck inobtanite!" or a similar message. Apparently a single piece of ore was buried at -1 z-level and i didnt bother investigating.

Anyway, My king arrived and i barely have a sheriff yet. I have never gotten any visiting nobles before, and dont want to start off with a king. What can I do about him, can I just kill him off? I dont want any king prematurely, i havent ever had a baron before.

Do I have to restart my fort and hope I wont strike inobtanite? Is is possible to turn off that mineral in the mod?

Will the king come back if I abandon and reclaim the site?

Edit:

Hello again!

Now i've removed the [DEEP] tag from [MATGLOSS_STONE:INOBTANITE]
in matgloss_minmod_main.txt.

I'm going to delete the data/objects directory. This means that the king won't disturb me anymore if i create a new game, right?

I also changed MICROCLINE to have [VALUE:2].
« Last Edit: May 22, 2009, 06:35:11 pm by Slothbear »
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Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack. (awful stuff incoming)
« Reply #23 on: May 23, 2009, 02:32:51 pm »

Yeah, I should probably decide on whether I want to keep random inobtanium stones in the ground or have it as replacement adamantine. I can probably do both, but I suppose that it would best be kept as random stones. I'll update the pack when I figure out why Modbase refuses to compile the mods with all the recent changes I made.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack, + expanded version.
« Reply #24 on: May 24, 2009, 11:05:07 am »

I've put up the improved version of the mod. Check it out! Just be careful and watch out for dire elephantmen.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Saeldanya

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Re: [40d11] Sean Mirrsen's compiled modpack, + expanded version.
« Reply #25 on: August 15, 2009, 04:06:34 am »

The mod looks lovely, I just have one beef with it... is it possible for a computer newbie person to edit dire, giant and demon animals to be less common? I do want to play with the extended version, but the amount of 'mutated' animals seems over the top. Its impossible to find any standard animals anymore, and no adventurer even with good starting gear stands a chance of surviving even the first ambush.

Is there a complete idiot's guide to making small tweaks as this to an otherwise much appreciated mod?
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Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack, + expanded version.
« Reply #26 on: August 15, 2009, 07:25:45 am »

I compiled it with Modbase, so there's no easy way until I make the crippled updated version and the updated modfiles available. I might actually do that if you're interested, but the updated Modbase is good only for compiling raw mods, all other functions should not be even touched.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: [40d11] Sean Mirrsen's compiled modpack, + expanded version.
« Reply #27 on: August 15, 2009, 11:48:48 am »

Oh, hey Sean, it's nice to see you around :D.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Saeldanya

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Re: [40d11] Sean Mirrsen's compiled modpack, + expanded version.
« Reply #28 on: August 15, 2009, 07:11:39 pm »

Thanks much for the reply! Hmmm, that sounds like a hassle to do... would it be easier to just insert the inobtanium fix (so it doesn't cause the king to show up) in the unextended version? Without fear of being king-stalked I wouldn't mind using that one  :D

Sorry if that's a stupid question, I don't have a clue about anything technical.
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Sean Mirrsen

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Re: [40d11] Sean Mirrsen's compiled modpack, + expanded version.
« Reply #29 on: August 15, 2009, 11:24:53 pm »

You can just copy all matgloss files from the extended version into the unextended one.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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