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Author Topic: Let's Play Sid Meier's Civilization!  (Read 7161 times)

JoshuaFH

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Re: Let's Play Sid Meier's Civilization!
« Reply #15 on: May 03, 2009, 12:56:41 pm »

I was wondering when someone would start an LP, I mean, we barely have ANY of those around here!
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Aqizzar

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Re: Let's Play Sid Meier's Civilization!
« Reply #16 on: May 03, 2009, 02:49:15 pm »

I was wondering when someone would start an LP, I mean, we barely have ANY of those around here!

Indeed, and such game so near to our hearts too.

I say be the Spanish, it's working great for me.  Or do an LP of a modpack, like Fall From Grace or Fury Road.
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Creamcorn

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Re: Let's Play Sid Meier's Civilization!
« Reply #17 on: May 03, 2009, 02:58:28 pm »

I was wondering when someone would start an LP, I mean, we barely have ANY of those around here!

What are you talking about? Just look at the community fort/story telling section!
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Servant Corps

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Re: Let's Play Sid Meier's Civilization!
« Reply #18 on: May 03, 2009, 03:50:30 pm »

chaoticjosh should have underlined his post.
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Rilder

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Re: Let's Play Sid Meier's Civilization!
« Reply #19 on: May 03, 2009, 04:24:14 pm »

I say Germany too, make sure you get tanks first so you can run over archers with your panzers. Also will you be naming units after us?
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Calvin

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Re: Let's Play Sid Meier's Civilization!
« Reply #20 on: May 04, 2009, 12:47:12 am »

You can't really name units.

Or atleast I think you can't.
I'll be starting this shortly. First town will be near the ocean, and named "Bay12"

The empire will be randomized.
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Calvin

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Re: Let's Play Sid Meier's Civilization!
« Reply #21 on: May 04, 2009, 01:03:48 am »

Spoiler: 4000 BC (click to show/hide)

Spoiler: 3640 BC (click to show/hide)
« Last Edit: May 04, 2009, 01:06:27 am by Calvin »
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Rilder

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Re: Let's Play Sid Meier's Civilization!
« Reply #22 on: May 04, 2009, 04:14:35 am »

You can't really name units.

Or atleast I think you can't.
I'll be starting this shortly. First town will be near the ocean, and named "Bay12"

The empire will be randomized.

Click on the unit name like "Archer" It will give you a dialog allowing you to name the unit.
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It felt a bit like a movie in which two stoners try to steal a military helicopter

WorkerDrone

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Re: Let's Play Sid Meier's Civilization!
« Reply #23 on: May 04, 2009, 04:31:29 am »

OH?

Calvin's making a Let's Play? After his LAST TWO games crashed into the ground because he left the wheel without any comment?

Oh I'm completely sure this will last more than half a dozen turns.
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cowofdoom78963

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Re: Let's Play Sid Meier's Civilization!
« Reply #24 on: May 04, 2009, 06:05:11 pm »

OH?

Calvin's making a Let's Play? After his LAST TWO games crashed into the ground because he left the wheel without any comment?

Oh I'm completely sure this will last more than half a dozen turns.
ahem, look whos talking.
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Calvin

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Re: Let's Play Sid Meier's Civilization!
« Reply #25 on: May 04, 2009, 08:32:00 pm »

I say I should do videos instead of pictures, videos seem more better.

What do you all think?
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JoshuaFH

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Re: Let's Play Sid Meier's Civilization!
« Reply #26 on: May 04, 2009, 08:32:49 pm »

I say I should do videos instead of pictures, videos seem more better.

What do you all think?

Besides the bad grammar, I like it!
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Calvin

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Re: Let's Play Sid Meier's Civilization!
« Reply #27 on: May 04, 2009, 08:33:20 pm »

Well then, I'll start recording now.

(Caution, will include my annoying voice for commentary/info)
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Duke 2.0

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Re: Let's Play Sid Meier's Civilization!
« Reply #28 on: May 04, 2009, 08:36:45 pm »

 Hey, whatever is easier for you. Dialogue would help, but captions would be grand.

 But you need something. Let me tell you, watching other people play games is only fun if there is somebody to talk to, be it the guy playing or another observer.
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