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Author Topic: The Continuing Effort  (Read 18932 times)

Toady One

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Re: The Continuing Effort
« Reply #15 on: January 29, 2003, 12:34:00 am »

That idea would work...  it would probably work best if there were still some kind of metaphysics structures guiding how the creatures are set up.  If you put the tract in certain creatures it would be fine, but it would seem more creature-dependent, and independent of larger metaphysical considerations.  More like sci-fi than religion, that is...  like the dead alien in the trunk in Repo Man...  if the universe has some kind of overall metaphysics set up, then it could implant a new tract (or what works) in each sentient/human/whatever creature, and then use all of the other metaphysical variables to determine, for example, where things go when they die.  The advantage to this would be that you wouldn't have to copy your human file over and draw up a new tract inside of it, and then choose the file for your universe based on whether you want to have ghosts or not.  You could just set the universe metaphysics for "sentient creatures have ghosts", or whatever, and that would be that.

This would also be subject to massive expansion...  I think a tract makes sense though...  I especially like your thought of having body parts made out of physically invulnerable (or not) energies that you can't see.  Or if you are a freak, you could make it so that the soul glows under UV or something.  Whatever...  actually with the reactions, you could make somebody's soul glow when the creature is rubbed.  That's just wrong, isn't it...  anyway, yeah...  there could be all kinds of weird metaphysical functions and tracts...  maybe some of it would work into soul combat and fights you have over control of your body when you are possessed by something...

I wonder...  it would have to be tied into consciousness somehow as well...  if your soul were displaced from your body, the game would have to determine whether you are still conscious.  Right now, it would say you are, because the brain functions.  I guess it could either kill you, put you to sleep, turn you into a mindless zombie, etc....

Still cleaning code incidentally.
Probably start new stuff (projectiles) February 1st-2nd-3rd-ish.

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spelguru

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Re: The Continuing Effort
« Reply #16 on: January 30, 2003, 05:52:00 am »

Eggcelent... Rip the enemies souls from their bodies and then make their soulless bodies my slaves... mwahahaha...

Okay, now I am finished with my "evil wizard" imitation...

But maybe I should try to create "Soulrip" and "Control Soulless" spells...

Maybe souls could be contained within certain materials and be imprisoned there. Then when the stone or crystal or whatever is put on certain keypoints on a creature (forehead, chests(over heart), eyes) the soul contained within the stone/crystal could battle the souls within the body for the control of said body. Depending on how well the trapped soul fights, it could do 4 things, stay trapped in the stone/crystal, become trapped in the body with the controlling soul, but not be able to control the body. It could be trapped in the body with the other soul but control the body. And finally it could trade places with the soul in the body, the soul from the stone goes to the body, the soul from the body goes to the stone.

If two souls are equal in strengt, they could battle for control over a body, creating a person with 2 personalities. Certain spells could put one soul to sleep for a time, while the other soul controls the body. Also, certain soulless creatures, like constructions (golems) and/or magiclly created beasts that do not have a soul, should be able to generate" a soul for themselves if they have a free will and some intelligence... If a golem has had a free mind for like 200 years or so, with no wizard controlling him/her/it, he could generate a soul for him/her/it and then go to hell/heaven/whatever when he/she/it is destroyed...

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Harlander

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Re: The Continuing Effort
« Reply #17 on: January 30, 2003, 06:06:00 am »

A model of souls I always found interesting describes an entity's brain as a kind of antenna tuned to a specific soul, amplifying the soul, and the rest of the body acting as a kind of vehicle for the soul, allowing the otherwise discorporate soul to interact with the world.

I'm not sure if that could be applied in Armok, other than, if the soul were somehow disconnected from the brain, the body would enter a sleep state, sustained by the autonomic functions of the brain. This model doesn't say whether souls are conscious when separated from a brain, or where they originate from, so.. uh, I guess it's not that much use.

But.....

The player could be controlling a soul (put into a body of their choice at game start) and the soul, if it's been in a certain body for a length of time, will retain the thought patterns of the creature it has been, but they slowly fade, and when the soul has lost all its capability to think (and thus act), that's it, game over (unless it somehow bumps into an unnocupied body, like a newborn child or something) The aim, if one wished to continue playing, would be to somehow wrest control of a body from another.

As for learning how to move as a soul, fight as just a soul, and whatnot, there could be spells which allow the soul to move away from the body, but still remain tethered to it for easy return.

OK, that's enough of my ramblings for now.

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spelguru

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Re: The Continuing Effort
« Reply #18 on: January 30, 2003, 11:05:00 am »

Hey, that was some good ideas... That part about bodyswitching could either be a form of magic or "Harlanders Survival Mode"  :D ... There could also be a certain skill for souls moving between bodies, so that the rate their thoughtpatterns disappear might be lowered little so that they can survive longer between bodies. And that spell you suggested would be very powerful if you are a spy, since the souls are invisible (or...?) and the owner of the soul can see whatever the soul can see...
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Captain_Action

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Re: The Continuing Effort
« Reply #19 on: January 30, 2003, 07:51:00 pm »

Not to hijack the thread here:

But what about undead? I would have them be magical "cyborgs". Thus a zombie would have a magically created "soul" and if nesscessary any organs recreated. If magical oragns are not damaged by melee damage then the undead can be very nasty indeed.

Also think about flesh golems and other such "Franken-critters". If my character butchers a liver from a dead creature. Is that liver usable as a transplant? Or is it just a hunk of meat?

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Harlander

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Re: The Continuing Effort
« Reply #20 on: January 30, 2003, 07:53:00 pm »

Using soul-roaming to spy on others is an interesting idea, but it seems more likely to me that a magus attempting to eavesdrop remotely would create a motile nexus of perception (like the D&D spell, Wizard Eye) or imbue objects with the ability to relay local perceptile events, rather than risking loss of their own soul.

As for artificially creating souls, I like the idea. The more complicated the tasks the zombie would be required to accomplish, the greater the sophistication required of the soul, and thus, the greater amount of skill and effort required to create it. A spectacularly evil effect of a failed soul-creation would be the accidental retreival of the corpse's former occupant(s), powered with the strength of the undead and unstoppably enraged! Mua hah ahahahah, etc.

[ January 30, 2003: Message edited by: Harlander ]

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Ashelus

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Re: The Continuing Effort
« Reply #21 on: January 30, 2003, 08:15:00 pm »

I think that rather having a "soul" or incorporeal creatures, there should be a planar structure, like Ragnarok, or D&D.. Perhaps things from another plane or dimension could slightly interact with objects in another? I think that it may solve a few problems with having creatures made of different materials (chosing a plane or dimension that contains a different random assortment of elements?? Perhaps even a heavy-oriented or light-oriented for molecular structure [having heavier elements, ie, Uranium (hard skin), or having lighter elements, ie, carbon based critters, like ourselves??] It may entail having a random material generator to make new alloys or new elements based upon random aspects of mass or size?
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spelguru

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Re: The Continuing Effort
« Reply #22 on: January 31, 2003, 11:41:00 am »

I didnt mean artificially created souls, but that could be implemented as well. What I meant is souls that are created piece by piece by the creature itself. Give an golem a completely free will and standard intellect. It could do 2 things, either go completely free of emotions and try to be as effective or logical as possible, much like a computer. Or he could achieve some basic emotions (fear perhaps) and become a victim to the whole range of emotions or just a few of em, then a soul would be generated and go the whereever it deserves to when the golem dies or is destroyed.
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spelguru

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Re: The Continuing Effort
« Reply #23 on: February 01, 2003, 06:44:00 am »

Oh this is going to be such a good day... My brother had a big party last night and he had LOTS to drink... He is going to have the greatest hangover in history today... Bummer for him I like LOUD music and also like to talk really LOUD!!!

He is going to wish he is in hell... But he will already be there   :D

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Zonk

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Re: The Continuing Effort
« Reply #24 on: February 01, 2003, 02:08:00 pm »

wel...i have little time NOW so im saiying only one thing:


Medusases,the real-world one,are liquid creatures,being 98% of water.

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spelguru

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Re: The Continuing Effort
« Reply #25 on: February 01, 2003, 07:56:00 pm »

[This post was edited by me, after I apologized to Zonk]

[ February 02, 2003: Message edited by: spelguru ]

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spelguru

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Re: The Continuing Effort
« Reply #26 on: February 02, 2003, 03:31:00 pm »

Yall better post more, or I will make it my duty to post for all of ya!
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Toady One

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Re: The Continuing Effort
« Reply #27 on: February 02, 2003, 04:45:00 pm »

Zonk posted, and you made fun of him.  Now you want us to post more?  Weird.

I'm still cleaning things up...  I should finish today or tomorrow.  Then projectiles, starting with severed limbs, incidentally.

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spelguru

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Re: The Continuing Effort
« Reply #28 on: February 02, 2003, 08:21:00 pm »

Zonk... I am sorry I made fun of you, but your post was really short, and it was a completely random fact. I apologize.
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Denim Sk8r

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Re: The Continuing Effort
« Reply #29 on: February 02, 2003, 09:22:00 pm »

Ok, I'll post more.

Recently, Armok wise, I've been messing with several different creatures on and off in my spare time and haven't really finished any. Just started some, fixed some old ones, remodeled some body parts and modeled new ones.

I haven't really done or thought of anything worth posting.

I started making Gargoyles which can't be done until magic is released. Took them and modifyied for Imps, smaller evil creatures who will get lots of nasty spells. Remodeled the upper bidy to accomedate for wings. Remodled the head to accomedate for horns. Modeled horns. Did some minor touching up to centaurs, varied lower body color.

Then for a while I was just modeling random parts so I can get better at it. I've been trying to make better hands and models for fingers.

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nd then Trogdor smote the Kerrek, and all was laid to burnination...
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