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Author Topic: The Continuing Effort  (Read 18928 times)

Toady One

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The Continuing Effort
« on: January 19, 2003, 01:44:00 pm »

I finished some massive revisions to the code...  now I just need to make a number of editors.  These will include custom color editors and custom symbol editors...  the custom symbols should be nice -- once I get to making towns, they'll be ready-made to stick on flags and wooden signs and all that.

The next release is going to be really real disgusting.  Just by "virtue" of how things are set up, if somebody gets blasted by a fireball and his/her/its skin starts melting, if he/she/it manages to walk around he/she/it'll leave a trail of liquid he/she/it-flesh...  yuck...  then people will start to appreciate the consequences of their actions.  At least we don't have eating so the forest beasts won't lap the trail up...

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Denim Sk8r

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Re: The Continuing Effort
« Reply #1 on: January 19, 2003, 06:43:00 pm »

Since we'll be able to create objects in the form of energy in this release, such as fire, will it be possible to make entire beings out of types energy? Of course, without aid, a pure being of fire would quickly diminish and die, but if another sort of "etheral" energy or some sort of custom energy were made, a being could exist in such a form. My basic idea ultimately would be a form of ghost race that has very little ability to interact with the "material" world. With great strain they can manipulate some simple objects and such for short periods of time. The main way to interact with these creatures would be through magic, such as fireballs or by more specific banishment spells.

Eventually, it'd be sweet if these form of beings could be incorporated into select normal beings, such that they exist as both in the same place normally until bodily death, at which point, most often both forms perish, but in some cases depending on some attribute, "spiritual strength" or whatever, this form would live on as a ghost surviving off of other latent energies in the world.

Thinking of these things I came up with the idea of a different mode of gameplay, currently there's Zonk's survivor mode and normal. The new mode could be such that after the death of the player, the character's essense overtakes whatever being caused them to die in the case that they die immediately as a direct result of an attack or the closest being within some area of the player if the die slowly from their wounds or from some other cause, starvation or suffocation in later releases. This idea should be able to be done even if my etheral ghost idea isn't yet implementable.

Just some ideas, tell me what you think.

[ January 19, 2003: Message edited by: Denim Sk8r ]

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nd then Trogdor smote the Kerrek, and all was laid to burnination...

Toady One

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Re: The Continuing Effort
« Reply #2 on: January 19, 2003, 08:19:00 pm »

He he he.  That mode would be fun...  you'd kind of work your way up the food chain, until you make a stupid mistake and die without combat, and then you'd become the nearest rat (blade of grass, and have to wait for a cow to eat you)...

Let's see...  the ghost should be mostly possible...  like Patrick Swayze, but they don't burn out as fast.  So... for this release, Three Toe has required a possessing shadow demon thing.  It will be made out of a shadowy energy material, and it will be able to possess nearby creatures (possibly only corpses) and attack you with them.  The shadow demon has no physical powers outside of a corpse, and it will die in sunlight...  when I do this creature, the only spec missing for your ghost would be the soul-metaphysics-death part.  With abilities you'll be able to make a world-dependent "spiritual strength" attribute and tack it on all of your creatures (or certain species, as you suggested).  It would just be a matter of getting the game to do a death transformation...  I was going to do undead (zombie/vampire type undead) in the Quaint Thorpe release.  The universe soul metaphysics should be done by then.

In the vein of people making creatures out of energy, it'll be interesting to see how the game handles somebody who makes a creature out of a liquid...  I wonder if it'll naturally just make the thing flow into a puddle and die, or what...  or if somebody makes a creature out of a solid, and messes up the melting point, so that you start to melt when you start the game.  That would suck.  He he he...  you could just mess up the melting point on one thing...  like eye tissue...  or you could mess up the sublimation point of your bones...  and when you start the game your skeleton turns into gas and you explode...  troubling...  troubling...  and we don't even have buckets yet...

Anyway, keep up the ideas and suggestions!  Things will start getting interesting over the next few releases...  I'm really gutting the code right now, so it's a good time to suggest sweeping alterations.  I've mostly managed to keep up version compatibility, although the colors of your creatures might be off...  I'm not quite done enough to check yet.

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Toady One

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Re: The Continuing Effort
« Reply #3 on: January 19, 2003, 09:25:00 pm »

I've updated all of the releases in The Plan to match my own internal notes better.
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Harlander

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Re: The Continuing Effort
« Reply #4 on: January 20, 2003, 11:38:00 am »

Could you have a creature that's formed of liquid, but highly viscous, and capable of exerting force on the liquid within its 'body' (so it could thus push itself into a human shape and walk about, or suchlike)? Something like jelly, but less rigid...

Also, I think some kind of gelatinous cube-like enveloping jelly monster is neccesary. I'm not sure whether materials as they stand could allow this (because looking at the editors makes my brain hurt) but a role-playing game without a giant, blind, mindless chunk of goo that sweeps everything up indiscriminately is no role-playing game at all.  :p

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Toady One

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Re: The Continuing Effort
« Reply #5 on: January 20, 2003, 01:57:00 pm »

I'd have to come up with some kind of variable to get that liquid creature to work...  hmmmmm...  it would either have to be set up magically, or it could have some kind of internal "muscle" liquid or fiber tissue that can yank it around.  How did the T1000 "work"?  Or did they say?  Was it just some crap like "super high-tech liquisteel"?  In any case, I'd need to tell the game explicitly not to make the liquid just sit in a puddle.  I'll put in something...

He he he...  I think jelly is just a solid with...  low rigidity and very high elasticity?  So it will jiggle all over the place but always retain a shape.  And it has to be semi-transparent I guess...  so you can see all of the stuff it had trouble digesting...

The color editor might be easy to use.  You just have to click on this box that has colors in it.  And you have to give your color a name.  That's all.

Then you can make little custom files that you attach to your creatures, so that they can be "goblin green" instead of just "green".  And you can go to the paint store and pick out just the right shade for your newborn's room and all that.

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Denim Sk8r

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Re: The Continuing Effort
« Reply #6 on: January 20, 2003, 02:18:00 pm »

I don't think the the gelatinous cube jelly being will be much fun until stuck-ins are possible, then way too much fun.

Right now it would seem to be a large blob that you can't get around or easily destroy.

But, with stuck-ins, I can find one and, since it's after buildings and such, put it in a small room where it can't get out, stick some swords and such in it, call it "art" and sell it to the wealthy ogre down the street. He buys it, it eats him, I take his stuff. Brilliant!

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nd then Trogdor smote the Kerrek, and all was laid to burnination...

spelguru

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Re: The Continuing Effort
« Reply #7 on: January 21, 2003, 02:01:00 am »

Dude... dont mess with the ogres! Or they will send their pet knolls after you!

Even though ogres are so [insert curse here] stupid, they are my favorite fantasy creature... exept for them black dragons (not shadow, dragon, black dragon). They rule!

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Kurtulmak

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Re: The Continuing Effort
« Reply #8 on: January 21, 2003, 02:22:00 am »

Kobold's not your favorite?  For shame!
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"The evil gnome-god Urdlen makes his home in a layer of solid rock criss-crossed with the infinite tunnels that he has carved in his hatred."

spelguru

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Re: The Continuing Effort
« Reply #9 on: January 21, 2003, 05:17:00 am »

If I wanted a small doglike creature to bite my leg off around, then I would go to my uncles house, since he has a... "Thing" that fits that description... Swear to God, that "Thing" hates me...
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spelguru

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Re: The Continuing Effort
« Reply #10 on: January 21, 2003, 05:19:00 am »

The fantasy races I hate the most are Gnomes and those annoying silver, gold and green dragons... Those dragons are just [Instert worst insult known to man here]!
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Alanor

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Re: The Continuing Effort
« Reply #11 on: January 23, 2003, 11:57:00 am »

a few things came to mind reading...
I would say liquid creatures would have to have some sort of way to control thier liquid state.. and sorta form it into a more solid stuff...

like... an ooze... which has extreme control over all of its surface points..
rather than a normal ooze which just havs a few control points...

anther creature that hits a lot of these points is the elemental..
a fire elemental would be an "energy" creature...
and water or air elementals would be liquid/gas creatures...

they may have some sort of magical control system..
but thinking about them should solve some of the problem.
another thing came to mind thats like the T-1000 liquid metal..
how about doppelgangers?
and shape changers of all sorts...
it has a little bit in common..
just some thoughts..

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Alanor
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spelguru

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Re: The Continuing Effort
« Reply #12 on: January 23, 2003, 12:46:00 pm »

Hmmm... I wonder if a doppledanger could try to look like a black dragon... If so, I will eradicate ALL doppledangers since it is against MY laws to claim to be a black dragon!
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spelguru

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Re: The Continuing Effort
« Reply #13 on: January 23, 2003, 12:49:00 pm »

Oh... maj... gawd... I am turning into a spammer!!! Just posting short and totally pointless messages!!!

*baths in gasoline and then sets fire on himself, just to finish with hanging himself with an rope with nails driven through it here and there*

All... spammers... must... dieeee...

*dies*

[ January 23, 2003: Message edited by: spelguru ]

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Denim Sk8r

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Re: The Continuing Effort
« Reply #14 on: January 28, 2003, 02:14:00 pm »

Ok, thinking about how to correctly incorporate the concept of some sort of spiritual existance that surpasses death I thought that, it would have to be there in some form prior to detah and be released upon death, rather than the body "becoming" the new spiritual form.

Now, in order to live on as a ghost after death, you would need to have had your spiritual self in tact at that point. This spiritual self permeates the physical self at all points and flows through it.

After a while I came up with the idea that this can be similar to other systems of the body, like the circulatory or respitory system. So the Spiritual System would work well if it were defined as a Tract within the body. We can define some part as the spiritual center, the brain or heart or some custom organ that may not even be made of matter. The spiritual energy travels around the body much like blood but in a non-physical way.

Incorporating this  could translate that your "spiritual strength" is determined by how well your "spiritual tract" is kept, and if, upon mortal death, if the tract is in excellent shape, the spirit is strong and lives on, or if the tract was damaged in some way to enough degree it has been weakened and dies with the body.

Maybe, if handled in this Tract way, the "ghost after death" idea can work?

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nd then Trogdor smote the Kerrek, and all was laid to burnination...
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