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Poll

Which ramp style is your favorite?

A) Angled Square
- 30 (31.3%)
B) Smoothed Square
- 21 (21.9%)
C) Angled Circle
- 39 (40.6%)
D) Smooth Circle
- 6 (6.3%)

Total Members Voted: 95


Pages: 1 ... 7 8 [9] 10

Author Topic: 3D GUI for DF [Discussion & Development]  (Read 54033 times)

bluephoenix

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Re: 3D GUI for DF [Discussion & Development]
« Reply #120 on: October 06, 2009, 04:20:23 am »

C looks definitely better now with the new picture, I chose A before I saw it though  :(
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tefalo

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Re: 3D GUI for DF [Discussion & Development]
« Reply #121 on: October 06, 2009, 09:01:59 am »

C looks like a winner to me, based on that comparison.
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pbheadtemp

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Re: 3D GUI for DF [Discussion & Development]
« Reply #122 on: October 06, 2009, 09:32:23 am »

I like c. it reminds me of sim city 2000... my first ever video game...

good times... although i wish i remembered more... cause I was playing sims city 2000 before i could read... hehe... i just knew the order of the drop down menu that well.

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Slogo

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Re: 3D GUI for DF [Discussion & Development]
« Reply #123 on: October 06, 2009, 03:32:56 pm »

After seeing the hill mockup A reminds me of an Escher drawing.

Footkerchief

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Re: 3D GUI for DF [Discussion & Development]
« Reply #124 on: October 06, 2009, 03:51:31 pm »

After seeing the hill mockup A reminds me of an Escher drawing.

Yeah, there's something odd going on there.  I think the small brown section on the right should be a parallelogram.  Anyway, C looks better in any case, and better represents how ramps actually work in the game.

Also that revamped tile set is looking HOT.
« Last Edit: October 06, 2009, 03:57:45 pm by Footkerchief »
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nagual678

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Re: 3D GUI for DF [Discussion & Development]
« Reply #125 on: October 06, 2009, 04:42:06 pm »

Just chiming in to give my support. This needs to happen.
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G-Flex

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Re: 3D GUI for DF [Discussion & Development]
« Reply #126 on: October 06, 2009, 04:53:00 pm »

To me, they all look bad because every single one is going to necessarily end up with severe occlusion problems unless you can set items on the same layer as invisible.
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jonask84

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Re: 3D GUI for DF [Discussion & Development]
« Reply #127 on: October 06, 2009, 04:54:17 pm »

it IS happening. We're quite a bit on the way already. stay tuned :)
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Randominality

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Re: 3D GUI for DF [Discussion & Development]
« Reply #128 on: October 06, 2009, 06:28:40 pm »

it IS happening. We're quite a bit on the way already. stay tuned :)
HURRAH!!!!
I, like others previously, would like to change my vote from A to C after seeing that mockup. Although it would be better still to have A for constructed ramps and C for everything else.
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Talvara

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Re: 3D GUI for DF [Discussion & Development]
« Reply #129 on: October 07, 2009, 02:17:49 pm »

*WANT!* (every now and then I receive an incentive to play DF like a madman for a month or two again, The last time were Beefmoo's sprites, I am very sure this one will kick me to play like a madman for at least 4 months!)

<3 to you guys.
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Solifuge

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Re: 3D GUI for DF [Discussion & Development]
« Reply #130 on: October 12, 2009, 07:24:38 pm »

Alright, tile revamp the first is done, and with it the first implementation of this here concept. Might I introduce Stonesense, the first Isometric DF Visualizer.


Try it out here: http://www.bay12games.com/forum/index.php?topic=43260.0

You may direct your awe and wonderment to Jonask84 as well. It shows simple cutaways, as well as layered multi-level terrain and constructions in Pseudo 3D, while using tons less processor power than many 3D visualizers. It can even actively display changes made to the map (for now, this is done by holding the [R]efresh button).
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DennyTom

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Re: 3D GUI for DF [Discussion & Development]
« Reply #131 on: October 13, 2009, 01:28:53 am »

Looks awesome!

May I suggest one feature? Wall highlighting. Basicaly in your screenshot it is hard to distinguish between walls and floor (bedrooms in top left part of picture). If walls had black (or contrast) border, it would be much easier. You
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bluephoenix

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Re: 3D GUI for DF [Discussion & Development]
« Reply #132 on: October 17, 2009, 10:39:09 pm »

any updates ??? we cant let this idea/project die
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Cavalcadeofcats

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Re: 3D GUI for DF [Discussion & Development]
« Reply #133 on: October 17, 2009, 11:06:58 pm »

After... five days? I wouldn't worry.

Looking splendid, Solifuge. Keep it up.
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Footkerchief

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Re: 3D GUI for DF [Discussion & Development]
« Reply #134 on: October 17, 2009, 11:17:19 pm »

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