Current Poll: Which of the following is your favorite Ramp Style?
I was fiddling around with Isometric Pseudo-3D Tile Graphics this afternoon, and came upon a rather interesting idea. I know that Map Data can be retrieved from Dwarf Fortress, and interpreted (as with the 3Dwarf 3D Fortress Visualizer). Also, as with Macro-Writing Programs, I know that commands can be passed back to Dwarf Fortress program as well.
With this knowledge, and with a strong desire to do some Isometric Tiles, I set about slapping together a mockup of a Dwarf Fortress GUI. The idea is to run the program alongside Dwarf Fortress, interpreting the map data as a graphical display, and interpreting user input (including point-and-click input, such as selecting a Workshop from a drop-down menu, and mousing it over to wherever you wanted it built) back into the Dwarf Fortress program.
I imagine it looking something like this:
What do you think? I know that Graphics are a touchy subject for both players and the development team, and need to be handled with care lest they cheapen the immersiveness of the text. Still, I know this sort of GUI is at least partially feasible, and this example could provide aid in visualizing the complex 3D terrain that makes up DF maps in ways that the top-down ASCII view cannot.
Also, I am an amateur programmer at best, and though I know enough to see potential, I have no idea how to go about retrieving the needed data in order to create a GUI. Does anyone have suggestions or ideas, or perhaps can provide information on how DF Maps are encoded?