Ask for food and water.
Treat your injuries as best as possible, then when the guard is gone, establish communication with the prisoner.
TURN: 27 *NIGHT*
AREA: MALL/ PRISON
HEALTH. - Health: Bruised/ Fine
_DD_ - Food/Water: Hungry, Thirsty
____/ \___ - Wounds: <Light. Bruised R. Side>,
lt s l l s tl <Hurt Face>,
l I D D l <Swollen Nose>,
lB__l l__Bl
___l l___ - Temperature: Standard
lt s l l s tl
l D DH l INV. - Gun's:
lzH_l l__Bl
l l - Ammunition:
l \___
l - Melee W.:
l
\________ - Clothing: St. Clothing (Equipped)
- Food:
KEY. - DD, D: Double Door,
Prison Door
- H, zH: Human,
Sleeping Human
- t: Toilet
- s: Sink
- mH: Mall Guard
-
You Ask the "Mall Guard" for some Food and Water. He Just Laughs,
"Like your going to need food and water. Jessie would have already killed you outside yesterday, or left you where you fell for the night if the council hadn't ordered her to bring you in. Don't let the knowledge that Jessie's down that corridor shake you up a bit." he Tells You, Pointing to the Southern Corridor.
(Heads) However, You are Persistent and Convince him to get some Food and Water. The "Mall Guard" Leaves the Prison through the Northern Double Doors. As he Leaves, the Prisoner Motions your Attention.
"Well, looks like your in deep trouble friend. If I was you, I wouldn't be carrying my evidence of murder with me." he Tells You With a Smile.
You Ask him what he Wants, and he Replies.
"Why, I need someone to get me out of this prison cell before they decide that I'm not worth feeding anymore and kick my ass out onto the curb. I take it that you know what that means, else wise you would have used the smarter methods of traveling.".
He Continues,
"So, my offer is that I can get you a decent Defender when your called into the Council's Court. You might think that you don't need any help, but you do. Your going to need a lot of help if your going to try and convince people that your innocent of the charge of murdering the Sheriffs boyfriend who also happened to be one of the more popular figures in this Mall.". He Smiles at You as You Realize how Bad your Situation is.
"So, what do you say friend? We have a deal here?" he Asks You.
You See the Human Prisoner Waiting for your Reply.
(Heads) You Hear Faint Approaching Footsteps from the Northern Doors, Among the Sounds of Many People. You Hear the "Mall Guard" Walking Away Past the Double Doors. You Hear a Snoring Human Snoring in the Bottom Left Prison Cell.
What do you do?
OOC: Ok, the rules on healing. In order to heal you need a place to recuperate, like a room you imagine is safe or a bed. However, bonuses are applied by specific items and objects in your environment.
For example, your exploring a hospital and find a room that you can lock that is safe. It contains a med pack, row of beds and the bare floor. The med pack you find is ideal for healing infected wounds and sewing shut open bleeding wounds. It can also provide pain pills, which can help reduce the negative affects of too much pain from affecting certain actions.
Now you can't heal yourself completely with this med pack, though you need it to heal serious open wounds (otherwise they take a long time to heal). You'll need to rest to remove the more serious wound status (<Severely Cut Stitched Leg> reduced to <Painfully Cut Stitched Leg>). You can rest anywhere you want, so long as it is safe of enemies and you have secured your position. But resting in beds again gives you a added bonus, so that <Severely Cut Stitched Leg> is reduced to <Moderately Cut Stitched Leg>.
Now, a treat for you. Although I didn't mention any healing performed, I'll be nice and remove some of those hurts and pains.