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Author Topic: New 40k Mod  (Read 4359 times)

Keilden

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Re: New 40k Mod
« Reply #30 on: May 05, 2009, 12:56:14 am »

Now, you may not know this, but a bolter is described as being something of a rapid-fire hand held RPG launcher. The space marines (and perhaps the sisters of battle) are the only people who can use the things, they're just too heavy, with too much recoil to be used by regular imperium forces. Bolt pistols, and heavy bolters are used by the imperial guard, with bolt pistols being used by officers, and heavy bolters as heavy weaponry.

I think that ogryns should be wild animals that the imperium uses in sieges, much like how goblins use trolls.  and remember, the imperium does have mounted cavalry. Incidentally, is there going to be vehicles?
They are not really like RPG launchers, they make small explosions that are just to f*** up stuff from inside.
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Re: New 40k Mod
« Reply #31 on: May 06, 2009, 06:02:20 pm »

SPOILER! Imperial!

[CREATURE:IMPERIAL]
   [NAME:imperial:imperials:imperial]
   [TILE:'I'][COLOR:225:225:0]
   [GENPOWER:3]
   [INTELLIGENT]
   [CANOPENDOORS]
   [BENIGN]
   [PREFSTRING:determination]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:7]
   [MAXAGE:60:120]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:3]
   [EQUIPS]
   [DIURNAL]
   [HAMMERMAN_NAME:officer:officers]
   [SPEARMAN_NAME:bayoneter:bayoneters]
   [CROSSBOWMAN_NAME:guardsman:guardsmen]
   [SWORDSMAN_NAME:sergeant:sergeants]
   [MACEMAN_NAME:priest:priests]
   [BLOWGUNMAN_NAME:pysker:pyskers]
   [BOWMAN_NAME:commissar:commissars]
   [SPEECH_MALE:human_male.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SPHERE:COURAGE]
   [PERSONALITY:SELF_DISCIPLINE:0:45:100]
   [PERSONALITY:LIBERALISM:0:10:100]
   [PERSONALITY:STRAIGHTFORWARDNESS:0:80:100]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [MUNDANE]

Any comments?
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Keilden

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Re: New 40k Mod
« Reply #32 on: May 07, 2009, 12:47:47 am »

If Multiple litter is rare, how are they going to swarm you with an huge army?
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Re: New 40k Mod
« Reply #33 on: May 07, 2009, 06:10:35 am »

...Well. Thats something I hadnt considered...
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WorkerDrone

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Re: New 40k Mod
« Reply #34 on: May 07, 2009, 06:51:55 am »

Twas a joke Org.

You know. With the Imperial Guard.
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Re: New 40k Mod
« Reply #35 on: May 07, 2009, 03:30:11 pm »

Oh.

My bad.  :P
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Re: New 40k Mod
« Reply #36 on: May 07, 2009, 05:29:19 pm »

Okay, here is the list of civs ill try to get in.

The question marked ones are civs I might not make.

Imperials
Adeptus Astartes
Adeptus Mechanicus(?)
Eldar
Dark Eldar
Hormaguants
Termaguants
Lictors
Genestealers
Zoanthropes(?)
Orks
Grots
Snotlings(?)
Inquisition(?)
Cultists
Berzerkers
Plague Marines
Thousand Sons
Sound Marines
Possessed(?)
Daemon Civs(?)
Kroot(?)
Tau
Necrons

PLEASE HELP!

If you could, please try making one(other than Cultists, Imperials, orks and Eldar(I have/am working on these)). I will change them if I see fit, but I will try to keep it your work, and will acknowledge your work when I release this.
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Funk

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Re: New 40k Mod
« Reply #37 on: May 07, 2009, 09:09:26 pm »

taken from Zombie df 0.85

Spoiler (click to show/hide)
weapons
Spoiler (click to show/hide)
yes it will have the same range as any gun.

maybe psychic powers can be done by Creature tokes, attack,
BYTYPE:THOUGHT
BYTOKEN:brain
damage can be BLUDGEON, PIERCE, SLASH, GORE, BURN, HEAT, COLD or maybe [SPECIALATTACK_INJECT_EXTRACT:50:100],EXTRACT_FIXED_TEMP high temp to burn low to freeze.

i.e. attack for noise Marines

[ATTACK:MAIN:BYTYPE:MOUTH:sonic blast:sonic blasts:4:8:BLUDGEON][ATTACKFLAG_WITH][SPECIALATTACK_INJECT_EXTRACT:50:100]
[EXTRACT:brain bruseing:7:0:0]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE_INTERMITTENT]
        [EXTRACT_PERMANENT]
« Last Edit: May 07, 2009, 09:32:20 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: New 40k Mod
« Reply #38 on: May 08, 2009, 06:06:43 am »

Noise Marines have sonic blasts?

I was pretty sure it was only their guns. And what is with the zombie?
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Funk

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Re: New 40k Mod
« Reply #39 on: May 08, 2009, 08:02:21 am »

Nurgle has zombie like thigs alot.(it was 3 am)
Noise Marines got some type of sonic weapon in Fulgrim from Fabius Bile.
it was more to test that it worked than use as it is to over powerd off now.
shoud flamers be hand to hand weapons or ranged?

shoud chaos be in armys/civ of the four powers each with a demon at the top.

i.e.
Bloodthirster
Spoiler (click to show/hide)

Entity tokens: Khorne
Spoiler (click to show/hide)
change the ETHICs for diffrent chaos powers

edit both need some more work.
« Last Edit: May 08, 2009, 02:07:26 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

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Re: New 40k Mod
« Reply #40 on: May 08, 2009, 04:04:58 pm »

Okay, lets see.

1)Thanks for helping. Please keep up the work.

2)Flamers are Ranged, have them done already

3)Yes, I forgot regular Chaos Marines.

4)Have Bloodthirsters

5)If you can fix Ethics, and delete plate/chain and leater, and all weapons, I can put in the rest of the armor and weapons. Keep in the clothes, please.

Thanks
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warlordzephyr

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Re: New 40k Mod
« Reply #41 on: May 08, 2009, 04:38:43 pm »

hmm, wouldn't it make more sense to have a warhammer fantasy mod?

I play all three games btw. Guard, Ogres and random stuff in TLOTR
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Re: New 40k Mod
« Reply #42 on: May 08, 2009, 04:46:52 pm »

hmm, wouldn't it make more sense to have a warhammer fantasy mod?

I play all three games btw. Guard, Ogres and random stuff in TLOTR
NO.

I only play 40k, used to play LOTR(Rangers and Rohan FTW)
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warlordzephyr

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Re: New 40k Mod
« Reply #43 on: May 08, 2009, 04:51:42 pm »

well it would, it is DWARF FORTRESS, a fantasy fortress simulator (quoted from Tarn adams interview). It is set up for fantasy, i'm not saying that 40k is bad, just that this is not a very good idea as it will not be very good.
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Re: New 40k Mod
« Reply #44 on: May 08, 2009, 04:55:04 pm »

Well, why dont you go and make Warhammer Fortress(Make sure to have Orcs and Goblins  ;) ) .
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