(Uh-oh. I didn't notice this earlier, but you're trying to get food out of a quarried mountain tile. I'm afraid you're looking at famine.)
The year's harvest proved insufficent to feed the city's growing appetite, and with the granary empty, the Neo-Tyrgani were gripped by famine. Morale plummeted, and the city's population shrank as tribesmen returned to their nomadic roots and left the city in search of food. While the lowered population eventually stabilized the situation, the damage had been done.
Not all the news of the year was as bad, fortunately. Construction of the shrine access went well, and while it still needs some work, workers are already starting to clear out the shrine and prepare it for use. Dremmeur's work was a limited success. He figured out how to make a somewhat cruder form of glass out of clean sand, but has found no way of shaping it into anything useful - it's too hard to carve with stone tools, and when molten is too hot to work with wood. However, he has unearthed enough ancient glassware to set up a working laboratory.
Famine!
Population drops to 9816!
Morale drops to 3!
Dremmeur Sai's special ability revealed: Improvisation!
Allows construction of an Alchemist's Lab without Glass technology
Irrigation completed
1 wood, 1 wool, 1 stone stored
Production penalty! 8 labor available next turn.