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Author Topic: Left 4 Dead 1 & 2: The Sacrifice is out! All things Left 4 Dead 66% off!  (Read 66497 times)

Nilocy

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #315 on: October 29, 2009, 09:16:39 am »

I like the new weapon's. Alot more variation, and the defiblirator pack, must be handy.
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Xotes

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Re: Left 4 Dead 1 & 2: "You must be be this tall... TO DIE!"
« Reply #316 on: October 29, 2009, 09:39:35 am »

Demo is awesome.
It is, now that they finally got it out, after five delayings.

I just arrived from an expert game where we first lit the tank on fire and then hurled a boomer bile canister on him. We still took a heavy beating but managed to keep going. In the end I crawled to the safe room with 1 life left, no ammo, slicing zombies with the machete and barely evading a wandering witch right next to the safe room door.

You can crawl now?

OH HELL YEAH
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Re: Left 4 Dead 1 & 2: "You must be be this tall... TO DIE!"
« Reply #317 on: October 29, 2009, 10:52:23 am »

You can crawl now?

OH HELL YEAH
Sorry, expression of speech. However I remember faintly that you can move slightly even in L4D1 after you're incapped, people just prefer to shoot then.

Also, I too like that there's a lot more variation in where, what and how many different weapons are available (which was somewhat implemented in Crash Course). And I haven't even seen the magnum, cricket bat, baseball bat, katana, crowbar, fire axe, chainsaw and possibly some firearms yet.

The SWAT zombies are occasionally really nasty, but they mix up gameplay in a good way. Chargers are brutal, especially in expert, but I haven't seen jockeys do much.


P.S. Interesting fact: This week will be the only week in L4D2 history when the baseball bat isn't any rarer than other melee weapons.

Amusing fact: In the sound files the weapon after the frying pan is the frying axe, instead of fire axe.
« Last Edit: October 29, 2009, 11:23:30 am by LASD »
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Ioric Kittencuddler

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #318 on: October 29, 2009, 11:45:29 am »

So well this game become as over rated as L4D?
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Jakkarra

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #319 on: October 29, 2009, 11:57:14 am »

Ovverated in YOUR cretinous eyes maybe, in ours?

They are good games.

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #320 on: October 29, 2009, 12:59:32 pm »

Never said they weren't good.  L4D is like Halo.  A good game with serious flaws that are totally overlooked by the majority of people thanks to groupthink.
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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #321 on: October 29, 2009, 01:25:36 pm »

You liken us to HALO?

That most Heretical of games, bloved by the masses who cannot see past the shiny graphics and note that it is still a generic FPS.

NAY!

THE generic FPS!

I despise them. I do admin L4D does have it's faults, but we enjoy the game enough to not be put off.

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #322 on: October 29, 2009, 01:33:39 pm »

So did L4D1 ever end up delivering on its promises of more content?
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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #323 on: October 29, 2009, 01:42:14 pm »

So did L4D1 ever end up delivering on its promises of more content?

The short answer is yes.

They added new maps and a new play style, but didn't improve the core game like I expected them to. You can't sign up for a 4v4 yet so often it is a group of friends vs a PUG so there is some disappointment there.

On the other hand, Valve puts in more "extra effort" to their base games (L4D and TF2) than any other company I can think of. L4D on release day was a good game, the changes made it better, but it isn't perfect.

I'll buy L4D2 but I won't expect it to last forever and gain as much content as TF2 did.

Ioric Kittencuddler

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #324 on: October 29, 2009, 02:06:12 pm »

You liken us to HALO?

That most Heretical of games, bloved by the masses who cannot see past the shiny graphics and note that it is still a generic FPS.

NAY!

THE generic FPS!

I despise them. I do admin L4D does have it's faults, but we enjoy the game enough to not be put off.

Halo didn't even have particularly nice graphics.  Halo introduced several original features that were then ripped off by everyone including L4D.  Melee attacks with the butt of a weapon and limited weapon capacity in a non realistic game where you had to swap out one weapon for another for instance.  L4D's only real innovation is that it's entirely focused on coop, which I might add is something Halo revived from the dead.  Oh yeah, and it even had one of the few non-idiotic implementations of regenerating health.

Speaking of which, how does the health system in L4D 2 work?

So did L4D1 ever end up delivering on its promises of more content?

The short answer is yes.

They added new maps and a new play style, but didn't improve the core game like I expected them to. You can't sign up for a 4v4 yet so often it is a group of friends vs a PUG so there is some disappointment there.

On the other hand, Valve puts in more "extra effort" to their base games (L4D and TF2) than any other company I can think of. L4D on release day was a good game, the changes made it better, but it isn't perfect.

I'll buy L4D2 but I won't expect it to last forever and gain as much content as TF2 did.

Um, according to your long answer, wouldn't your short answer be "sort of"?  Honestly, they promised us allot of stuff they've they've only barely started to hint at delivering.  The SDK is still incomplete and they just recently released a new campaign that was less than half the length of the previous already too short ones.  They promised the SDK long ago, and they promised the release of multiple campaigns, so no, they technically haven't ended up delivering on what was promised, whatever that means to you.  That's what that whole Boycott movement was on about.
« Last Edit: October 29, 2009, 02:11:45 pm by Ioric Kittencuddler »
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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #325 on: October 29, 2009, 02:44:12 pm »

So did L4D1 ever end up delivering on its promises of more content?

The short answer is yes.

They added new maps and a new play style, but didn't improve the core game like I expected them to. You can't sign up for a 4v4 yet so often it is a group of friends vs a PUG so there is some disappointment there.

On the other hand, Valve puts in more "extra effort" to their base games (L4D and TF2) than any other company I can think of. L4D on release day was a good game, the changes made it better, but it isn't perfect.

I'll buy L4D2 but I won't expect it to last forever and gain as much content as TF2 did.

Oh hey, new game mode?!

...wait, you mean Survivor, don't you.  :(  Ugh.

Oh well, at least the new campaign is finally out...let's see what it's like, and...  it's...  uh...  two maps long...

Yeah, how about I'm not buying L4D2.  I'll wait for them to finish L4D1, thanks.
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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #326 on: October 29, 2009, 03:15:00 pm »

No, the short answer is still correct. They did deliver on more content, just didn't live up to the expectations we have for Valve or the expectations they set for themselves. The game was still worth $50.

I don't really know what you guys expect from a game after release. Most games have expansions in the works even before the original is complete, or release $2.99 graphics packs on zero day.

What can you expect from L4D2? A game that is fun on day 1 and only gets better from there. Having any other criteria than that decide your purchase seems kind of silly.

LASD

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #327 on: October 29, 2009, 03:16:40 pm »

L4D's only real innovation is that it's entirely focused on coop
I'd say it's real innovation is the AI director and it's goal of making an infinitely replayable fusion of a single-player and a team game. Procedural content isn't a new thing, but there's a disappointing lack of it in commercial games. I hope L4D's legacy will be to remedy that situation. Also, apart from Spore I don't think there's any game that comes even close to L4D's music director, which is a really cool game element with the SI-audio cues and all.


The health is like it was in L4D1, regenerative health doesn't really make sense in zombie apocalypse survivors. In the zombies maybe.

So well this game become as overrated as L4D?
Certainly. Probably even more so. (the views in this sentence aren't to be mixed with those of LASD)
« Last Edit: October 30, 2009, 05:04:38 am by LASD »
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Tilla

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #328 on: October 29, 2009, 05:51:56 pm »

None of the alleged innovations you mention for Halo are really innovative at all Ioric, it's more or less, like WoW, an amalgamation of key features polished to appeal the most to the mainstream gamer. You'd be insane to think that Halo invented melee attacks with guns, and the limited weapons thing really fits the theme of L4D, in a major disaster guns are not in high-supply - the sequel makes that even more clear with stricter ammo limitations and more melee combat involved.

The health system is the same as L4D's, there is no health regeneration, but you can find pills (which temporarily boost up health as they dull the pain) and medic packs that allow you to stop in a safe area to wrap up your wounds - this takes time and leave you vulnerable of course.

I'm interested in the addition of a Realism mode - that is, no more of the silly UI/HUD things like glowing outlines of friendlies behind walls, ammo, etc.
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Ioric Kittencuddler

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Re: Left 4 Dead 1 & 2: Pre-order demo finally out!
« Reply #329 on: October 30, 2009, 07:15:37 am »

The health is like it was in L4D1, regenerative health doesn't really make sense in zombie apocalypse survivors. In the zombies maybe.

It also doesn't make sense in pretty much every other game that has it.  Glad to hear L4D2 doesn't have it though.

None of the alleged innovations you mention for Halo are really innovative at all Ioric, it's more or less, like WoW, an amalgamation of key features polished to appeal the most to the mainstream gamer. You'd be insane to think that Halo invented melee attacks with guns, and the limited weapons thing really fits the theme of L4D, in a major disaster guns are not in high-supply - the sequel makes that even more clear with stricter ammo limitations and more melee combat involved.

I can't remember any game that had a button to melee attack with your gun before Halo, so if they do exist the feature probably wasn't significant.  Didn't Perfect Dark have a melee attack for the Alternate fire mode of one of it's pistols or something?  Hardly the same thing.  Just what games did Halo rip this (and all the other features I claimed it was the first to do) off from? 

There are guns freaking everywhere in L4D.  There are nice tidy assortments of shotguns, assault rifles, and sniper rifles just lying around, usually on easily recognizable white tables.  There are piles of unlimited ammo lying all over too, and pipe bombs, and Molotov cocktails.

You're sounding an awful lot like a fanboy.
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