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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 142794 times)

RedWarrior0

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1170 on: December 21, 2009, 08:46:29 pm »

I'd say this: As a medium, you may select one "alternate" name to use in the scumchat. Use of anything other than that or your forum name equals modkill plus auto 'E' rank.

Second: Adopt the dakarian rulebreak policy. If you talk about breaking a rule, it's broken.

And yeah, mad scientist needs more weight
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1171 on: December 21, 2009, 08:47:16 pm »

I'd actually consider the Body Double a better choice for a dopp... oh well.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1172 on: December 21, 2009, 08:55:51 pm »

Nah, Assassin bot is the best, since it effectively ruins lylo.

Beyond that, this game seemed to work pretty well.  It was mostly decided by the day game and by player input. 

I will add this to the rules: You MUST play to win.  ExKirby claiming Operative really REALLY messed things up all over the place. 


lastly, less a need to rule change and more an observation.. when was the last time a scientist chose anything OTHER than the bot, town or scum?
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1173 on: December 21, 2009, 09:06:01 pm »

Well, Body Double also ruins lylo, since if they lynch you you come back to life.  It has the added advantage of not being totally wasted if you're killed before lylo, although the advantage of the assasin bot was demonstrated this round (ie you can take out the last killer).
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1174 on: December 21, 2009, 09:33:11 pm »

I'm considering making the Mad Scientist have two varients, normal and Genius. Normal would have the weaker tech choices (snooper bot, mind shield, security cameras, turrets) while the Genius version would be weighted higher and get access to Body Double, Assassin Bot, and Mind Control Ray
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1175 on: December 21, 2009, 09:37:13 pm »

Hmm... well, the MS is currently an opportunity to choose roles.  It seems a bit odd to have all these choices when Dayvig seems to be by far the most popular...

I can imagine the Security System being sorta useful to scum, though.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1176 on: December 21, 2009, 09:54:34 pm »

Personally, I'm still in the wish that he would be more of a Joat with a randomized list that he can use one at a time. 

Btw, the BIG reason why Bot is so powerful is that day kills bypass almost everything.  We wanted Vector killed but was worried Leaf would try to protect him so we just sent the bot after him.  It's also that extra power which is what really helps the scum use him in such an overbearing way in lylo. 

Thus, I propose turning him into a Joat.. instead of one choice, you give him a random selection that he can use once a night.  Yes, that does mean items like the Body Double and Security system turns into single night (well day/night for Double) uses but I think having multiple items to use will balance that.  It also means you can balance him out better: i.e. give a weak town a Scientist with an Assassin and Snooper bot, while giving a strong dopp pack another scientist with security cameras and a mind shield. 

Sidenote: I also propose making Assassin bot a NIGHT action. 

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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1177 on: December 21, 2009, 09:56:58 pm »

Assassin bot would then become pretty pointless for the aliens...

Not that there's really any poinr in any of them taking it.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1178 on: December 21, 2009, 11:49:36 pm »

If the aliens need a day kill then they can keep it.  Refer specifically to the Mad Scientist version.
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1179 on: December 22, 2009, 07:16:50 am »

You know, I've always thought that the Deadchat ought to be an IRC. That way you can actually have people impersonating each other and the dead names we had when we first got the medium would actually have worked.
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1180 on: December 22, 2009, 08:14:49 pm »

I will add this to the rules: You MUST play to win.  ExKirby claiming Operative really REALLY messed things up all over the place. 
This is a bad idea for SOOOO many reasons...not all applicable to this game, but most. How are you going to measure intent? Is bad play suddenly "against the rules"? Refuges in audacity?

Seriously, no.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1181 on: December 22, 2009, 09:55:22 pm »

Meh.. I guess not.  I just really REALLY hated that Operative claim.  It's ExKirby's second time doing it and it's horrifying.  It ruined Pandarsenic's chance to win (even later on when he tried to recover, the only reason why we Botted Vector was due to the ExKirby claim) and for what? 

Also claiming Jester in Color Mafia.  That was just. MEH..  It went beyond WIFOM since there was NO GOOD REASON to claim that, whether you were mafia, town, or a jester. 

Honestly, it makes me fear that he would claim 'mafia, with Dakarian' in a game when I would be his mafia buddy. 
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Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1182 on: December 22, 2009, 10:03:13 pm »

Claiming jester, well, that depends on how many levels of misdirection people operate on.
None: OK, you're jester, we won't lynch you.
One(odd): You're mafia claiming jester, we should lynch you.
Two(even): You're jester acting like mafia claiming jester, we won't lynch you.

...this makes me ponder then, the strategy for counterclaiming (or not) Jester. And get nowhere fast.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1183 on: December 22, 2009, 10:39:07 pm »

Yeah, the penalty for playing poorly is losing. Unfortunately, this is generally a team game so you're screwing up a bunch of other people's game as well as your own.

Not sure where to put the line at for that sort of thing, though, short of obvious cheating or rulesbreaking.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1184 on: December 22, 2009, 10:55:09 pm »

Fact: I was enraged when I saw ExKirby's claim. If I weren't trying to screen his stupid ass I would have been screaming about how idiotic he was in dead chat.

He fucked me over and it damn sure looks like it was on purpose. I want him to get in here and explain himself.

ExKirby, what the fuck were you thinking?
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