Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 76 77 [78] 79 80 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 142793 times)

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1155 on: December 03, 2009, 03:25:56 am »

I know. I just remembered inaluct bruoght that on himself once.
And then lost it for town too.
Did he? :L
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1156 on: December 03, 2009, 11:26:14 am »

Yeah, Dakarian, that did suck.  Then again, it was Org's fault that I lost, not yours.  I probably woulda voted with you just for the sheer ballsiness of that move :P.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1157 on: December 18, 2009, 01:01:29 pm »

Spoiler: Current Role Matrix (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1158 on: December 21, 2009, 08:14:32 pm »

So, now that Round 12 is over, are there any issues that people had? Any things we think we need to change?

Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1159 on: December 21, 2009, 08:16:04 pm »

I think it went pretty well, though we need some clarification on the dead chat medium issue. When I was medium a few games back I was told you must use your forum name in the quickchat and could not 'impersonate' others or use another name to cloak your identity.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1160 on: December 21, 2009, 08:20:38 pm »

Yeah, I think I need to codify the rules on that. Impersonating someone else is obviously right out, and I think the Dead need to post under their own name. I'm not sure if I mind the Mediums posting under obviously fake titles like they did this game. It added a bit to the uncertainty, which I'm usually for.

Thoughts from everyone else?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1161 on: December 21, 2009, 08:23:00 pm »

I think it would be fine if mediums simply posted as a generic 'medium' name so long as it remained constant. No swapping from "Teh Medium" to "Ub3r Med!um" to "some guy in the ether"
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1162 on: December 21, 2009, 08:28:34 pm »

- People should use their real usernames on QuickTopic.  If it's intended to have mediums as anonymous, fixed temp accounts should be arranged.  Otherwise player impersonation becomes a real threat.
I don't this we've actually had this problem.  This time around, the mediums used constant names, so that works out.  I think that if anyone tried to pretend they were someone else, the impostee (is that a word?) would say something and we could root it out.

- Mad Scientist as dopp should probably be bumped up (down?) more.  I'd definately value it a lot over Agent or Detective.
Agreed.  Rather dangerous to have assassin bots in dopp hands.

- We probably need more townies.  Another game with no vanillas...
I still don't think this is a problem.  As long as we either have none or have a fair few we're fine and Meph designed this game to be more role heavy.  This round in particular was better balanced then some of the previous rounds.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1163 on: December 21, 2009, 08:30:27 pm »

- People should use their real usernames on QuickTopic.  If it's intended to have mediums as anonymous, fixed temp accounts should be arranged.  Otherwise player impersonation becomes a real threat.
Yeah I brought that up in the rules thread, and I agree.
- Mad Scientist as dopp should probably be bumped up (down?) more.  I'd definately value it a lot over Agent or Detective.
Agreed
- We probably need more townies.  Another game with no vanillas...
I like the role-heavy games personally. Even if the roles are minor.
- Didn't come up this game, but I'd say Observant and Vengeful Guards are worth a bit more than their current weighting.
Agreed.
Also, webadict - why did you decide to get yourself lynched day 2?  It really wasn't helpful for anything.
Yeah I'd like to know what that was about as well.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1164 on: December 21, 2009, 08:31:31 pm »

Yeah, Dopp Assassin bot helped us win quicker, but I think we could have held our ground without it.  Town had mad crazy roles too.
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1165 on: December 21, 2009, 08:32:21 pm »

Yeah, Dopp Assassin bot helped us win quicker, but I think we could have held our ground without it.  Town had mad crazy roles too.
Well, you were going down, probably along with dakarian when we worked out he couldn't kill.  As for the other two... well, I guess we'll never know.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1166 on: December 21, 2009, 08:33:23 pm »

Yeah, Dopp Assassin bot helped us win quicker, but I think we could have held our ground without it.  Town had mad crazy roles too.
Well, you were going down, probably along with dakarian when we worked out he couldn't kill.  As for the other two... well, I guess we'll never know.
Don't be coy, you were gonna vote for me.
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1167 on: December 21, 2009, 08:35:20 pm »

Nothing would make me switch from confirmed scum at lylo.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1168 on: December 21, 2009, 08:37:08 pm »

I meant after toony
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1169 on: December 21, 2009, 08:38:01 pm »

Eh, if dak failed to kill yet again and without a scum roleblocker...
Logged
Pages: 1 ... 76 77 [78] 79 80 ... 117