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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144908 times)

Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1125 on: November 25, 2009, 02:19:49 pm »

Can the Deadman Bomb be triggered by an Abduction?

Also, Meph, we need the status of tech for various alien types.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1126 on: November 25, 2009, 03:21:50 pm »

That's the next topic for discussion, I think. Tech and what changes we want to make.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1127 on: November 25, 2009, 03:34:34 pm »

We can probably remove Stun Bomb, Intel and Stun Orb, since the aliens who used those are now gone...
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1128 on: November 25, 2009, 04:00:33 pm »

Intel might be an option for others if we take the Large/Small tech sizes option.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1129 on: November 30, 2009, 01:04:43 pm »

How about a system where each alien is given a Tech Allotment (S, M, L, or a combination [Exterminator {M, L}]), and setting up the tech like this:

Personal Shield: Small Tech.
Holoform Modulator: Change this to show any action you want as well, and make it a Small/Medium Tech.
Scanner: Small Tech.
Deadman bomb: Medium Tech.
Assassin bot: Medium Tech.
Mind Control Ray: Medium Tech.
Intel: Take this out. Too much pro-town Scientist action.
Plasma Bomb: Large Tech.
Stun Orb: Small Tech.
Stun Bomb: Large/Medium Tech.
Human Tech: Pointless? I think it should be kept out.
Combat Camouflage: Equally pointless?

They can take any tech the is equal or less than their allotment size (You can make the sizes different, but this is a fair way to do it.)

Brought over from Paranormal 12.

So...similar to Panda's idea, but expanded a bit.

I like the basic idea. Here is what I'm thinking for it:

Survivor: 1 small tech
Scientist: 1 Medium tech
Exterminator: 1 Medium + 1 Large tech
Operative: No tech

Personal Shield: Small Tech.
Holoform Modulator: Small Tech (kept as-is, I don't intend for it to effect Reporters or Telepaths)
Scanner: Small Tech.
Deadman bomb: Medium Tech.
Assassin bot: Medium Tech.
Mind Control Ray: Medium Tech.
Intel: Large Tech (so, Exterminator only, which should be ok)
Plasma Bomb: Large Tech.
Stun Orb: Small Tech.
Stun Bomb: Large Tech (Does not effect the user)
Human Tech: Small Tech (Fits how some players want to play the Exterminator)
Combat Camouflage: Medium Tech (Perhaps add in a stealth suit that makes the user untrackable?)

Thoughts?
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1130 on: November 30, 2009, 02:10:15 pm »

The only thing I wonder about is what medium tech the Scientist would even take. Deadman doesn't help at all, Assassin is of limited use, maybe Mind Control. I know they can take a small item, I'm mostly curious.

Can a Scientist abduct and use tech the same night or is it either or?

Is the Scientist still human/alien/dopp or something else? I think we have enough Aliens so it should work, just want it to be clear.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1131 on: November 30, 2009, 02:20:27 pm »

I mostly gave them Medium so they could have the Mind Control if they wanted it. If we give combat camouflage a stealth ability, that would also be useful for them.

I think the Alien Scientist will go with Human(any), Human(psychic), Alien, and Dopp (any). That makes them a bit less pro-town and makes it so they're not so sure to win.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1132 on: November 30, 2009, 03:02:20 pm »

I like the basic idea. Here is what I'm thinking for it:

Survivor: 1 small tech
Scientist: 1 Medium tech
Exterminator: 1 Medium + 1 Large tech
Operative: No tech

Personal Shield: Small Tech.
Holoform Modulator: Small Tech (kept as-is, I don't intend for it to effect Reporters or Telepaths)
Scanner: Small Tech.
Human Tech: Small Tech (Fits how some players want to play the Exterminator)
Stun Orb: Small Tech.

Deadman bomb: Medium Tech.
Assassin bot: Medium Tech.
Mind Control Ray: Medium Tech.
Combat Camouflage: Medium Tech (Perhaps add in a stealth suit that makes the user untrackable?)

Intel: Large Tech (so, Exterminator only, which should be ok)
Plasma Bomb: Large Tech.
Stun Bomb: Large Tech (Does not effect the user)

Thoughts?
Rearranged for helpfulness.

Well, look at it from every Aliens' perspective:

Survivor:
Personal Shield, Holoform Modulator, Scanner, Human Tech, Stun Orb

As a Survivor, they'll most likely want the PS. Therefore, bumping the Holoform Modulator to Medium and adding the stayed at home or went to so-and-so's house (I imagine a Hologram sitting at home or going somewhere as a reason).
The Survivor might take a Stun Orb or Scanner, if it's a small game, or you could boost the Scanner to a double-use item for a Medium Tech (Good for Scientists, perhaps).
As for the Stun Orb... Well, I like it as is.

Scientist:
Deadman bomb, Assassin bot, Mind Control Ray, Combat Camouflage
+ Personal Shield, Holoform Modulator (M?), Scanner (M?), Human Tech, Stun Orb

Well, as a Scientist, you'll either want the PS (Who doesn't?) or the possible M-Scanner. However, I think that if you turned the Stun Bomb into an M-class tech, the Scientist would definitely take it. It's just a free abduct, or if the game is getting to close and they haven't caught an Alien or a Dopp, then they've got another Night.

The Combat Camo and Human Tech that are in both of these are, in essence, ridiculous for Survivor and Scientist, as one doesn't action at Night, and the other can't kill. Human Tech should go, since you'd rather be able to make it anything, as opposed to just Human Tech (And who wouldn't be afraid if there were TWO Dopp kills? [Hint: Not the Dopps :)])

Perhaps you'll want to make certain S-class Tech have M-class Tech (x2), for the Scientist/Exterminator, since their job is a bit tougher, and having, say, a Stun Orb (x2) is more efficient than just being able pull one. It'd only be on certain items that are... Not the PS, basically.

And, lastly (Operative is boring), the Exterminator:
Intel, Plasma Bomb, Stun Bomb (M?)
+ Deadman bomb, Assassin bot, Mind Control Ray, Combat Camouflage
++ Personal Shield, Holoform Modulator (M?), Scanner (M?), Human Tech [Out-Teched], Stun Orb (+M x2?)

As an Exterminator, you want to stay alive and kill everyone. So, that means you'll never want to waste one Night giving yourself away with a Stun Bomb and a kill (Part of why I want it M-class), and you'll either want the PS or the DB for shield purposes, and Intel (Especially with an Operative, this is very helpful) or the Plasma Bomb. You could go with Combat Camoflauge and an M-class Holoform, since that'd be a good combo, but that'll require finesse to win with. Likely, you'll only be able to pull that off as... well, probably as me or Pandarsenic. Someone not likely to get killed, basically.

Which means, I'd set up the Tech like this:
Personal Shield: Small Tech.
Stun Orb: Small Tech.
Scanner: Small Tech.

Holoform Modulator v2: Medium Tech
Scanner(x2): Medium Tech.
Stun Orb(x2): Medium Tech.
Deadman bomb: Medium Tech.
Assassin bot: Medium Tech.
Mind Control Ray: Medium Tech.
Stun Bomb: Medium Tech (Does not effect the user)

Combat Camouflage: Medium/Large Tech
Intel: Large Tech
Plasma Bomb: Large Tech.

Anyone?
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1133 on: November 30, 2009, 03:31:32 pm »

Deadman Bomb should be small tech so Survivor can have an alternative to the PS.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1134 on: November 30, 2009, 03:33:56 pm »

Deadman Bomb should be small tech so Survivor can have an alternative to the PS.
... Why would the Survivor WANT to die?

But, yes that's a good idea. Then they'll HAVE to keep them alive!
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1135 on: November 30, 2009, 04:25:46 pm »

Good ideas. You're right about Human tech being supluferous, though, since Combat Camo does the same thing and more, and there is no point in a small tech slot that does the same as a medium if only the Exterminator would want it.

So, Human tech goes out.

Deadman Bomb drops down to Small.

Scanner and Stun Bomb being able to be taken as a double-pack for Medium sounds good.

For the Holoform, maybe a normal version as Small and the advanced version (with action ability) as a Medium? I've seen Survivors take the holoform before, I think, and it's still a valid tech choice for them.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1136 on: November 30, 2009, 04:29:36 pm »

Well... okay. Since the Survivor wouldn't action anyway, I guess they can have one as Small Tech. I'd still personally go for the PS.
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RedWarrior0

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1137 on: November 30, 2009, 04:59:21 pm »

Maybe make CCamo M-Class, but add in a Stealth Suit if you want to make it large.

Also, I think two tech, mainly geared to Scientists but available if the Exterminator wants, should be made. Remember, these are just random ideas that I thought of in about five minutes, but I thought they could be cool if balanced more/whatever:

Remote Abduction Cage, Medium Tech. Abducts the target during the day, released in the morning if the abductor wants or doesn't normally have abduction powers. (Explained in flavor as only being a short-term containment and requiring a spaceship or other thing after the first 12 hours or so)

Psychic Resonance Scanner, Medium Tech. Scans target, revealing if they have a Psychic role and, if so, what kind. Unlimited uses, and possibly still works even if roleblocked or reveals any Psychic interaction.

Edit: These are just suggestions, and I don't expect them in for a while.
« Last Edit: November 30, 2009, 05:14:07 pm by RedWarrior0 »
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1138 on: November 30, 2009, 05:41:22 pm »

Hmm, looks very good.  I think the Exty has a good chance with a PS and Intel (plus, with Intel, you can make a nice list and cross off people as they die :P).

Quote
You could go with Combat Camoflauge and an M-class Holoform, since that'd be a good combo, but that'll require finesse to win with. Likely, you'll only be able to pull that off as... well, probably as me or Pandarsenic. Someone not likely to get killed, basically.
I disagree.  I think that, while you would probably have the skill to win, the fact that you are who you are would probably get you killed/ investigated sooner or later.  Someone who's lower key but still pretty good might have a better chance...
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1139 on: November 30, 2009, 07:31:13 pm »

Deadman Bomb should be Small, I still say.

Or just go back to Small/Large since Survivor is very unlikely to even want any of the Medium techs. *Shrugs*
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