I like the basic idea. Here is what I'm thinking for it:
Survivor: 1 small tech
Scientist: 1 Medium tech
Exterminator: 1 Medium + 1 Large tech
Operative: No tech
Personal Shield: Small Tech.
Holoform Modulator: Small Tech (kept as-is, I don't intend for it to effect Reporters or Telepaths)
Scanner: Small Tech.
Human Tech: Small Tech (Fits how some players want to play the Exterminator)
Stun Orb: Small Tech.
Deadman bomb: Medium Tech.
Assassin bot: Medium Tech.
Mind Control Ray: Medium Tech.
Combat Camouflage: Medium Tech (Perhaps add in a stealth suit that makes the user untrackable?)
Intel: Large Tech (so, Exterminator only, which should be ok)
Plasma Bomb: Large Tech.
Stun Bomb: Large Tech (Does not effect the user)
Thoughts?
Rearranged for helpfulness.
Well, look at it from every Aliens' perspective:
Survivor:
Personal Shield, Holoform Modulator, Scanner, Human Tech, Stun Orb
As a Survivor, they'll most likely want the PS. Therefore, bumping the Holoform Modulator to Medium and adding the stayed at home or went to so-and-so's house (I imagine a Hologram sitting at home or going somewhere as a reason).
The Survivor might take a Stun Orb or Scanner, if it's a small game, or you could boost the Scanner to a double-use item for a Medium Tech (Good for Scientists, perhaps).
As for the Stun Orb... Well, I like it as is.
Scientist:
Deadman bomb, Assassin bot, Mind Control Ray, Combat Camouflage
+ Personal Shield, Holoform Modulator (M?), Scanner (M?), Human Tech, Stun Orb
Well, as a Scientist, you'll either want the PS (Who doesn't?) or the possible M-Scanner. However, I think that if you turned the Stun Bomb into an M-class tech, the Scientist would definitely take it. It's just a free abduct, or if the game is getting to close and they haven't caught an Alien or a Dopp, then they've got another Night.
The Combat Camo and Human Tech that are in both of these are, in essence, ridiculous for Survivor and Scientist, as one doesn't action at Night, and the other can't kill. Human Tech should go, since you'd rather be able to make it anything, as opposed to just Human Tech (And who wouldn't be afraid if there were TWO Dopp kills? [Hint: Not the Dopps
])
Perhaps you'll want to make certain S-class Tech have M-class Tech (x2), for the Scientist/Exterminator, since their job is a bit tougher, and having, say, a Stun Orb (x2) is more efficient than just being able pull one. It'd only be on certain items that are... Not the PS, basically.
And, lastly (Operative is boring), the Exterminator:
Intel, Plasma Bomb, Stun Bomb (M?)
+ Deadman bomb, Assassin bot, Mind Control Ray, Combat Camouflage
++ Personal Shield, Holoform Modulator (M?), Scanner (M?), Human Tech [Out-Teched], Stun Orb (+M x2?)
As an Exterminator, you want to stay alive and kill everyone. So, that means you'll never want to waste one Night giving yourself away with a Stun Bomb and a kill (Part of why I want it M-class), and you'll either want the PS or the DB for shield purposes, and Intel (Especially with an Operative, this is very helpful) or the Plasma Bomb. You could go with Combat Camoflauge and an M-class Holoform, since that'd be a good combo, but that'll require finesse to win with. Likely, you'll only be able to pull that off as... well, probably as me or Pandarsenic. Someone not likely to get killed, basically.
Which means, I'd set up the Tech like this:
Personal Shield: Small Tech.
Stun Orb: Small Tech.
Scanner: Small Tech.
Holoform Modulator v2: Medium Tech
Scanner(x2): Medium Tech.
Stun Orb(x2): Medium Tech.
Deadman bomb: Medium Tech.
Assassin bot: Medium Tech.
Mind Control Ray: Medium Tech.
Stun Bomb: Medium Tech (Does not effect the user)
Combat Camouflage: Medium/Large Tech
Intel: Large Tech
Plasma Bomb: Large Tech.
Anyone?