Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 70 71 [72] 73 74 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144891 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1065 on: November 21, 2009, 01:31:41 am »

Got it.

How many slots for the other aliens then?  (Primarily Scientist and Survivor from my list
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1066 on: November 21, 2009, 01:39:56 am »

But with Plasma Bomb and Personal Shield, we've got a formula for serious BOOM
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1067 on: November 21, 2009, 01:42:20 am »

Well, we obviously have a problem if people are not signing up due to the role set.

I'll look over everything tomorrow, see what I come up with.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1068 on: November 21, 2009, 01:44:29 am »

But with Plasma Bomb and Personal Shield, we've got a formula for serious BOOM

Perhaps if the Alien wasn't intrinsically protected from the Plasma Bomb, but the Personal Shield would protect against it?

That way, an Exterminator would have to choose between taking Plasma Bomb and some non-shield item and blowing himself up or using his Personal Shield to keep on wrecking havoc on the town (sans shield and probably existence revealed).

Thoughts?

Well, we obviously have a problem if people are not signing up due to the role set.

I'll look over everything tomorrow, see what I come up with.

Personally, I like a lot of things about the ruleset, but I like having a bigger / more active game more.  If that requires backing off a bit, I'm for it.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1069 on: November 21, 2009, 01:46:50 am »

Plasma can't harm the Exterminator anyway.

Ninja'd by Janus; an interesting idea. Maybe we could change the Plasma Bomb's flavor to explain that; perhaps aggressive gray-goo style nanobots that morningkill indiscriminately, but can be stopped by the Personal Shield since it works at all times?
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1070 on: November 21, 2009, 01:48:27 am »

Plasma can't harm the Exterminator anyway.

Ninja'd by Janus; an interesting idea. Maybe we could change the Plasma Bomb's flavor to explain that; perhaps aggressive gray-goo style nanobots that morningkill indiscriminately, but can be stopped by the Personal Shield since it works at all times?
Plasma -> Cop -> Exterminator.

It CAN kill the Exterminator if he's unlucky. Or if he uses it on himself.
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1071 on: November 21, 2009, 01:51:33 am »

It specifically says in the explanation that if it reaches him, it still doesn't affect him.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1072 on: November 21, 2009, 02:42:58 am »

Does this stop it from being overpowered?
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1073 on: November 21, 2009, 02:57:13 am »

Is it the only item you can bring = Concern 1
Can it harm the Exterminator = Concern 2

Old version, 1Y2N: Not overpowered
New version type A, 1N2N: overpowered
New Version type B (preferred) 1N2Y: Not overpowered.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1074 on: November 21, 2009, 03:24:03 am »

I suppose with a smaller percentage of power roles, this is a more optimal solution.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1075 on: November 21, 2009, 02:03:16 pm »

I think you should keep the seekers, and add a Human Hunter alien- of course, with the surfeit of humans, you should need to take back more than one for your purposes.

Implementation details, not sure. Two abducts, hitting nonhuman results in death?
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1076 on: November 21, 2009, 02:59:57 pm »

The problem with the seekers is that I have yet to actually see them fail and they duplicate the ability of the Scientist. They're neat, but not really necessary IMO.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1077 on: November 21, 2009, 04:57:30 pm »

The problem with the seekers is that I have yet to actually see them fail and they duplicate the ability of the Scientist. They're neat, but not really necessary IMO.
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1078 on: November 21, 2009, 05:05:48 pm »

The problem with the seekers is that I have yet to actually see them fail and they duplicate the ability of the Scientist. They're neat, but not really necessary IMO.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1079 on: November 21, 2009, 05:20:09 pm »

I agree. They've been interesting, but they always succeed so they don't add all that much to the game. Well, Dopp/Cult hunters anyway. Agent Seekers don't do as well, although I still don't know if they add much.

Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 70 71 [72] 73 74 ... 117