Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 63 64 [65] 66 67 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144856 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #960 on: October 21, 2009, 09:51:47 pm »

Mmm... I like yours even more.

Although all of this talk may not be necessary with only one tech point (no Intel) and without easy CTs to worry about (we hope).
I'll exclaim Day 1 for everyone to scan me with all abilities and protect me. CT!
And after I already went out and said that I wouldn't target you this time around... ;D

Edit: Or, even better, there's an Exterminator around with a Plasma Bomb and an amusing sense of humor.  BOOM! Half the town is killed in a single night. :P
« Last Edit: October 21, 2009, 09:56:29 pm by JanusTwoface »
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #961 on: October 21, 2009, 09:58:21 pm »

Mmm... I like yours even more.

Although all of this talk may not be necessary with only one tech point (no Intel) and without easy CTs to worry about (we hope).
I'll exclaim Day 1 for everyone to scan me with all abilities and protect me. CT!
And after I already went out and said that I wouldn't target you this time around... ;D

Edit: Or, even better, there's an Exterminator around with a Plasma Bomb and an amusing sense of humor.  BOOM! Half the town is killed in a single night. :P
lol, it's me :P
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #962 on: October 22, 2009, 10:01:19 am »

Mmm... I like yours even more.

Although all of this talk may not be necessary with only one tech point (no Intel) and without easy CTs to worry about (we hope).
I'll exclaim Day 1 for everyone to scan me with all abilities and protect me. CT!
It would be hilarious if you turned out to be a cult PWV.  You'd die, but along with most of the town PRs :P.

As for Scientists... they are possibly too pro-town, yes.  What if they had to abduct a normal human (so VT or some other low down role) and a stronger town PR of some kind?  Not sure where to draw the line between strong role/ weak role, but it would certainly stop the Scientist from being able to claim so easily.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #963 on: October 22, 2009, 02:21:21 pm »

Nah, Scientist should return VT so they can run free away from horrible sitcoms.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #964 on: October 22, 2009, 02:28:02 pm »

Hmmm...what if the Scientist had to capture a Psychic Human to study? That would automatically make the player in question much more valuable as well as provide a reason for the capture.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #965 on: October 22, 2009, 02:31:54 pm »

So a normal human, a Psychic human, a scum, and an alien.

And he kills any extra humans he catches but just lets go extra aliens/dopps?

Add one more: MUST abduct every night (so that they can't just sit back and organize with the town to make their catches). 

And there, not completely anti-town, but more of a very quirky hyperactive vig.
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #966 on: October 22, 2009, 02:32:58 pm »

Hmmm...what if the Scientist had to capture a Psychic Human to study? That would automatically make the player in question much more valuable as well as provide a reason for the capture.
Ah, that would make sense.  So he'd have to grab a telepath (pretty valuable), medium (super valuable), warden (fairly useful), warlock (can be useful) or enchanter (not so useful, but pretty damn hard to find).  I don't think the town would happily trade a medium and a towny for a scum player...
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #967 on: October 22, 2009, 02:39:12 pm »

Kills extra townies? Nah, he just gets a larger 'control group'. Which means the town has more reason to kill him off, since they can get valuable power roles back. That alone should make the Scientist much less interested in being discovered. Not to mention the fact that the only reason RedWarrior0 survived in round 10 was because the Watcher made a prolonged game undesirable for both town and scum. There really wasn't anything to stop the Cult from killing him otherwise.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #968 on: October 22, 2009, 03:03:06 pm »

Abducting extra townies.. I like.  I can see the watcher wanting that scientist dead to bring back those people.

Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #969 on: October 22, 2009, 03:04:56 pm »

Abducting extra townies.. I like.  I can see the watcher wanting that scientist dead to bring back those people.
And I can see the Watcher not being able to do anything about it other than send the scientist angry pms.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #970 on: October 22, 2009, 03:14:15 pm »

Abducting extra townies.. I like.  I can see the watcher wanting that scientist dead to bring back those people.
And I can see the Watcher not being able to do anything about it other than send the scientist angry pms.
Assassin Bot?

But yes, the Watcher has a relatively low chance of winning. Very low. Almost as low as the Exterminator (He has higher chances)
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #971 on: October 22, 2009, 03:17:08 pm »

Quote
Assassin Bot?
Which means no stun bomb, and therefore no other ways to influence the game...
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #972 on: October 22, 2009, 03:20:12 pm »

Quote
Assassin Bot?
Which means no stun bomb, and therefore no other ways to influence the game...
And he'd have to know if there was a Scientist.

I think the Watcher needs a physical roleblock in order to have a chance.
Logged

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #973 on: October 22, 2009, 03:23:17 pm »

Jack of all trades?

One shot access to Roleblock + kill + Protect + redirect and 2 slots?

Sounds crazy but considering his job it's not that easy for him.
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #974 on: October 22, 2009, 03:26:21 pm »

Jack of all trades?

One shot access to Roleblock + kill + Protect + redirect and 2 slots?

Sounds crazy but considering his job it's not that easy for him.
Replace redirect with a brain control and then it'd work. :)
Logged
Pages: 1 ... 63 64 [65] 66 67 ... 117