Role Idea:
Witch/Warlock
[Psychic]
Race: Human or Doppelganger
Goal: Survive
Rules: The Warlock is a pro-town character. He is warded by powerful psychic powers, and will curse his killer upon his death with a morningkill. The one so cursed will die at the next dawn. If he is night-killed, his killer will die that night. If he is lynched, a random player to vote for him will die during the night phase.
Victory: Town/Cult/Doppelgangers win
Separate the Witch and Warlock. Warlock stays the same and we get a new role.
Witch
Race: Human
Goal: Survive
Rules: A witch living among human societies (Cult or Town) the witch chooses from two powers at the start.
Killer witch: Has one(Depending on balance, maybe two) night-kill.
Manipulator witch: Once per game, Abducts a person, cancelling all involved actions, and puts him under her spell. The bespelled person is not given the witches identity, but on his return to the game the next morning is told that he is under a spell. He is told that at any time of any day, the witch can tell the person who to vote for. It is up to the bespelled person to figure out
how they vote, but if said person is not following the witches order by the end or the day, he is driven insane and kills himself on the spot (May also be the case with revealing his affliction TBD).
Witchhunt: If at any time there is a 50% percent vote on the witches head(is that too hard to moderate?), she flies off on her broom, never too be seen again. A spelled person will remain so, even if the witch has flown off. She controls him from a distance now.
Victory: Town/Cult win.
Other considerations: [Psychic]? I really think she shouldn't be.