Personally, as long as the games stay balanced and the crazy roles are somewhat rare, I'm fine with a whole bunch of different roles. However, if the role isn't fun (DoT, Ghost, whatever crazy shit you decide to put in in the next game that produces CT's) then it should be cut, period. Additionally, I think the craziest roles should be reserved for aliens, then maybe a few crazy things for the dopps and cultists, then any craziness left gets split between all the groups. The caveet to this is, of course, that there should be a few "worse-than-townie" or perhaps "powerful, but could be bad", like the PWV. Sadly, most of those are already done in Paranormal, so I can't think of any more besides Ascetic and Bomb (Reaction suicide bomber)
Meph, I can't remember, does your program allow for different role rarities? Last I checked, it didn't, but that was quite some time ago. Also, do you still have the detective up at like 4 weight for the town still? It should probably be more like 2. On the flipside, 5 weight for the scum seems perfect.
I think you need to buff the mind-control ray. I would suggest you make it not used up if the target has no action, didn't use their action, or was psychic warden'd. The flavor of this can be the ray can't be used on people who are asleep. Oh, and as a question, what happens if you mind control ray a scientist with a snooper bot? Do you control the bot?
If you want to make a multi-use mind control, that could work as a another psychic role, although I'm not sure on any names besides Domineer, which has lots of connotations. Mind Controller is boring, Redirector is flavourless and boring, so maybe Mind Puppeteer?
There should more statuses besides Mind Shield. Acetic would be a good start (Pleeeeease call it Spooky
), other examples might be putting Kook and Goth into this category and maybe even buletproof. Sadly, I'm not sure how well that would work in your program, Meph. For instance, a Goth PWV would pretty much be a PWV and the modifier shouldn't count for anything, but an Ascetic PWV would be powerful indeed. On the other hand, an Ascetic Exterminator is powerful, while a Goth Exterminator in a cult game won't phase him much., but a Goth Exterminator in a dopp game would be very nice for him. Probably would be best to disallow all of the conditions from being on aliens except Mind Shield and maybe a few alien specific ones. After all, who's ever heard of a Gothic alien?