WA does have a point, I wouldn't want this game to be a victim of feature creep.
I think your game is popular almost BECAUSE of feature creep. (Well, that's why I find it interesting.) And because it's popular therefore active.
child-strat
I'm confused. Your scenario here could be applied to absolutely anybody, even a vanilla, no-role townie. Admittedly, the child role might attract a certain amount of focus, but not nearly as much as some of the high level players (you, Chaoticjosh, etc.) do.
Except the child will, in fact, be able to lynch if it's child and
mafia dopp alone on the last day. The negative vote makes endgames a bit different.
On scientist: Seems odd that an alien needs an alien for study. (If they're all one kind of alien, anyway- which is probably unlikely)
Actually, they can be idenitifed by the Agent.
Correct. Originally I had them identified by the Detective, but decided that unbalanced things too much. So the Agent figures out all Races now. Cultists just count as Human Cultist instead of Human. It's more a grouping distinction then anything else.
Or they're modified to better serve the Great Old Ones.
...
Silent favor of cultThe Alien Scientist and any captives of his can all speak to one another. So, yes, you would know who else was a captive on the ship (although nothing else about them unless the Scientist chose to share).
Except you know they're the other factions (though if alien, this is less useful than for the main factions)
...why are they called Millers? The kook/goth in Para makes
more sense.
Possession...eh. This just sounds like a more-aggressi'e mindshield- rather than crunching like the fluff. But, I'm not sure how to make a possession work other than making a half-player of someone (possessor OR possessee)