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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144696 times)

Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #210 on: June 15, 2009, 05:02:15 am »

How about:
Seductress: Over the night phase the seductress can influence any other player to use their role on someone of the seductress's choice. The seductress will not learn what the targets role is. The seductress's target will know he was targeted by the seductress, and who the seductress made him go for, but not the identity of the seductress. [Town/Dopp]
Er...
Somehow I doubt a Doppelganger would be so easily swayed.
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TheToeBighter98

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #211 on: June 15, 2009, 07:29:42 am »

Well the risk being that you can never convince Doppelgangers, only be eaten by them. Also, you should know the characters role before you try any seduction, otherwise you announce yourself to the targeted player without learning anything about them.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #212 on: June 15, 2009, 07:35:10 am »

So, er, wait, how is the seductress beneficial to the town if she can't target dopps? Can they target aliens? or those cultist guys that got talked about?
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #213 on: June 15, 2009, 08:22:27 am »

Seductress is useless. <_<;

But again, Psychic-Killer role as an easier variant of Exterminator?
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Your bone is the best Pandar honey. The best.
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[Cheeetar] Pandar doesn't have issues, he has style.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #214 on: June 15, 2009, 09:05:36 am »

Seductress is useless. <_<;

But again, Psychic-Killer role as an easier variant of Exterminator?
Not really. There is no easy variant of the Exterminator.

Also, what happens to unused objects? Someone should be able to get them after an Alien dies.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #215 on: June 15, 2009, 09:14:16 am »

Seductress is useless. <_<;

But again, Psychic-Killer role as an easier variant of Exterminator?
Not really. There is no easy variant of the Exterminator.

Also, what happens to unused objects? Someone should be able to get them after an Alien dies.

Why should someone get them? It makes sense that noone'd be able to use them, as they're probably designed to only be used by aliens, through some contrived mechanism like finger print scanners or alien language passwords.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #216 on: June 15, 2009, 09:47:48 am »

Seductress is useless. <_<;

But again, Psychic-Killer role as an easier variant of Exterminator?
Not really. There is no easy variant of the Exterminator.

Also, what happens to unused objects? Someone should be able to get them after an Alien dies.
First, why would anyone get them? Second, the Exterminator is already easier than a Serial Killer role. Psychic Killer doesn't even have to wipe everyone out.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #217 on: June 15, 2009, 10:06:50 am »

I think maybe I'll go with the Enchanter

Enchanter: The Enchanter uses his Psychic abilities to make people weight his vote more than others. His votes count double. If at any point there are more Mind Shields then regular players, this power will not work. [human][dopp]

Double-vote roles are pretty standard mafia, so it shouldn't be overpowered.
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #218 on: June 15, 2009, 10:18:20 am »

Sounds good.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #219 on: June 15, 2009, 11:58:49 am »

Ok, It's Monday and I want to get this game going.

So, we're going to remove Ghost and Disciple of Truth and add in Enchanter and Alien Operative (for Exterminator only).

I'm going to update the rules in both threads and start the role generation. Should have the game up and running some time this afternoon.
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Beacon80

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #220 on: June 15, 2009, 03:03:41 pm »

The Child is clearly pointless. Let me prove it.

Hypothesis:
Child is useless.

Knowns:
Child is Known to all.
Child may be Dopp or Town.

Unknown:
Initial allegiance.

Scenario:
First Day, all are told who is the Child.
First Night, determine the allegiance of the Child through various power roles.
Second Day: few possibilities; 1) Child is Dopp. Dopp is lynched. 2) Child is Town. Child is killed at Night. 3) Child is Town. Child is now proven. Game-breaking.

No child. It just screws over the Child or the Dopps. I do believe I'm fairly good at these game-breaking strategies.
I'm confused.  Your scenario here could be applied to absolutely anybody, even a vanilla, no-role townie.  Admittedly, the child role might attract a certain amount of focus, but not nearly as much as some of the high level players (you, Chaoticjosh, etc.) do.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #221 on: June 15, 2009, 05:58:12 pm »

The Child is clearly pointless. Let me prove it.

Hypothesis:
Child is useless.

Knowns:
Child is Known to all.
Child may be Dopp or Town.

Unknown:
Initial allegiance.

Scenario:
First Day, all are told who is the Child.
First Night, determine the allegiance of the Child through various power roles.
Second Day: few possibilities; 1) Child is Dopp. Dopp is lynched. 2) Child is Town. Child is killed at Night. 3) Child is Town. Child is now proven. Game-breaking.

No child. It just screws over the Child or the Dopps. I do believe I'm fairly good at these game-breaking strategies.
I'm confused.  Your scenario here could be applied to absolutely anybody, even a vanilla, no-role townie.  Admittedly, the child role might attract a certain amount of focus, but not nearly as much as some of the high level players (you, Chaoticjosh, etc.) do.
That scenario can't be applied to anybody. Because Child is publicly known, everyone targets it.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #222 on: June 15, 2009, 06:04:08 pm »

I think that his point is that the child is no better or worse then [any role] played by one of the more notorious players. Webadict, for example, is likely to get targeted night 1 by a huge number of people just for being himself.

Last round, for example, inaluct got targeted by 3 people turn 1.

So while the Child is indeed an automatic target, it's no better or worse then most other roles held by a major player.

I'm still weighing the scenarios in my head, but he does have a point.
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Beacon80

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #223 on: June 15, 2009, 06:10:00 pm »

My point is that the detective (or other power roles) determining that the child is safe is no more game breaking than them finding random townie #3.  They still can't tell everyone that the child is safe.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #224 on: June 15, 2009, 07:27:47 pm »

Unrelated idea:

The Bodyguard is pretty weak. I'm thinking of buffing it by letting the Bodyguard protect against ALL attacks for one night (though still dying at the end of it). However, the Bodyguard would be ineligible for any other sort of protection themselves if they die saving someone. That prevents the invulnerable Bodyguard-Protector combo.
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