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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144739 times)

webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #135 on: June 01, 2009, 12:40:39 pm »

Man, that would be an epic ending:
There are only power roles left. And a dopp, maybe.
They all end up (somehow) in the same place as the exterminator.
The exterminator fires the plasma bomb at himself.

BOOM

Game over, everybody loses!
So... What if this happens?

You bomb A, A targets B, who targets you.

Then, C targets you as well.

Do, A, B, AND C die, or just A and B?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #136 on: June 01, 2009, 12:57:51 pm »

Everybody but the Exterminator would die in that instance, since they'd all be in the same place.

It's powerful, but on the other hand you could use it on someone and have no one else target them or you, in which case you've just used up your only item for no additional effect.

So I think it balances out.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #137 on: June 01, 2009, 03:53:25 pm »

Question for everyone: Do you think the Warlock's Hex should effect Aliens or Mad Scientist's that use an Assassin bot on the Warlock? I stated that it couldn't be tracked back to them, but I'm thinking maybe the Warlock should get around that.
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #138 on: June 01, 2009, 03:55:54 pm »

I suspect it could work, yes.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #139 on: June 01, 2009, 03:56:31 pm »

Is there any other way track murders?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #140 on: June 01, 2009, 04:00:14 pm »

Not at the moment, no. Well, other then the Medium possibly knowing something based on what the dead say.

So, yeah, I guess the only thing that rule could apply to right now is the Warlock, huh?
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #141 on: June 01, 2009, 04:02:54 pm »

How about a forensic expert role? This person is able to work out who was at the scene of the murder. Maybe only a limited number of uses per game to stop it from being overpowered.
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Zai

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #142 on: June 01, 2009, 04:25:37 pm »

How about a forensic expert role? This person is able to work out who was at the scene of the murder. Maybe only a limited number of uses per game to stop it from being overpowered.

That would be too overpowered. With a detective role, you can check anybody. Let's go with 16 people. Now with that 16, if 4 are Dopps, then you have a 25% chance of catching one on the first night. But with that role, you'd have 3 or so night kills on the first night. You'd have a 100% chance of finding a murderer, and around a 66% chance of finding someone detrimental to the town (not including townie killers as detrimental though they can be). It's just too powerful.

That would work better as a single-use Mad Scientist invention or Alien item. Actually, I think it would be best if it's only an Alien item. It would have to use 2 slots to prevent the Dopp Seeker from using it and winning the second night, or just make it exclusive to certain types of Aliens.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #143 on: June 01, 2009, 04:31:27 pm »

Actually, as a Mad Scientist item that's pretty good. It avoids the over-powered nature of a Dopp Hunter having it, and can be used both ways since the Dopps can have MSs too. Also, I can't see an Exterminator taking that. It's just not as good as their other options. Heck, a Personal Shield only costs 1 slot and is probably a better investment for an Exterminator.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #144 on: June 01, 2009, 05:15:38 pm »

Man, that would be an epic ending:
There are only power roles left. And a dopp, maybe.
They all end up (somehow) in the same place as the exterminator.
The exterminator fires the plasma bomb at himself.

BOOM

Game over, everybody loses!
So... What if this happens?

You bomb A, A targets B, who targets you.

Then, C targets you as well.

Do, A, B, AND C die, or just A and B?

Oh, additional note on this scenario. If a Protector is protecting someone involved in the explosion, the Protector would still save them (but he would die). Same with the Bodyguard.

If the target was a Mad Scientist with a Body Double, the Mad Scientist would still live (although the body double would be destroyed).

Any other roles that need clarification in that scenario?
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #145 on: June 01, 2009, 05:23:16 pm »

What if you blow up the Warlock? :P

Best be careful with that pewpew.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #146 on: June 03, 2009, 12:18:18 pm »

Blowing up the Warlock is always a possible hazard. ;)

What do people think of the Deadman Bomb always killing the person with the Hammer vote + one random person? Instead of the 2 random it does now on a lynch?
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #147 on: June 03, 2009, 12:25:45 pm »

Hmm... I'd like it. It'd give the EA an edge.

Also, what can the Psychic Warden block against?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #148 on: June 03, 2009, 12:34:55 pm »

He can block anything that is an actual action that the player performs. Exceptions are Medium, Mad Scientist, Alien Personal Shield, Alien Deadman bomb, since those don't require active effort on the part of the player.

Passive traits, like the Kook, Ghost, or Dopp Leader are unaffected.

And anyone with a Mind Shield, of course.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #149 on: June 03, 2009, 12:45:40 pm »

What about the Warlock and PWV? Technically, they don't do anything either that is an active action.
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