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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 145069 times)

webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #75 on: May 13, 2009, 06:54:53 pm »

Except, y'know, we're using Quicktopic anyway, right?
Only the Dopps and the Dead do.
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Pandarsenic

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #76 on: May 13, 2009, 06:55:46 pm »

Except, y'know, we're using Quicktopic anyway, right?
Only the Dopps and the Dead do.
Then what good is a townie Watcher? He can't find Dopps.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

JoshuaFH

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #77 on: May 13, 2009, 06:56:05 pm »

It would just have to be tweaked to avoid a work overload.

Something like: You only tell the watcher once when some body is communicating to another, and not each time it happens, so that you don't overload people's PM boxes.
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #78 on: May 13, 2009, 07:00:22 pm »

Yeah, I was just thinking of telling the Watcher once or twice a day who had communicated (via PM or Quicktopic) since the last update.

Hmm...the Watcher role adds in the possibility of allowing the Telepath to communicate with someone without anyone knowing, which would make the Telepath a bit cooler.

Other thought, not related to those roles. The Reporter is kind of gimped right now, since a few roles don't even go anywhere at night. So I was thinking of letting the Reporter choose to either follow someone, or stake out a house and see who goes there that night. It'd make them more versatile and a bit more useful, I think, without really being overpowered.
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JoshuaFH

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #79 on: May 13, 2009, 07:05:01 pm »

How about, for the telepath, a day ability like:

One (or more) time per day, you can give Meph a message and a name, and that person will receive a "psychic message" which is told to the player, but they aren't told who gave it to them and the watcher can't see who sent it?
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #80 on: May 13, 2009, 07:10:17 pm »

I like it. That adds to the paranoia aspect.
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webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #81 on: May 13, 2009, 08:08:54 pm »

How about, for the telepath, a day ability like:

One (or more) time per day, you can give Meph a message and a name, and that person will receive a "psychic message" which is told to the player, but they aren't told who gave it to them and the watcher can't see who sent it?
You can't give the Telepath another ability. He can already find all the killing roles. If anything, give it to another character, or an underpowered character.
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JoshuaFH

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #82 on: May 13, 2009, 08:19:33 pm »

How about, for the telepath, a day ability like:

One (or more) time per day, you can give Meph a message and a name, and that person will receive a "psychic message" which is told to the player, but they aren't told who gave it to them and the watcher can't see who sent it?
You can't give the Telepath another ability. He can already find all the killing roles. If anything, give it to another character, or an underpowered character.

Which would you suggest WA? Telepath does seem the most thematically correct, and maybe it can be made so it doesn't penetrate mind shields, but the telepath isn't made aware that his message was blocked?
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #83 on: May 13, 2009, 08:56:34 pm »

It could always be a new role. Make the current Telepath an Empath, and make the Telepath able to communicate without being Watched.
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JoshuaFH

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #84 on: May 13, 2009, 09:00:05 pm »

I like the idea of that ability having only one use per day, so that if a dopp has it, it doesn't make the point of the watcher being totally moot.
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Solifuge

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #85 on: May 13, 2009, 09:30:28 pm »

Hmmm... on a related note, the Watcher being unable to see PMs at night is a bit gimpy, when he already can't see the Quicktopic Doppleganger Chat. Dopplegangers can just use the Quicktopic Chat for safe communications (maybe it simulates the rudimentary telepathic link they share with each other).

Additionally, you could then just deliver 2 messages to the Watcher, one at the end of the Day, and one at the end of the Night. These would detail who has contacted who via PM, but not detailig the number of individual messages, or their respective times of day. Suspicious communications, and Town Centers can still be somewhat rooted out.
« Last Edit: May 13, 2009, 09:34:02 pm by Solifuge »
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #86 on: May 13, 2009, 09:32:12 pm »

The Watcher *can* see that the dopps are talking with one another in Dopp Chat during the Day. He won't see any difference between that and PMs, of course, but he can still tell that they're communicating.
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webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #87 on: May 13, 2009, 09:51:14 pm »

The Watcher *can* see that the dopps are talking with one another in Dopp Chat during the Day. He won't see any difference between that and PMs, of course, but he can still tell that they're communicating.
...But that's still:
Frelock talks to Webadict
Frelock talks to Alexhans
Frelock talks to Cheeetar
Webadict talks to Frelock
Webadict talks to Alexhans
Webadict talks to Cheeetar
Chaoticjosh talks to Pandarsenic
Inaluct talks to Solifuge

Something like this just gets me. That's all four Dopps spotted, and it's fairly obvious, since when you talk to one Dopp, you talk to ALL of them. So, you show you're talking to four people regardless.
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JoshuaFH

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #88 on: May 13, 2009, 09:55:54 pm »

Watcher: The Watcher is adept at noticing things going on around them, and takes note of what everyone is doing. The Watcher will be told which players are sending messages to other players during the day. However, the Watcher does not know who those messages are sent to or what they contain. This ability does not work at night. [human][dopp]

It explicitly says that the watcher doesn't know who the messages are sent to, only who's sending them, so the list would be more like:

Chaoticjosh sent a message to someone.
Org sent a message to someone.
Alexhans sent a message to someone.
Inaluct sent a message to someone.
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webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #89 on: May 13, 2009, 10:02:40 pm »

Watcher: The Watcher is adept at noticing things going on around them, and takes note of what everyone is doing. The Watcher will be told which players are sending messages to other players during the day. However, the Watcher does not know who those messages are sent to or what they contain. This ability does not work at night. [human][dopp]

It explicitly says that the watcher doesn't know who the messages are sent to, only who's sending them, so the list would be more like:

Chaoticjosh sent a message to someone.
Org sent a message to someone.
Alexhans sent a message to someone.
Inaluct sent a message to someone.
Okay, well it's still a pretty bad role then. All we know is that somebody is sending messages.

Also, as long as no Townies send pms first day, you'll get most of the Dopps.

You've got plenty of roles, Meph. Just keep it sweet and simple. All you need to do is keep updating roles and rules, to balance out the game.
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