So, Paranormal 17 just finished. I have some questions, hypothetical situations and thoughts for future ones (may there be many):
1. What's with the mind shields/antitech fields? Rules imply that any character, of any race/role who is not psychic (warden, telepath, medium, enchanter, yes?) may get one. Is it one only, or independent chance? Can he randomly get both? In P17's mass claim, only Leafsnail claimed a Mind shield, in general, why wouldn't the exterminator also claim one as a randomly given ability every time, along with his (non-psychic) fakeclaim, as long as he didn't have an advanced one? (In particular, Toaster, why didn't you? It wouldn't have fingered you as the Ext, and the claim would have let you go after Kamina instead of me.)
2. Tech: I've not played as Exterminator team; does the Ext know if he has an Op before he has to finalise his tech choices? If he does have an Op, why wouldn't he always ask the Op to get an anti-tech shield, and give it to him? That'd make him immune to most special attacks, and at least one would be safe to claim.
3. Meph hinted that, although at the moment a detective gets "Agent Operative" and "Exterminator Operative" as roles for those who have them, in the future he may just get "Operative"; it makes things harder for the detective. On the other hand, the scanner tech would continue to get the full result, yes? This would be compatible with how it gets now both race and role in other cases. Also, the Ext knows who his Op is, yes? But does the Agent? Or only if he's not Dopp, or never?
4. A question left unanswered in the thread: does the Exterminator team win condition mandate that any Alien Survivors be dead, or can a situation of 2 townies vs. Ext-Op+Survivor result in an alien win? How about 1 townie vs. 1 survivor vs. 1 no-kill-left Ext-Op? Who wins?
5. Meph hinted, after the "chains flavour" debacle, that "it gave him an idea" for an alien tech. First: please don't, the poor warden's life is tough as it is; but second, if you must, shouldn't it be incorporated into the Combat Camo functionality?
6. Speaking of Camo, this was touched in scumchat: if the Ext targets his standard NK on someone with anti-tech field, then the camo would fail to mask the kill, yes? And finally, just to confirm what was said in P17, if camo was taken, it could mask kills made by both Ext and Op, whether standard NK or tech, all in the same night, right? And the camo-user can select at the time whether to mask his kill or not, yes?
7. While I understand the rationale behind the new "morning-kill" assassin bots, now that I've seen them in action I have to say I liked them better before. Sure, game balance is not my strong point, but day kills were way more dramatic before, increased tension substantially (a good thing), and as Leafsnail pointed out, they were a way for an Exty to keep a Survivor in line following orders. I really missed the "IN YO' FACE" factor of older games I've read.
8. Tech vs. Psychic: a psychic doesn't leave his home to do his thing, so he's safe from sentry guns/PWVs/guards; tech is remote as well, and likewise safe, yes? sentry guns/PWVs/guards don't prevent bot kills, stun orbs, scanners, and so on, do they? What is the difference with regards to night action claims? Is it that the tech user leaves his home (but doesn't enter the target's), and therefore can be seen by a reporter? Any other difference?
9. Tech and Agents: The Ext and Ext-Op can share tech, but this is not the case for the Agent and Agent-Op, right? Only the Agent-Op gets tech, the Agent gets none beyond his investigative power, no tech. I read wuba's musings on deadchat about whether the Agent-Op gets too much tech at the moment or not; I don't recall Agent-Op details from older games, but I have to say I like this incarnation; his tech being available gives it a convincing impression that he's the Ext-Op (and indeed I'd have tried to lynch Dariush for it had the game gone on). Again, balance is not really my thing, so I don't know how much tech they should get, but I think it's good that they do.
Whew... quite a few. As I said earlier, these games are excruciatingly complicated, but also (and because of it) soooo much fun! Oh well, food for thought. Your opinions are welcome. More if I think of them.
Looking forward to the next one.