Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 65 66 [67] 68 69 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144850 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #990 on: October 22, 2009, 08:15:58 pm »

Vamps... how are they going to go again?

For Round 11, I don't think they will.  But after that, they're basically a Cult that chooses a target and then one of four random effects will happen.
- No result
- Roleblock
- Kill
- Conversion

In each case, the target knows they were targeted by a Vampire in the morning (granted it's not really helpful in the third case).

At least that's what I'd like to see...
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #991 on: October 22, 2009, 08:18:43 pm »

Vamps... how are they going to go again?

For Round 11, I don't think they will.  But after that, they're basically a Cult that chooses a target and then one of four random effects will happen.
- No result
- Roleblock
- Kill
- Conversion

In each case, the target knows they were targeted by a Vampire in the morning (granted it's not really helpful in the third case).

At least that's what I'd like to see...
Does each converted Vampire get those abilities?
Logged

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #992 on: October 22, 2009, 08:29:54 pm »

Still not sure about the randomness. 
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #993 on: October 22, 2009, 08:32:49 pm »

Does each converted Vampire get those abilities?

Yes.

Drawbacks:
- Cannot go without feeding for more than three nights.
- Can only feed on pure humans (only affects townies).
- Feeding on an Alien will merely waste the Vampire's action.
- Feeding on a Dopp will kill the Vampire.

Basically, they are anti-town because they have to feed on townies to survive.  But they're also anti-dopp because they have to find the dopps just as much as the town does.  (Once the dopps have identified a Vampire, they could probably work together).

Win condition: Replace the entire town with Vampires and move on to the next town.

Still not sure about the randomness. 
That's mainly to counteract the problems that Cults usually introduce.  It's not likely that a given Vampire will spawn more than 1 or maybe 2 children, but still possible.

Heck, I think it would be interesting to play one...
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #994 on: October 22, 2009, 08:34:00 pm »

Or maybe instead of having a set amount of time they can go without feeding, just stipulate that they have to try to feed every night?

The way I had it, they would be most affected by things like role blockers and protections.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #995 on: October 22, 2009, 08:34:56 pm »

Still not sure about the randomness. 
Truth. I don't like the Random effect thing. Also, the abduction equivalent of assassin bot would be nice for the aliens that aren't planning on killing anyone. Could also be nice for the Watcher (abduct, then if he's lynched, someone else comes out)
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #996 on: October 22, 2009, 08:36:24 pm »

I probably won't do random. I was thinking more along these lines:

The Vampire must feed on a normal human each night. Feeding on a player will role-block them, and players without Mind Shields will not remember the cause of the roleblock. The Vampire's identity is not known by the victim. If he fails to feed for two nights in a row, he goes comatose and is out of the game. If the vampire feeds on the same victim twice, that player will become a vampire (with the same rules).

The Vampire's goal is to be alive at the end the game with only Vampiric players living.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #997 on: October 22, 2009, 08:39:46 pm »

That's interesting too...

Less random and more like a traditional vampire.

Shiny!
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #998 on: October 22, 2009, 08:41:45 pm »

I probably won't do random. I was thinking more along these lines:

The Vampire must feed on a normal human each night. Feeding on a player will role-block them, and players without Mind Shields will not remember the cause of the roleblock. The Vampire's identity is not known by the victim. If he fails to feed for two nights in a row, he goes comatose and is out of the game. If the vampire feeds on the same victim twice, that player will become a vampire (with the same rules).

The Vampire's goal is to be alive at the end the game with only Vampiric players living.
How would you make the roleblock look like? Like a standard Warden?
Logged

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #999 on: October 22, 2009, 08:46:57 pm »

I like.

Conversion slown down, but devastating if left be.  And no killing so it's unclear what's going on.

Have it so that attempting to feed off a dopp/alien causes a failed feed.  It won't be bad that they can tell that it's a non-human since they can't exactly expose themselves. 

Hmm, wait, though, that would mean an odd situation if the game is left with aliens, vampires, and scum.
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1000 on: October 22, 2009, 08:48:29 pm »

@Web: Or a stun orb. They'd basically black out and wake up the next morning not knowing what happened, and I'd write it so that it wasn't obvious what happened with any of the role-blocks.

@Dak: Well, the Vamps would need to lynch the Scum and the aliens would need to do...whatever their goal is. Game ends when all parties have won or lost.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1001 on: October 22, 2009, 08:52:20 pm »

Sounds like the vamps start off pro-town since they NEED those dopps to die.  As the dopps die they become more anti-town since they can turn to their true goal.  EVIL! :D

Sidenote: it sounds like the best people to target are those without active skills.  That way, the roleblock simply doesn't show?

Meanwhile, it sounds like they are the enemy of Survivors, Watchers, and Exterminators and allies to the other aliens. 

Yah.. sounds good. 
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1002 on: October 22, 2009, 08:53:01 pm »

Hah, the end game where Town is gone and the remaining parties battle.

Hilarious.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1003 on: October 22, 2009, 09:03:24 pm »

Oh, thought of two clarifications.

If more then one Vampire feeds on a player in the same night, that player is killed instead of simply role-blocked. ( Too much blood loss )
A player must be fed on twice in the game by the same Vampire in order to turn.

I think a Vampire attempting to feed on Alien/Scum will work as a role-block but won't count as a successful feeding. So they can't afford to help the town *too* much without risking dying.

Let's see:
  • Vampire
        Race: Vampire
        Visible Role: No Role
        Goal: Kill when hunting (even though it's not really a kill per se, it's still bloodthirsty and violent)
        Rules: This character is a Vampire, preying on the Townsfolk to fuel their undead life. The Vampire must hunt each night, feeding on human blood to sustain themselves. This feeding will role-block the victim, and the Vampire will use his hypnotic powers to erase all memory of the attack from the victim. If the victim has a Mind Shield, they will still be role-blocked but will know what happened (but not who). If the target is a Doppelganger, Cultist, or Alien they are still role-blocked and hypnotized but the feeding is considered a failure. Two failures in a row and the vampire will go into a comatose state, effectively removed from the game.
      If a human is fed upon twice in the game by the same vampire, they will become a vampire themselves. If a human is fed upon by more then one vampire in the same night, they die of blood loss.
      The Vampire wins when all non-vampire players are dead or gone.

I think that covers everything.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1004 on: October 22, 2009, 09:09:01 pm »

I like it.

Do they treat Human Cultists like Dopps?
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession
Pages: 1 ... 65 66 [67] 68 69 ... 117