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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 142698 times)

dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #915 on: October 19, 2009, 05:29:46 pm »

Give web a mind shield and security system.


Then make him a jester :D

I'd watch that.
Oh god... I can't win as a Jester...

Web, I could make you the lone SK in a game full of Vig confimed townies, write, in bold, "Webadict is a serial killer!" and give the town 10 days to lynch you and you'll STILL win.

Don't make me proove it.
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What was I doing with Mr.Person through most of Day 3, lovemaking!?
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #916 on: October 19, 2009, 05:33:02 pm »

Oh.

So what goal returns if an activated role...doesn't? i.e. "find if investigating" but they don't in'estigate? It's not specified in the rules, though if the discussion holds, it's "survive".

Dakarian: I dunno. convincing all ten that you're doing a Bastard Game and some of them are mafia perhaps? All he'd need to do is get them not to target him, and watch them all drop- an All-Vig game would be SHORT.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #917 on: October 19, 2009, 05:37:45 pm »

@Cobalt
Title:  Kill Webadict NOW Mafia

Bastard Mod
All of town = Vig
Webadict = SK
Max Days = 10

Rules: There is no mafia.  There is only scummy Webadict.  Kill him and you win. 

KILL HIM NOW!




That's JUST what I'll write.  I SWARE, Web will win.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #918 on: October 19, 2009, 05:42:53 pm »

I doubt it. SOMEBODY would shoot me. Well, probably like 3 somebodies.

But I'm sure I could get a few to shoot each other.
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #919 on: October 19, 2009, 05:52:12 pm »

I mean, two-vig he could probably pull off. Possibly four, six is questionable. Ten is more on the "trickster god" le'el, since I think a number of mob-mentality tricks won't work in this format.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #920 on: October 19, 2009, 05:57:00 pm »

I doubt it. SOMEBODY would shoot me. Well, probably like 3 somebodies.

But I'm sure I could get a few to shoot each other.

"Ok, ok, you the confirmed vig fella'.  Go shoot that other confirmed vig?  M'kay?"
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #921 on: October 19, 2009, 06:08:03 pm »

Bastard Mod
Except he can argue that the confirmation means nothing by this.

Um. Sorry about sidetrack, Meph.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #922 on: October 19, 2009, 06:18:12 pm »

Hehe... no one's played with me as a Bastard Host.

:D
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #923 on: October 19, 2009, 06:40:46 pm »

Hehe... no one's played with me as a Bastard Host.

:D

One of my roles ideas for a mafia game is one where there's a mason group, but one of the masons is secretly a lyncher to the other. Oh, and I guess they would get told this little fact eventually, probably Night 3 or so.

Wait, what is this, a bastard modding contest?
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #924 on: October 19, 2009, 07:25:29 pm »

I was going to give scum a night-killproof, lynchproof, and vig uses every day/night so they have a chance.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #925 on: October 19, 2009, 07:58:15 pm »

One of my Bastard Mod ideas was to have the Mafia contain an Illuminatus or two, who must survive while getting each of his/their partners killed.
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Eduren

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #926 on: October 20, 2009, 02:06:37 am »

Role Idea:

Spoiler (click to show/hide)
Separate the Witch and Warlock. Warlock stays the same and we get a new role.

Witch
    Race: Human
    Goal: Survive
    Rules: A witch living among human societies (Cult or Town) the witch chooses from two powers at the start.
        Killer witch: Has one(Depending on balance, maybe two) night-kill.
        Manipulator witch: Once per game, Abducts a person, cancelling all involved actions, and puts him under her spell. The bespelled person is not given the witches identity, but on his return to the game the next morning is told that he is under a spell. He is told that at any time of any day, the witch can tell the person who to vote for. It is up to the bespelled person to figure out how they vote, but if said person is not following the witches order by the end or the day, he is driven insane and kills himself on the spot (May also be the case with revealing his affliction TBD).
        Witchhunt: If at any time there is a 50% percent vote on the witches head(is that too hard to moderate?), she flies off on her broom, never too be seen again. A spelled person will remain so, even if the witch has flown off. She controls him from a distance now.
    Victory: Town/Cult win.

Other considerations: [Psychic]? I really think she shouldn't be.
« Last Edit: October 20, 2009, 02:12:29 am by eduren »
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #927 on: October 20, 2009, 08:18:28 am »

Eliminate Killer Witch and make her Pro-Cult and I say yay.

Why not pro-town?  Why would the town need something like a vote manipulator?  That's a scumists dream right there, especially with the 'don't say you are being manipulated' role restriction.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #928 on: October 20, 2009, 10:26:55 am »

I'm ok with the basic idea, although the flying off if she's going to get lynched is a bit odd.

Actually, flavor-wise, I think making it a Puppetmaster cult-only role would be cool. Still has to abduct the person and enchant them (Mind shield would protect the victim, although the Puppetmaster's power wouldn't be used up.) They can then send order through me to the puppet and force them to vote however the puppetmaster pleases.
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Eduren

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #929 on: October 20, 2009, 03:35:50 pm »

Eliminate Killer Witch and make her Pro-Cult and I say yay.

Why not pro-town?  Why would the town need something like a vote manipulator?  That's a scumists dream right there, especially with the 'don't say you are being manipulated' role restriction.
I'm thinking more along the lines of Witch=Vigilante. You could choose between a hazardous killing role, or a relatively safe manipulator role.

As far as pro-town, its the same deal as vigilante (Can help or hurt the town based on their actions).
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I don't know.  Duke wants me to stop playing mafia.
That's the sign of an abusive boyfriend, Toony... you don't have to listen to him.
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