Good points. However, that's made me rethink, maybe the Telepath should be more like "What can I do?" instead of "What did I do?". That's making me rethink the idea of "Different actions and techs give different results". I just wanted to weaken the Telepath a little bit, not change the role a whole bunch. Besides, what goal does a player have if they're an Agent Seeker who both used a Scanner and contacted a player? That kind of thing needs to be dealt with BEFORE the changes get enacted.
Watcher is a good add.
That's where we differ. I DO want to alter the telepath. Detective is already there for the 'what can I do" question, while the Agent answers "What side am I on". To have the telepath answer the same question is to then ask "Why bother with the telepath at all?" If the telepath does the same things as the detective, then just allow more detectives.
So, I'm asking to change the telepath completely. We have a "What side am I on". We have a "What can I do". We even have a "Where did I do". We DON'T have a "What have I done". AKA:
Agent finds: "I am pro-town"
Detective finds: "I am a Guardian"
Reporter finds: "I went to Litia's house"
Telepath should find: "I protected someone"
Right now Telepath does :"I'm a protective role" A weaker detective that's not in as much danger. Thanks to the 'kill' aspect, they also are an agent that gets some false negatives. They don't really do what the two roles don't do.
Telepath CAN play as a detective/reporter hybrid as said, but the detective can't see if you DID use your skill and the reporter can't see what you did when you went to someone. It solves the imbalance problem it has, and it gives information no one else can give.
There really needs to be a role that gets "Protect" as a goal but isn't actually protecting anyone. How about some straight mafia-ally? Doppleganger Surveyor and Cult Surveyor? Should probably get no tech slots at all, since they have an even easier time than the Dopp Seeker and Cult Seeker.
Why? The operative being seen 'protecting' is so rare it's maddening AND it's not hard for him to just claim Bodyguard, since we have 3 of the roles around already. Otherwise, they have an easy time finding bodyguards and guardians...which only partially help since it's very common for both to show up on town and dopp side. It isn't overpowering for the telepath to find a guardian, so they don't need a 'protection miller' to mess that up.