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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144345 times)

webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #45 on: May 08, 2009, 11:45:19 pm »

My point exactly. This is why the Ghost character is incredibly useful. They belong to the Dead chat AND can post in thread. Therefore, they are a Medium that cannot die. And they can organize the Town's power roles. I believe that the Ghost is incredibly overpowered, given the right circumstances.
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Archangel

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #46 on: May 08, 2009, 11:47:54 pm »

It'd be cool to have a Medium-Ghost. As in a Medium who will become a ghost when he dies.
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #47 on: May 08, 2009, 11:57:07 pm »

That would be a problem, I think. But, no, the Ghost specifically does not have access to the Dead Chat.
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Archangel

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #48 on: May 09, 2009, 12:00:45 am »

What would be a problem? What I said or what Webadict said?
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webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #49 on: May 09, 2009, 12:03:58 am »

That would be a problem, I think. But, no, the Ghost specifically does not have access to the Dead Chat.
Oh. Okay then. But, he's still trustable by the Town, regardless. If I were Ghost, I would lynch myself first Night, find all the Power Roles, and win the game. It'd be pretty simple, actually, since you cannot die.

And there's not really a way to balance that either.
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #50 on: May 09, 2009, 12:08:14 am »

The Ghost having access to both chat, while being unkillable.

A Medium-Ghost would be interesting, but maybe overpowered.

@webadict: But what's to stop the dopps from infiltrating his group? He can't die, yeah, but he also can't do anything to find the truth.
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Servant Corps

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #51 on: May 09, 2009, 12:09:06 am »

You can't kill yourself. A Ghost has no other power role. Meaning you have no killing role. Ergo, you can't kill yourself.

The Ghost will have to try and get someone else to murder him, either the Town or the Mafia. And to get the town to murder him, he has to somehow pose to be scummy enough to get lynched, wasting a lynch. And the Mafia is too wise to randomly kill people.

And the Ghost can't vote.
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webadict

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #52 on: May 09, 2009, 12:11:22 am »

The Ghost having access to both chat, while being unkillable.

A Medium-Ghost would be interesting, but maybe overpowered.

@webadict: But what's to stop the dopps from infiltrating his group? He can't die, yeah, but he also can't do anything to find the truth.
True. But it's still tough on them. That's why I think he should have a higher score rating.

You can't kill yourself. A Ghost has no other power role. Meaning you have no killing role. Ergo, you can't kill yourself.

The Ghost will have to try and get someone else to murder him, either the Town or the Mafia. And to get the town to murder him, he has to somehow pose to be scummy enough to get lynched, wasting a lynch. And the Mafia is too wise to randomly kill people.

And the Ghost can't vote.
He can vote when he's alive. And I'll just be as scummy as possible. It's easy to get yourself lynched. I proved it in the last game: Do something stupid. And then try to make yourself look not stupid. Brilliant combo.
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #53 on: May 09, 2009, 12:13:52 am »

Fair enough. Perhaps I should bump it up to 2.
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #54 on: May 11, 2009, 12:01:39 pm »

I've included a few things into the current rules set.
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Pandarsenic

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #55 on: May 11, 2009, 02:37:05 pm »

Any opinions on my Psychic-related roles?
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Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #56 on: May 11, 2009, 02:40:24 pm »

I think they have good potential. I've added them to the 'Potential roles' section.
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Pandarsenic

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #57 on: May 11, 2009, 05:29:18 pm »

Right, this should go here:

Quote
Could be interesting. Post whatever you come up with over in the rules suggestion thread. Won't be in for this round, of course, but maybe the next.

Killer who is Psychic: This player can kill through one of two methods each night. Creating Heart-Stopping Nightmares will kill any player who is not taking an action that they PMed to Meph that nigh. Inducing Mind-Rending Hallucinations will kill any player who is taking an action that they PMed to Meph. Amnesia victims are weak to Nightmares. This player may be Townie or Dopp, but to get the kill must guess correctly whether their target is going to be active that night.

Killer of Psychics: This player will learn on the first night how many Psychic characters the game contains. He shows up as Human or Alien/Kill/Psychic Slayer, for Race/Goal/Role. His win condition is the death of every psychic character. He can choose two players every night and will be told if at least one of them is psychic. He can execute a standard, non-psionic nightkill, and is only able to nightkill once for every psychic player who exists at the start of the game (meaning he has to trick a lynch of a psychic if he messes up a nightkill). Once he has killed all psychic roles, he impedes no win condition other than the Alien Exterminator's.

Further things:

First, obviously the Psychic-Slayer can only nightkill once per night; I also think it's pretty clear he must choose between nightkilling and investigating. I also suggest that he be able to identify anyone who uses a psychic power on him and that he be immune to the Warlock's kill, since he HAS to knock out the Warlock and forcing him to kill the 'Lock last is just cruel.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #58 on: May 11, 2009, 05:38:55 pm »

Yeah. Maybe he should automatically have a Mind Shield. It would make some sense, after all.
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Pandarsenic

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Re: Paranormal Mafia Game - Round 4 rules discussion
« Reply #59 on: May 11, 2009, 06:36:32 pm »

Giving him mind shield would be a bit excessive, I think. I was thinking he has to get the Amnesiamancer lynched if he gets blocked a lot or something.
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[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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