Ok, been pondering things some more in preparation for the next game (which will go into sign-ups today).
Tech changes:
Deadman Bomb becomes Hold-out Blaster: If the Alien is lynched, he pulls out the blaster and gets to shoot a single target before dying. If he is night-killed, he gets a shot off on his attacker (although he still suffers the effect of the attack). This is a one-shot item.
Body Double gets a nerf: A perfect body double. It could be organic, robotic, even a hologram. Regardless, it takes his place in dangerous situations while he stays safe. This allows him to escape a Lynch by having the body double destroyed in his place during the day. It's a one-use item, though, so he's vulnerable after it's been destroyed.
Mind Control Ray[/b] loses the restriction on the MC'd action's target: Once per game the MS can use the Mind Control Ray to choose another player's target for the night. If the player does not have a night action (and is not the dopp chosen for the night kill), or if the player has a limited-use night ability and chose not to use it, then no action occurs. The Ray also allows the Scientist to control that player's vote during the next day and may change it as often as he wishes. Its effect is fairly obvious, however.
Role Changes:
Spore Spreader becomes a standard Jester: This alien organism has been engineered to spread by spores and prepare earth for a take-over by depopulating the planet. The only thing is that the host has to die for the spores to spread. Whenever the Spore Spreader is about to be lynched it will prepare itself for the spores to be relesed and then spred them upon death. This catastrophy will kill all other players in the game, preventing any other win-cons from being fulfiled (except for an Exterminator)
Victory: The Spore Spreader must be lynched.
New Role:
Harvester
Race: Alien
Goal: Kill/Find
Rules: The Harvester is collecting things for its own purposes. There are three different types of Harvesters
Organ Harvester - The Abducted player is killed. The Harvester acts as a Doom Speaker, and is building an Abomination from the parts of those killed. After some # of kills (based on player count) the Abomination is released and performs a Night Kill attempt on every player.
Mind Stealer - Copies the Role from the Abducted player for the following day/night as well as the Win Condition of that player until a new one is acquired. The abducted player reverts to a vanilla role for the rest of the game(Aliens will all become survivors). If the Mind Stealer doesn't have any other goal, then it is a Survivor.
Tech Thief - Needs to steal X amount of tech. Like the Xenozoologist, but tech based rather than Player type based.
Tech: 1 Medium Slot (Tech Thief only)
Victory: The Hivemind wins when all opposing groups are dead and the town has no way of stopping them (Vig, War Vet, etc)
Still pondering the Tech Thief to decide if it's worth putting in, or what changes would make it more interesting.