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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144694 times)

Zathras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1395 on: November 09, 2010, 04:03:33 pm »

Wow... not only not as powerful, but it has the Instant Gratification component that made them so much fun removed... It's not nearly as dramatic to go from "Oh, yeah? YEAH? Well, IN YO' FACE!",  to "Oh yeah?.. Well, I will stew over my displeasure, and will kill you for sure in 24 to 72 hours! Just you wait!"

Needless to say, I liked the first version better. Yeah, I saw it did break some older games, especially approaching lylo, but still, I will not forget that game when Pandar opened day one with "All of you SHUT UP! I'VE GOT A BOMB!..... AAAuuugggfhhh!!! *plonk*" as someone called his bluff with a bot right away. That was awesome and I'll miss it.



PS:
It's Morning. You'd declare that you were using the item as your Night Action and they'd die AFTER all of the night actions had occurred. So it's not as powerful as before.

Then the description should read "between night and day", rather than the reverse... just sayin'.
« Last Edit: November 09, 2010, 08:42:22 pm by Zathras »
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1396 on: November 09, 2010, 04:07:34 pm »

Ok, I changed it.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1397 on: November 09, 2010, 04:18:18 pm »

On the other hand, it seems it's still unblockable, untracable, a lylo breaker and undefendable.

Yeah, it's still good.
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Criptfeind

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1398 on: November 09, 2010, 05:03:54 pm »

Huh. I just realized, who would want to kill a spore spreader? Town don't because that will take power roles away from them, scum don't because it only hurts town and not them...

Edit: Idea! Have the spore spreader be a joker, it has to 'breed' to win.
« Last Edit: November 09, 2010, 05:06:00 pm by Criptfeind »
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1399 on: November 09, 2010, 05:08:26 pm »

That's exactly what the spore spreader is. A Jester. It needs to trick people into lynching it while avoiding being night-killed by dopps or exterminators.
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Criptfeind

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1400 on: November 09, 2010, 05:11:07 pm »

But like, formally.

As it is a spore spreader only wins if one is alive at the end, I was thinking it wins as soon as it dies, if it is alive at the end it loses.

It sounds funny to me. But I don't know anything about game balance or mechanics or what not.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1401 on: November 09, 2010, 05:17:59 pm »

A normal Jester wins when they die. The Spore spreader is a bit different, in that it makes MORE jesters when it dies. So to balance that I made it so that at least one Spore Spreader needs to be alive at the end of the game for them to win.
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Criptfeind

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1402 on: November 09, 2010, 05:22:42 pm »

Okay dokay.

That makes sense.
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forsaken1111

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1403 on: November 09, 2010, 05:23:23 pm »

With the frequency with which I get lynched in this game, I would make an amazing jester.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1404 on: November 09, 2010, 06:04:55 pm »

Could they just claim once one spore spreader is down?  I don't see any reason anyone would want them dead.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1405 on: November 09, 2010, 06:07:17 pm »

Could they just claim once one spore spreader is down?  I don't see any reason anyone would want them dead.

Dopps want them dead same as any other town, really. As do exterminators. And a Spore Spreader has no ability to stop a night kill, so it'd be a 'safe' kill, assuming that it wasn't a trick of some sort.
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forsaken1111

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1406 on: November 09, 2010, 06:07:52 pm »

Could they just claim once one spore spreader is down?  I don't see any reason anyone would want them dead.
If you claim you get night killed and don't get to spread your spore, if I understand it correctly. You want to be the last ones standing.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1407 on: November 09, 2010, 07:09:41 pm »

Dopps want them dead same as any other town, really. As do exterminators. And a Spore Spreader has no ability to stop a night kill, so it'd be a 'safe' kill, assuming that it wasn't a trick of some sort.
So... a potential scum ally claims, and you kill them?

Plus, they have no abilities full stop.  It's like going for a vanilla townie that could be on your side when you probably have cops, docs and all sorts of other stuff to worry about.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1408 on: November 09, 2010, 07:14:06 pm »

How are they a potential scum ally? The Spore Spreader loses if the Dopps win.

And I just meant that while a Spore Spreader could convert a Human Vig who attacked it, it has no effect on dopps or aliens.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1409 on: November 09, 2010, 07:38:29 pm »

Hmm... in that case, I guess there's a kindof "confirmed townie" element.  Yeah, ok.
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