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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 142795 times)

dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1185 on: December 23, 2009, 02:34:21 am »

I picture what would happen if ExKirby had Neruz or, worse, RedWarrior's role.  The game would be over. 

I'm not talking about bad play, or people we complain about, or 'things we hate'.  I have names to fit into all three of those categories and while I may grumble they are still players in my eyes.  I'm talking specifically things that very VERY obviously mess everyone up. 

I let it pass the first time when he claimed Jester.  I figured it was a Gamble gone Horribly Horribly Wrong.  This time, though...just UG! 

I don't plan on setting any sort of system for stuff like this.   I believe the players can regulate this themselves. 
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1186 on: December 23, 2009, 05:52:04 am »

One of my friends once tried to claim mafia in real life.  He hoped it would work as a "I'm a Super Saint really" gambit.

Unfortunately for him, my other friend actually had the super saint card and I was a survivor.  Quickest town win in 3p ever.

As for the operative claim... well... he didn't actually get lynched, I guess, and it didn't look like he was going to.  He actually survived his longest in this game.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1187 on: February 05, 2010, 08:43:07 pm »

I've figured out a solution to the Mad Scientist problem (Namely, there is no reason to go for most of the techs).

I'm going to split the Mad Scientist into several types. Each type will have Three techs that they can create.

All Mad Scientists can create a Mind Shield (since it's the weakest of the techs in many respects)

Types:

Military Scientist: Can create Sentry Guns or Assassin Bot
Cutting Edge Scientist: Can create Body Double or Mind Control Ray
Intelligence Scientist: Can create Snooper Bot or Security System.

This lets me give different weights to the types, which should help balance things better and make the MS more interesting in general. As with all variants, only two MS per side total.

Thoughts?
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Org

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1188 on: February 05, 2010, 08:55:17 pm »

Should be a Special Alien Scientist.
Or something. The dopps.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1189 on: February 06, 2010, 02:31:47 am »

Can we get role weights added to first posts?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1190 on: February 06, 2010, 12:28:55 pm »

Updated with the Role Matrix in the main rules post.
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RedWarrior0

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1191 on: February 06, 2010, 12:56:48 pm »

How about the perl script?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1192 on: February 06, 2010, 12:57:47 pm »

I suppose I could add that to the front page. That'll have to be monday, though, since I don't think I have the latest version of that here at home.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1193 on: February 06, 2010, 01:22:14 pm »

All right.

No use in using it at this point though.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1194 on: February 11, 2010, 12:57:16 pm »

Any objections to the changes to the Mad Scientist?
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1195 on: February 11, 2010, 01:32:39 pm »

Not from me. Never actually been one... :P
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1196 on: February 11, 2010, 02:32:22 pm »

I'm down for it.

It lets you decrease the value of the Intel Scientist (at least for Dopps) and make sure the outrageous brokenness of the Lylo-shattering Dopps is properly valued.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1197 on: February 17, 2010, 03:22:10 pm »

Ok, changes to the Mad Scientist are in. Paranormal 14 will be going into sign-ups shortly.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1198 on: February 17, 2010, 03:23:33 pm »

Pre-in.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1199 on: February 17, 2010, 03:25:24 pm »

Oh, and since people wanted to see the set-up script:

Spoiler (click to show/hide)
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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