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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144861 times)

Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1035 on: November 12, 2009, 05:23:18 pm »

Well, Possible Changes has the roles we've been talking about recently.  Proposed Changes has several roles which haven't been mentioned for ages, and there is some overlap between the two lists.  I dunno, it's not particularly important, just a bit messy.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1036 on: November 12, 2009, 05:24:15 pm »

Ah, ok. Well, I'll update those when I get a chance to bring them in line with where we're at.
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1037 on: November 13, 2009, 02:11:29 am »

No werewolves yet please.

On another thing, your flavor seems to lighten in detail with each passing game.  :-[ Ne'er again will we hear of the Mudhollow Times' Soul[sic] Remaining Reporter.
« Last Edit: November 13, 2009, 02:32:07 am by CobaltKobold »
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RedWarrior0

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1038 on: November 14, 2009, 07:53:57 pm »

Wait, was there a Medium-Reporter blend in one person (joking)?
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1039 on: November 14, 2009, 09:57:21 pm »

No. Just someone with a confused spelling of sole. :) That one (Para4b) is quite fun to read, if just for that. Most of the early ones are.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1040 on: November 16, 2009, 06:25:21 pm »

Any particular reason you don't want the Werewolf in the game, Cobalt?
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1041 on: November 16, 2009, 06:33:48 pm »

Primarily.
Spoiler (click to show/hide)
Secondarily, because "werewolf" seems to be starting to go nearer fantasy than "paranormal", to me. (My rule-of-thumb is sort of "blurry photograph on tabloid: does it fit?")
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1042 on: November 16, 2009, 06:44:25 pm »

Hehe, well, an actual Werewolf mafia game is a bit different then a werewolf role in a mafia game.

As for the 'Paranormal' aspect of it, Werewolves still mostly fit to me. I can easily see a tabloid cover saying 'Man is discovered to be an actual Werewolf!' with picture of a very hairy man in cuffs or something.

Unrelated note, I think I know what I'm going to do for the Exterminator. He will always have a regular Mind Shield, but I'll make a one-slot tech item that he can choose which has the Advanced properties. That should be it useful while not being a 'required' item to survive, since its presence means the town can't just assume that if they find everyone with a Mind Shield they'll find the Exterminator. The Advanced version will simply return 'Survive' to Telepaths and return a false result for all other Psychic powers.
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1043 on: November 16, 2009, 06:48:49 pm »

I'd rebut but that would be saying too much.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1044 on: November 16, 2009, 07:06:31 pm »

Perhaps scientist should be able to take an Advanced Mind shield as tech?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1045 on: November 16, 2009, 07:09:18 pm »

Hmm, possible.

Perhaps a Mind Shield tech item for Aliens and Mad Scientists. If you already have a Mind Shield, it acts as an Advanced Mind shield. That way Exterminators can always have an Advanced Mind Shield if they wish, and other Aliens/MS can either get a Mind Shield or upgrade their own.
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CobaltKobold

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1046 on: November 16, 2009, 07:18:02 pm »

would, then, one be able to pick two mindshields if two-slots to get Advanced?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1047 on: November 16, 2009, 07:20:59 pm »

Yes, if you had two slots and didn't already have a mind shield you could use both to get an Advanced mind shield. Not sure who would do that at this point, since the Watcher doesn't need a Mind Shield to win and the Scientist only has one slot now, but it would work that way.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1048 on: November 16, 2009, 07:50:07 pm »

Problem: Only scum (Dopps, Cult, Exterminator) receive a substantial benefit from a Mind Shield

Problem: Exterminator is screwed without a Personal Shield more often than not.

Suggestion: The Exterminator has two tech slots, a Large Tech Slot and a Small Tech Slot. Small Tech can only take 1-value techs, Large Tech can take a one-value or two-value tech. This alleviates the fear of the Exterminator going, say, Assassin Bot + Deadman Bomb + Personal Shield

Quick Question. Are there any techs you can take multiples of? Like double assassin bot?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1049 on: November 16, 2009, 07:56:31 pm »

Hmm, that's an idea.

Currently you are restricted to a single one of each tech.
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