Here i go again:
First, minimap-modes:
Here are few modes of operation for minimap. Generally, they are there to allow quickly troubleshoot problems (water access, wagon access ...)
Seccond, here is "nothing is selected" screen:
- bottom is commandline ("target mayor" command typed in), toogled by ~ key. commandline ought to allow alternate access to all commands and sometimes argumented commands
example: "designate masterpiece obsidian statue" will open construction dialog with material, material quality and building type already selected. much faster than navigating menus, even if it takes more keypresses.
or: "military activate" will activate all military squads, "military command squad bullfeathered" will open command view for that squad.
---
Above that is message log. messages are of couse linked so you can click on highlighted message to target relevant object.
---
Main menu is a bit reorganized:
Divided to sections for easier organization.
Construction section "D" is dialog i already posted: rehashed build/designate/zone/stockpile dialog, there is also target activation.
Social section is:
Military - roughly military dialog as we know it: setting up hierarchy and equipment, etc.
Jobs and Positions - nobles dialog mixed with dwarftherapist like dialog for assigning positions and activating labors en masse
Target creature: "v" function
Ecomony is:
Stocks - stocks screen. perks of this screen are global operations: you select group of items and you are able to perform operations of them (dump, melt, forbid), basically, ability to say "dump all items where material = pigtail and quality < masterpiece"
stocks screen woul also allow to flag items as "queue for trade": items flagged to be transported to trade deport when caravan appears.
livestock is basic animals menu from z screen. Of course also "sql" enabled
("select all animals where specie = cat")
Management - dialog allowing to modify bother generals orders for implicit jobs (gather outside refuse: disable), material usage in jobs (cooking menu and stone menu basically) and jobs themselves.
Diplomacy
Foreign relations are just "c" screen.
Main menu for added comfort (quicksave autosaves of command)
Quick facts so that screen is not too empty