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Author Topic: Prospector, a roguelike in development  (Read 285207 times)

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1080 on: January 25, 2010, 08:23:45 am »

Response to Logical in Spoiler

Spoiler (click to show/hide)

Ok... so I am joking
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Micro102

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Re: Prospector, a roguelike in development
« Reply #1081 on: January 25, 2010, 10:26:52 am »

That first bug, with the messed up world, that is a special world and yes the plants release a large amount of neurotoxins that makes everything look like that.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1082 on: January 25, 2010, 11:24:47 am »

That first bug, with the messed up world, that is a special world and yes the plants release a large amount of neurotoxins that makes everything look like that.

Though you COULD say that more COULD be done to make it a bit more obvious. COULD!
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Micro102

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Re: Prospector, a roguelike in development
« Reply #1083 on: January 25, 2010, 03:19:18 pm »

You step an a planet and everything messed up, i think that's obvious enough. At least you can leave right away.

I would love it if i could tell which planet was the deadly living planet that you will die if you land on but that's not gonna happen.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1084 on: January 25, 2010, 04:23:07 pm »

Sure you get a warning for that one. Well, it's not exactly a warning but a description but still.
Anyhows.
It's less buggy, and some of the bugs in 0.1.9 where game killers (like, not being able to reach the console on the ancient city planet)
So here it is: 0.1.10
DL link in my signature
Enjoy!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Logical2u

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Re: Prospector, a roguelike in development
« Reply #1085 on: January 25, 2010, 04:35:46 pm »

Sure you get a warning for that one. Well, it's not exactly a warning but a description but still.
If I see that world again I'll be sure to check it out. That character was since slaughtered by sandworms.

I figured it was too self-referential to be a bug.

Although why your crew doesn't wear their spacesuits on that world... Actually, my crew was using oxygen on that world, so how did they get infected with neurotoxins? It is a mystery.

I think the "stuck" planet is categorized by something like "Perfectly average boring" or "one big crater" usually... I seem to remember that happening once or twice.

Ah, and one more thing... lockpicks? Are they artefacts, or can your team actually use them on locked things?
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magellan

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Re: Prospector, a roguelike in development
« Reply #1086 on: January 25, 2010, 04:46:40 pm »

yeah, some things on that planet aren't working as intended... gotta fix & revamp it.

Lockpicks: If you have those you have a higher chance to pass locked doors. Another part of the game that would benefit from some minor to medium expansion.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Logical2u

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Re: Prospector, a roguelike in development
« Reply #1087 on: January 25, 2010, 10:14:33 pm »

An interesting bug in the new version.
Another Darkened World with no description text, and an interesting post-mortem tidbit...
Regrettably, I can't screenshot it, but suffice to say it followed...

Captain is dead! Emergency lift off!
Your crew is dead.
Captain, X, got better!

Edit: This happened again, on a different run.

Edit: Also, I don't think any custom descriptors are working? Except for gas giants. All the notable planets I've scanned have no descriptions. Maybe the sensor quality impacts that now? Edit of an edit - I think it was just that saved game. Weird. Seems to be working now.
Edit of an edit of an edit: It's sort of random? Like the first one works but the rest don't? And none of them show up in the logs.

And finally the pirate in the asteroid belt bug hit again...
I was ambushed by a pirate cruiser (and destroyed), and my death log stated that I was killed by merchants and was trying to be a pirate. -- Got blasted into atoms while trying to be a pirate after 558 Turns
Edit of an edit 2: I got ambushed again. Was a pirate again! This... seems to be a bug.

Also, derp - FAQ "I landed on a planet with glitched tiles!" "This isn't a bug.". I feel dumb now!
« Last Edit: January 25, 2010, 11:01:57 pm by Logical2u »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1088 on: January 25, 2010, 11:33:26 pm »

I added that FAQ line yesterday. Because it definitely is F. So no reason to feel Derpish :)
Anyway: Yup, 0.1.10 will do wierd things if it eats a 0.1.9 savefile. I could have been more clear there: the savegames shrunk from 30megs to 3. I am actually suprised it doesn't crash when you load one.
Pirate thingy: havent looked into it yet, sorry. Thought i rather put this thing out with a few bugs less than bugfree prospector in 2028. :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

EuchreJack

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Re: Prospector, a roguelike in development
« Reply #1089 on: January 25, 2010, 11:56:18 pm »

It's been fun so far.

Logical2u

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Re: Prospector, a roguelike in development
« Reply #1090 on: January 26, 2010, 12:02:02 am »

I added that FAQ line yesterday. Because it definitely is F. So no reason to feel Derpish :)
Anyway: Yup, 0.1.10 will do wierd things if it eats a 0.1.9 savefile. I could have been more clear there: the savegames shrunk from 30megs to 3. I am actually suprised it doesn't crash when you load one.
Pirate thingy: havent looked into it yet, sorry. Thought i rather put this thing out with a few bugs less than bugfree prospector in 2028. :)


Glad to hear that you're looking into this stuff :D

I deleted my old .19 folder before using the 1.1 version.

I found the "Toxin" planet again, with no warning upon scanning. I'm... a bit smarter this time, so am not completely destroyed at this point. I can upload the save, if you want?
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magellan

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Re: Prospector, a roguelike in development
« Reply #1091 on: January 26, 2010, 12:18:30 am »

Edit of an edit - I think it was just that saved game. Weird. Seems to be working now.

So i misinterpreted the above line? Was a 0.1.10 savegame? Thats... bad. If it does it again or even regularly please let me know, right now i am hoping it does not :/
Anyway "The planet that makes you feel funny in the head": No need for a savefile, thanks. As i said: Jup, it's boring. Needs revamp. Will do. Sooner or later :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Logical2u

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Re: Prospector, a roguelike in development
« Reply #1092 on: January 26, 2010, 01:09:10 am »

Edit of an edit - I think it was just that saved game. Weird. Seems to be working now.

So i misinterpreted the above line? Was a 0.1.10 savegame? Thats... bad. If it does it again or even regularly please let me know, right now i am hoping it does not :/


I thought it was just that universe that was having that bug, is what I meant. The save game, the character... It was a 1.1 savegame.

It's kind of random, like it doesn't load all the descriptors for the planets. I'll keep playing and see if it pops up. Eg: I'll get the "Human Colony!" text, but not the "Toxic!" text.

I had thought the preloader had glitched on me, but... it's kind of consistent.
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Maha

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Re: Prospector, a roguelike in development
« Reply #1093 on: January 26, 2010, 03:05:29 am »

Hey Magellan, we can just
Spoiler (click to show/hide)
Maybe we weren't supposed to be able to, I know I couldn't think of it myself. So, just letting you know.
Also, suggestion:
Spoiler (click to show/hide)
« Last Edit: January 26, 2010, 03:47:44 am by Maha »
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #1094 on: January 26, 2010, 04:14:56 am »

This question may seem kind of random, but I'm curious. Has anyone ever had their captain die before everyone else was dead? What happens?
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!!&!!
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