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Author Topic: Prospector, a roguelike in development  (Read 285250 times)

magellan

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Re: Prospector, a roguelike in development
« Reply #1035 on: January 08, 2010, 03:48:37 pm »

Well, what did you think would happen if you take off with their money gabeux? :D

Anyway: For those who want to see a little preview http://www.youtube.com/watch?v=SQ5NgJi9Ovw
Implemented this afternoon, will be in there with the next update :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

ductape

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Re: Prospector, a roguelike in development
« Reply #1036 on: January 08, 2010, 07:42:51 pm »

vicious!


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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1037 on: January 08, 2010, 08:04:26 pm »

Wow, you don't play around
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magellan

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Re: Prospector, a roguelike in development
« Reply #1038 on: January 08, 2010, 10:48:18 pm »

... and i think it's kinda pretty too :)
still undecided on 2 things though:
Should it damage the awayteam, or be a complete "Eye of the storm" kinda thing.
And:
Should it come in different sizes, like, some leveling only half a planet or even less...

But i gotta confess i had quite some fun today, hopping from planet to planet and watching it leveling mountain ranges and evaporating oceans :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

ductape

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Re: Prospector, a roguelike in development
« Reply #1039 on: January 08, 2010, 11:55:29 pm »

different sizes would be great, expecially since they would probably have different costs.

Also, you above comment gives me ideas, such as different effects. Some bombs might only evaporate oceans, or maybe freeze the whole planet. Maybe some would simply nuke all life, or maybe like genesis device, create it.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1040 on: January 09, 2010, 12:04:33 am »

Nah, something like this has got to be an alien artifact, not buyable.
But some of them might be very, very old and only barely functional.
Hmmm.. but a "neutron bomb" variant sounds fun...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in development
« Reply #1041 on: January 09, 2010, 12:08:44 am »

It needs a timer. And it needs to kill the away team as well.

I can think of just the planet I want to use this on.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1042 on: January 09, 2010, 12:45:12 am »

I DO suggest you reveal the whole planet after the bomb goes off. If ONLY because it is rather ugly that the animation does it, only for the map to suddenly superimpose itself on you once again.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1043 on: January 09, 2010, 09:05:26 am »

The map coming back is just caused by the "show all"-debugging flag. Won't be in the finished product :)
thanks for the input guys!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in development
« Reply #1044 on: January 09, 2010, 10:24:02 am »

Different companies give different rates. Also, biodata is the most farm-able type of resource in the game. Find a cave which produces lots of large predators and go hunting. Rinse. Repeat.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1045 on: January 09, 2010, 12:26:42 pm »

Actually i have been fiddling with that one a little, and been keen on some feedback:
Thing is they have become a lot less farmable in 0.1.9. (you get biodata/number of critters of the same breed you killed) Life specimen on the other hand are always worth the same, wether its the first or the 100th.
While the system is sound, i think, the question is wether the values are.

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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

jnecros

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Re: Prospector, a roguelike in development
« Reply #1046 on: January 09, 2010, 09:12:28 pm »

Having a pleasant time with this, the game has a metric shit ton of potential. Bloody hard, but this one is on my watch list now. 
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Gabeux

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Re: Prospector, a roguelike in development
« Reply #1047 on: January 10, 2010, 09:40:42 am »

Having a pleasant time with this, the game has a metric shit ton of potential. Bloody hard, but this one is on my watch list now. 
Double

Btw that bomb thing was awesome, I want to do that in a robots' planet
GIAHAHAH
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Ampersand

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Re: Prospector, a roguelike in development
« Reply #1048 on: January 11, 2010, 03:29:39 pm »

Looks like an awesome addition to the game to me. Also, if you want to add variants, Neutron bombs, if I'm thinking of the same thing you're thinking of, would simply kill every living thing on the planet, without the whole evaporating the oceans and leveling mountain ranges effect, which may be nice to have if you plan on mining the planet out for everything it's worth.
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Maha

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Re: Prospector, a roguelike in development
« Reply #1049 on: January 12, 2010, 04:16:38 pm »

How do I remove people from my awayteam? the "A" screen says enter, but that doesn't work. I don't have money for 50 jetpacks!
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