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Author Topic: Prospector, a roguelike in development  (Read 285253 times)

magellan

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Re: Prospector, a roguelike in development
« Reply #1020 on: December 31, 2009, 08:34:14 am »

It's alive!

just uploaded prospector 0.1.9 at http://code.google.com/p/rlprospector/
And while you still can not colonize planets there is other fun stuff. Like speculating with company stocks (You could even put a company out of business!) or adding Biotech implants to your crew.

So i hope you apologize me thread-necroing, but i had to :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Lordinquisitor

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Re: Prospector, a roguelike in development
« Reply #1021 on: December 31, 2009, 08:49:53 am »

You don`t need to apologize!

This game is awesome. Keep on the good work! ;)
« Last Edit: December 31, 2009, 08:52:05 am by Lordinquisitor »
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #1022 on: December 31, 2009, 11:23:15 am »

I was beginning to worry you called it quits.
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!!&!!

ductape

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Re: Prospector, a roguelike in development
« Reply #1023 on: December 31, 2009, 01:16:03 pm »

This is good news.

This is your thread. You just go on and necro if you need to. YOU OWN IT! YOU GO ON WIT YO BAD SELF!

thanks for an update, will be playing soon.
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I got nothing

magellan

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Re: Prospector, a roguelike in development
« Reply #1024 on: January 01, 2010, 07:18:30 am »

I try to only use my incredible necromancy powers for good :)

As for giving up: not yet.
I realized that if i wanted to have colonization working i would have to spend at least another month on it, so i tore it out again (Current status: if you drop basemodules on a planet they start building houses around it, but dont do anything yet)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Lordinquisitor

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Re: Prospector, a roguelike in development
« Reply #1025 on: January 01, 2010, 11:16:54 am »

While were speaking about houses..

On some planets the player can find houses- But can`t interact with them in any way. I`m a ruthless Prospector, who kills whole races in order to get some bio data and yet i can`t search the houses of the Creatures i slay? I won`t believe that all those houses are empty.  ;)

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magellan

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Re: Prospector, a roguelike in development
« Reply #1026 on: January 01, 2010, 04:10:04 pm »

There should be a higher chance of finding alien art pieces in those now. Of course, wandering aliens might pick those up by the time you found the house, but they are there.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Lordinquisitor

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Re: Prospector, a roguelike in development
« Reply #1027 on: January 01, 2010, 05:10:17 pm »

Oh? Silly me. Well, then i have to kill more stuff.
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Gabeux

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Re: Prospector, a roguelike in development
« Reply #1028 on: January 03, 2010, 04:35:34 pm »

When you say that "colonization is working" I'm pretty sure my heart will stop or something.

Gotta play the new version, keep it up man! :D
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Gabeux

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Re: Prospector, a roguelike in development
« Reply #1029 on: January 05, 2010, 02:51:05 am »

Ouch, it's being hard to get to the "end game" again, a lot of new things since I last played, great work :D

Btw, I tried to take a screenshot...but the stock market isn't working properly, I can't sell the stock.
Also, one of the companies showed negative value (-4), which would give me money when I buy it.

Gotta have some more of this tomorrow, died 5 times already

-
Oh and forgot to say, biotech was also a nice addition!
But something weird is happening. Everytime I shoot a creature more than 1 tile (adjacent) far, I miss the shot. Is this happening due to lack of XP?
Cya!
« Last Edit: January 05, 2010, 02:53:18 am by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1030 on: January 05, 2010, 03:30:36 am »

I just want to say that I am still here, still reading, and still supportive of this game.

I just havn't had anything to say really.
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Gabeux

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Re: Prospector, a roguelike in development
« Reply #1031 on: January 06, 2010, 12:30:16 am »

Found another bug, that grants some money:

Spoiler (click to show/hide)

Minor, but..

EDIT: OH DAMN
Spoiler (click to show/hide)
« Last Edit: January 06, 2010, 12:32:43 am by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

a1s

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Re: Prospector, a roguelike in development
« Reply #1032 on: January 06, 2010, 06:28:50 am »

Found another bug, that grants some money:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Deon

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Re: Prospector, a roguelike in development
« Reply #1033 on: January 06, 2010, 11:37:38 am »

Oh damn it, I ignored it for some time again... I will hop into it right now! :)
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Gabeux

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Re: Prospector, a roguelike in development
« Reply #1034 on: January 06, 2010, 10:59:02 pm »

Well I'm sorry everyone, but I'm going to give myself up to savescumming or something.
I get too addicted and when I die I just want to kill stuff so I end up dead again.

The great thing is that it's my own fault and I know that, because I want to get THAT LAST BIT of the planet mapped and end up dead due to some weird monster that was chasing me, or landing on planets that may have great rewards, but it's certain death with only 5 crew..etc

RAEG.happiness
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.
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