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Author Topic: Prospector, a roguelike in development  (Read 285249 times)

Paul

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Re: Prospector, a roguelike in development
« Reply #975 on: November 08, 2009, 09:36:14 pm »

Alright, I went ahead and emailed the save to the email address provided in the error notice.

What do you do with alien art? I picked up a bunch of alien art by trading with aliens, but it doesn't sell when I talk to the station office.

Also, how do you collect money for missions? I got a mission to map a specific planet at a specific x,y location. I went there and maped the entire planet walking over every single tile using jetpacks. Went back to base, no reward. Went back to the place and mapped the entire solar system, every tile of every planet, and still no reward.
« Last Edit: November 08, 2009, 10:14:51 pm by Paul »
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magellan

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Re: Prospector, a roguelike in development
« Reply #976 on: November 09, 2009, 12:09:50 am »

Did you go back to eridiani explorations or to another base?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Paul

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Re: Prospector, a roguelike in development
« Reply #977 on: November 09, 2009, 12:23:29 am »

Yes. I then went to the other two bases just to make sure I hadn't mixed them up.

I just had another mission in a new game (died in that one to an unexpected pirate attack containing several cruisers) where I was supposed to find a lifeless very dense exotic atmosphere planet. I found one with 10% chance of life and didn't see any life forms there. Did it need to just not have any life forms present, or actually be 0% chance of life?
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Little

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Re: Prospector, a roguelike in development
« Reply #978 on: November 09, 2009, 12:25:58 am »

Is there any way to record which base has which office and on what star the pirate base is hidden in?
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magellan

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Re: Prospector, a roguelike in development
« Reply #979 on: November 09, 2009, 12:27:52 am »

Hmm... ok, will have to look at that then.
Theoretically it would have to have the right atmosphere, no critters and no plants. You get a message if you start from a planet that qualifies.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in development
« Reply #980 on: November 09, 2009, 02:40:37 am »

That sounds like retirement.

No one retired. And the bit of my inventory that vanished was a laser drill, not a weapon or armor. In fact, it was only my first excursion out. I did get hit dead on by a Comet while on the planet, though. Might that have something to do with it?

Yeah, I was comet mining. I had something like 7000 resources.
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Tilla

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Re: Prospector, a roguelike in development
« Reply #981 on: November 09, 2009, 05:37:38 am »

I've decided to blog a bit about Prospector out of boredom, will link you all when it's up on Dtoid. Might get you some new fans
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ductape

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Re: Prospector, a roguelike in development
« Reply #982 on: November 09, 2009, 05:45:10 am »

I still think Magellan might be Toady...
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #983 on: November 09, 2009, 06:11:09 am »

Think Prospector is the Supar Sekrit Month End Project he allegedly stopped working on?
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BishopX

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Re: Prospector, a roguelike in development
« Reply #984 on: November 09, 2009, 11:28:14 am »

No, I don't think Toady would go as far as setting up a separate forum.

In other news, I love the fact that you can tunnel through mountains now!
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #985 on: November 09, 2009, 12:06:54 pm »

While Prospector isn't the most ambitious project presented in the Other Games Forum (Id rate it 2nd-4th) what with the Mech game, Roguelife, and Airlands.

It is by far the one that actually has results and is also still visually developing.

So congradulations Magellan!
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Micro102

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Re: Prospector, a roguelike in development
« Reply #986 on: November 09, 2009, 12:18:03 pm »

comet mining? you mean those gray blocks next to planets?
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #987 on: November 09, 2009, 03:19:51 pm »

comet mining? you mean those gray blocks next to planets?

I mean standing on a rogue planet, and waiting for comets to collide with it and leave behind large ore deposits.
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Paul

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Re: Prospector, a roguelike in development
« Reply #988 on: November 09, 2009, 05:21:04 pm »

I was wrong about the exotic atmosphere one being lifeless. I just didn't look around good enough - I found a single critter. It seems to do a good job at avoiding me :)
« Last Edit: November 09, 2009, 05:25:49 pm by Paul »
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Micro102

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Re: Prospector, a roguelike in development
« Reply #989 on: November 09, 2009, 06:40:27 pm »

O lol aren't those meteors?

Anyway i found this ship filled with fast and armored robots. I slowly carved my way through it, fighting off one robot at a time, until i came to this 3x3 room FILLED with robots. I couldn't kill them all. Until i realized that "f" "direction" shoots multiple things at once. so i shot a hole in the wall and ripped 10 robots to pieces in seconds.

The robots kept respawning too

Now the question is....Why cant i take this ship? I found a ton of supplies and cryocells and some disintigrators. Can these ship peices be transferred to my new ship?
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