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Author Topic: Prospector, a roguelike in development  (Read 285224 times)

magellan

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Re: Prospector, a roguelike in development
« Reply #915 on: November 05, 2009, 08:54:22 am »

Thanks Paul!
will both be fixed with the next release, wich might not be today, but propably tomorrow, or saturday at the latest.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in development
« Reply #916 on: November 05, 2009, 09:21:46 am »

Ohh, if I could beg and plead for a quick hotfix; there are a couple things that need reworking.

The squad menu can only be scrolled with number keys, or the number pad. My keyboard does not have a number pad. I use vi style controls, which for some reason does not work.

Because I use vi style controls, y is my Go North West button. This gets problematic when I'm trying to move quickly, and don't notice that I've just encountered an Anti-Pirate Patrol. Attack anyway? y/n.

If it isn't too much trouble, make the y in such menus a capital Y. I've killed myself at least five times due to this sort of thing.
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BishopX

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Re: Prospector, a roguelike in development
« Reply #917 on: November 05, 2009, 12:59:16 pm »

could youjust make the yes key bindable?
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magellan

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Re: Prospector, a roguelike in development
« Reply #918 on: November 05, 2009, 02:55:12 pm »

*points at BishopX*
This guy is smart!
Thats a very good solution!

Ok, bugfix will be out tomorrow. I hope i will catch some more till then, and if i don't ah well...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Paul

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Re: Prospector, a roguelike in development
« Reply #919 on: November 06, 2009, 12:42:25 am »

Another glitch I noticed - I bought the level 3 shield generator, but it still shows as only level 2 on the ship and only gives 2 shield points. Trying to buy level 3 again says I already have it.

Also, is the level 3 engine supposed to only be 4 movement on a merchantman? I seem to remember having 5 movement on the scout with l3 engine, but I wasn't sure if the merchantman was just slower or if it was messing up.

Is there any way to sell things in the game? Like I wanted to sell my rocket launcher for a cargo bay thing so I try some trading, but even though the rocket launcher is worth 3000 I had to pay 500 for the cargo bay and the rocket launcher just got removed.

It's a fun little game with a certain appeal to it. I can see the potential :)
« Last Edit: November 06, 2009, 12:47:33 am by Paul »
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magellan

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Re: Prospector, a roguelike in development
« Reply #920 on: November 06, 2009, 12:51:03 am »

yes, the merchant is heavier than the scout. (Try running a battleship with grade 1 engine. It's fun!) The others i will have to look into.
And no, no selling except for some exceptions you need to find on planets.
The others i will have to look into :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tilla

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Re: Prospector, a roguelike in development
« Reply #921 on: November 06, 2009, 02:19:28 am »

I like the new version despite annoyances..like my entire crew retiring and taking all my personel gear with them after each return to space station ><
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #922 on: November 06, 2009, 05:41:39 am »

Try raising their paycheck.
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #923 on: November 06, 2009, 07:27:17 am »

New bug. Science officer died. Somehow, I'm still able to collect bio-data, presumably because the captain is Competent, or something. However, I'm getting negative amounts of it.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #924 on: November 06, 2009, 08:21:38 am »

New bug. Science officer died. Somehow, I'm still able to collect bio-data, presumably because the captain is Competent, or something. However, I'm getting negative amounts of it.

HEH!

Your Captain suffers from intellectual incompetence to the extent that the biodata he collects sets AstroXenoBioChemical physics back years!
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Drakale

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Re: Prospector, a roguelike in development
« Reply #925 on: November 06, 2009, 09:43:54 am »

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magellan

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Re: Prospector, a roguelike in development
« Reply #926 on: November 06, 2009, 10:00:58 am »

Another glitch I noticed - I bought the level 3 shield generator, but it still shows as only level 2 on the ship and only gives 2 shield points. Trying to buy level 3 again says I already have it.

Also, is the level 3 engine supposed to only be 4 movement on a merchantman? I seem to remember having 5 movement on the scout with l3 engine, but I wasn't sure if the merchantman was just slower or if it was messing up.

Is there any way to sell things in the game? Like I wanted to sell my rocket launcher for a cargo bay thing so I try some trading, but even though the rocket launcher is worth 3000 I had to pay 500 for the cargo bay and the rocket launcher just got removed.

It's a fun little game with a certain appeal to it. I can see the potential :)

Humm... couldn't reproduce the shield thing.
I have to ask: are you 100% certain you didnt mix up SP with Sc?
(if you didn't do you have a savegame?)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in development
« Reply #927 on: November 06, 2009, 11:52:57 am »

The other posibilty is that your shield generator got damaged...did it stay at 2 AFTER you left the station? Damaged shields reset upon leaving the station.

I guess adding a "damaged" indicator for ship parts would be nice (maybe change their color?).

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Paul

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Re: Prospector, a roguelike in development
« Reply #928 on: November 06, 2009, 03:48:07 pm »

The other posibilty is that your shield generator got damaged...did it stay at 2 AFTER you left the station? Damaged shields reset upon leaving the station.

I guess adding a "damaged" indicator for ship parts would be nice (maybe change their color?).



Ah, thats what it was. I had looked at my shield generator in the base (using @) and saw 2 and tried to buy a 3 but it said I already had one. Looking at it now I see a 3 there and its giving me 3 SP.

Sorry for the false report :) I should have paid more attention and checked it later, but I found it right near the end of when I was playing so didn't notice the change after leaving dock.

-edit- I bought jetpacks for my people. The fuel indicator for jetpacks is bugged - it tells you jetpack fuel low, jetpack fuel very low, etc - even when its full (25). It makes using jetpacks rather annoying, since the messages keep interupting movement and beeping.
« Last Edit: November 06, 2009, 04:38:54 pm by Paul »
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #929 on: November 07, 2009, 04:22:11 am »

Armor needs to be more effective. A full squad with layered personal force fields just got taken down by two of those
Spoiler (click to show/hide)
In a drifting spacecraft.
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