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Author Topic: Prospector, a roguelike in development  (Read 285187 times)

Neonivek

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Re: Prospector, a roguelike in development
« Reply #885 on: November 01, 2009, 05:55:10 pm »

If you ever increase the tile size I volunteer to at least TRY to help with pixil drawing stuff.
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magellan

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Re: Prospector, a roguelike in development
« Reply #886 on: November 01, 2009, 06:20:18 pm »

Wow! A very generous offer. Of course the task is daunting: A quick grep revealed that there are at this moment 1459 print commands in the prospector source code. And i'd have to adjust most of them.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Little

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Re: Prospector, a roguelike in development
« Reply #887 on: November 01, 2009, 06:30:31 pm »

Just a question, but is it currently possible to board enemy ships and take them over?
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #888 on: November 01, 2009, 06:40:37 pm »

Wow! A very generous offer. Of course the task is daunting: A quick grep revealed that there are at this moment 1459 print commands in the prospector source code. And i'd have to adjust most of them.

I can't tell if this is sarcastic or not.

I said Try because I doubt my talents.
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magellan

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Re: Prospector, a roguelike in development
« Reply #889 on: November 01, 2009, 06:52:03 pm »

@little Nope, no boarding (yet) unless they are drifting in space already

@neonivek
I drew those few little ugly ones. And it's a helluva alot of work! No sarcasm in the slightest!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

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Re: Prospector, a roguelike in development
« Reply #890 on: November 01, 2009, 07:04:17 pm »

I may need help with it a bit (formatting and all) but Ill do as many as I can as soon as I know the dimensions and all that if you decide to undertake it.
-As well as some sort of list of things that need or could use it.

I am best at objects and weakest at living beings.
« Last Edit: November 01, 2009, 07:06:08 pm by Neonivek »
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niltrias

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Re: Prospector, a roguelike in development
« Reply #891 on: November 01, 2009, 09:19:30 pm »

Magellen....I PMed you the admin info.  Tried to just give you Admin rank, but I failed to figure out how to give ranks.  Anyway, its all yours.
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Gero! Gero! Bwahahahaha!

Ampersand

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Re: Prospector, a roguelike in development
« Reply #892 on: November 01, 2009, 10:38:02 pm »

Think I found a slight inconsistency in a couple of places.
Spoiler (click to show/hide)
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!!&!!

Micro102

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Re: Prospector, a roguelike in development
« Reply #893 on: November 01, 2009, 11:34:06 pm »

yup, Data folder.

@Neonivek
Another area where there is a lot of room for improvement. Them being complete and/or actually identifiable (and larger) for starters :)

i put it in the data folder, but i don't remember seeing it there before and it didn't do anything.


Also i don't think there is a way to take over enemy ships, but you can find ships just laying in space and if you go on them and kill everyone, you can take it. I got a nice ship and could of had a destroyer if i didint have an extremly valuable mount of cargo with me.

And then there are crashed ships on planets.
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #894 on: November 02, 2009, 12:23:17 am »

I think a few stars around the stations should be visible on the map on start up to help get started. Nothing worse than running out of fuel before you find your first star.
« Last Edit: November 02, 2009, 12:27:35 am by Ampersand »
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!!&!!

Little

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Re: Prospector, a roguelike in development
« Reply #895 on: November 02, 2009, 12:35:30 am »

That should be almost impossible, considering you can move sixty tiles minimum. What does piss me off is when stations are in the middle of the gas clouds, but losing is fun  ;D
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

Duke 2.0

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Re: Prospector, a roguelike in development
« Reply #896 on: November 02, 2009, 01:05:47 am »

"Captain, stop the ship here. This is where we shall make our space station!"
"The middle of a dangerous gas cloud in the middle of pirate territory?"
"YES."

 And then we see the businessman is a dwarf.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Sowelu

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Re: Prospector, a roguelike in development
« Reply #897 on: November 02, 2009, 02:35:54 am »

"Captain, stop the ship here. This is where we shall make our space station!"
"The middle of a dangerous gas cloud in the middle of pirate territory?"
"YES."

HERE!  We build HERE!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
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niltrias

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Re: Prospector, a roguelike in development
« Reply #898 on: November 02, 2009, 08:21:27 am »

"Captain, stop the ship here. This is where we shall make our space station!"
"The middle of a dangerous gas cloud in the middle of pirate territory?"
"YES."

HERE!  We build HERE!

Gotta admit, it sounds...dwarfy
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Gero! Gero! Bwahahahaha!

Micro102

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Re: Prospector, a roguelike in development
« Reply #899 on: November 02, 2009, 08:26:29 am »

Ok i just realized my question wasn't answered.

As a pirate, how do you refuel, i went onto the pirate base i started at but couldn't move around or refuel. Or buy things.

Can i use spacestations as a pirate?
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