Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 152

Author Topic: Prospector, a roguelike in development  (Read 285180 times)

niltrias

  • Bay Watcher
    • View Profile
    • http://www.gaijinninjas.com
Re: Prospector, a roguelike in development
« Reply #870 on: October 31, 2009, 09:28:32 pm »

Either way.  http://prospector.freeforums.org/ is up and running, if a wiki is preferred and someone wants to set that up, go for it.  BTW, if my previous post was not clear, I am not reserving admin rights on the prospector forum.  I will be more than happy to turn over admin control to Magellan or anyone he prefers.  I just wanted to get a ball rolling.
Logged
Gero! Gero! Bwahahahaha!

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #871 on: October 31, 2009, 11:20:32 pm »

Ah, a bug, I seem to have infinite commonucation satillites after picking one off the ground on a planet.Correction, when you have to scroll down to drop things the text gets stuck when you scroll back up.

Also please make it an open forum, no password needed. Im too lazy to go through the whole registartion thing and will keep postig on this thread.


(how do you tell what your current engine and sensors re, hard to buy good equipment for your ship)
« Last Edit: October 31, 2009, 11:24:54 pm by Micro102 »
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Prospector, a roguelike in development
« Reply #872 on: October 31, 2009, 11:35:19 pm »

Also please make it an open forum, no password needed. Im too lazy to go through the whole registartion thing and will keep postig on this thread.

That's so nice of you.  Forums with no passwords needed get full of spam even worse than most places.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #873 on: November 01, 2009, 12:10:16 am »

What type of person would spam a new ASCII game forum?
Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #874 on: November 01, 2009, 12:33:50 am »

They aren't people... they are bots.

Hmm... can you set this freeforum thingy to allow anonymous posts with captcha? In any case thanks a lot for the effort Niltrias. Best send the password to me i guess.

Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

  • Bay Watcher
    • View Profile
    • http://www.gaijinninjas.com
Re: Prospector, a roguelike in development
« Reply #875 on: November 01, 2009, 06:20:36 am »

I am a bit busy ATM, but tomorrow morning (about 12 hours from this post)  I will check out the captcha thing and send magellan the PW.  ATM, the password is only to my account, so I think I need to make an Admin account, give them Admin access, and remove Admin from my own account, then give that to Magellan.  Or just rename my account and remove the email link.  I will figure it out in the morning.
Logged
Gero! Gero! Bwahahahaha!

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Prospector, a roguelike in development
« Reply #876 on: November 01, 2009, 01:03:09 pm »

Also please make it an open forum, no password needed.
I would like to pose that reuqest. I always like to talk to someone with a name (and an avatar) rather than guest#1337.1415926  ;D
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #877 on: November 01, 2009, 01:09:58 pm »

Actually that is something... currently the player doesn't get any robots.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #878 on: November 01, 2009, 02:06:21 pm »

Ok, bit of a technical problem for me.

I was save scumming over and over due to constant dieing (even with my 7 people with forcefields and super equipment), but i save scummed once during a lag spike i had. This lag spike copied the savefolder, but also copied a "tiles" program. Ever since i duplicated the tiles folder the game has lost contrast. The colors went dull and green has become blueish and reddish.

I tried both removing the tiles program, and placing it in the data folder. How do i ge tth ebright colors back?
Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #879 on: November 01, 2009, 02:48:54 pm »

tiles.bmp needs to be in the data folder.
It should look like this:


If it doesn't you could actually just copy that one above into the data folder.
Also: 7 folks is tiny. They will die. You can start to feel reasonably save when you got around 15-30 meatshields
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #880 on: November 01, 2009, 03:34:06 pm »

? That looks more like a tileset. I have tiles, the color is just faded.
Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #881 on: November 01, 2009, 03:45:32 pm »

Yes, it does, and more or less even is (ugly and incomplete).
But the ascii mode uses the same colors as the tiles, and it gets them from that file. If it doesn't find that file, it won't do anything out of the ordinary, but use default colors wich will be wrong.
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #882 on: November 01, 2009, 03:47:47 pm »

One tough thing you may want to do to make your game better is include Boarder tiles so to speak.

So if there is a lake beside land there would be a shore.

Yes it would expand the number of tiles you use many fold but it would go a long way to making your game look MUCH better
« Last Edit: November 01, 2009, 05:40:58 pm by Neonivek »
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #883 on: November 01, 2009, 05:33:05 pm »

I just want to know where the "tiles" file goes. In data? Where?
Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #884 on: November 01, 2009, 05:40:59 pm »

yup, Data folder.

@Neonivek
Another area where there is a lot of room for improvement. Them being complete and/or actually identifiable (and larger) for starters :)
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
Pages: 1 ... 57 58 [59] 60 61 ... 152