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Author Topic: Prospector, a roguelike in development  (Read 285140 times)

magellan

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Re: Prospector, a roguelike in development
« Reply #810 on: October 26, 2009, 01:06:07 pm »

yeah... guess that can be toned down a little...

On an unrelated note:
I fooled around a bit with making the crew a little less faceless, and the first step is of course giving them names. So i made a little name generater that adds a random first and last name, and ... well... i added some "funny" names to the list.

...
This is what happened:


It made me smile a little, maybe it makes other people smile too. :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in development
« Reply #811 on: October 26, 2009, 01:23:05 pm »

Sweet! could this page also display diseases? It is hard right now to tell if you're diseased without landing on a station.

On an unrelated note I think the satellite disappearing bug is related to other away teams.
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Ampersand

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Re: Prospector, a roguelike in development
« Reply #812 on: October 26, 2009, 02:09:05 pm »

Is the None/None/None line supposed to be the inventory slots?
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!!&!!

magellan

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Re: Prospector, a roguelike in development
« Reply #813 on: October 26, 2009, 02:13:30 pm »

So i am the only one who thinks a pilot named George Takei is funny?
Ah well... :)

And yes it shows diseases
And yes, those are armor, guns, melee weapons
And I just implemented 14 of the 25 Talents they can get. :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Servant Corps

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Re: Prospector, a roguelike in development
« Reply #814 on: October 26, 2009, 02:20:52 pm »

If you really want funny last names, try "Redshirt".
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Vucar Fikodastesh

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Re: Prospector, a roguelike in development
« Reply #815 on: October 26, 2009, 02:23:02 pm »

So i am the only one who thinks a pilot named George Takei is funny?
Ah well... :)

I thought it was hilarious, but I also recognized the name instantly. I don't even like TOS!

Will this also give names to all the redshirts?
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

magellan

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Re: Prospector, a roguelike in development
« Reply #816 on: October 26, 2009, 02:27:42 pm »

Yep, everybody gets a first and last name, and 20% get a middle initial.

...
Except for the neodogs.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in development
« Reply #817 on: October 26, 2009, 02:30:42 pm »

Ooo, subtle.
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!!&!!

BishopX

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Re: Prospector, a roguelike in development
« Reply #818 on: October 26, 2009, 04:09:18 pm »

Will unique crew member have unique names?
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Duke 2.0

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Re: Prospector, a roguelike in development
« Reply #819 on: October 26, 2009, 04:10:41 pm »

 Shouldn't you be able to name the captain, as you are technically them?
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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jellyman

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Re: Prospector, a roguelike in development
« Reply #820 on: October 26, 2009, 04:21:57 pm »

Well I had figured out that I should avoid landing on unique planets, which were the ones with flavour lines.  Then I landed on the planet you can't take off from.  Not sure if this is not unique, or whether I missed the flavour line.

And to try and take off I tried telling the ship to come and get me and it did, which seems a bit of a bug.  Then I tried again very close to the ship to see if I could move the ship to a spot I might be able to take off from, and as I was very close, it said estimated time was 0 and the ship never came back which seems to be another bug.

Also a suggestion on the learning curve, perhaps if you visit the industry place (where you get credits for exploration etc), and if you haven't yet earned any credits they will give you a few instructions along the line of 'go land on some planets, explore them find some minerals and investigate the local plants and any corpses you shoot, then come back for your reward'.  Perhaps also have a list of tips that you can hear if you buy a drink at the casino.
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magellan

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Re: Prospector, a roguelike in development
« Reply #821 on: October 26, 2009, 04:38:11 pm »

You can rename whoever you want to rename.
Personally i think asking for a captains name *and* a ships name before the game even starts is too much (or maybe that's just me, because i hate making up names) Maybe a option to have a predefined captains name list, like you can already do with the ships names?
At this point in time there is exactly one NPC who might join your crew that has a name. (Right! must name that gunner! Thanks for reminding me!) And he keeps it.

The radioing ship on stuck planet thingy
Spoiler (click to show/hide)
is obviously a bug, and will be fixed with the next release.
The ETA 0 thing is new, gotta look into that. thanks.
Documentation (in and out of game) has been *ahem* lagging slightly... those would be 2 good places to add a little info for the beginning player! Thanks for pointing those out!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Volatar

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Re: Prospector, a roguelike in development
« Reply #822 on: October 26, 2009, 04:39:19 pm »

So i am the only one who thinks a pilot named George Takei is funny?
Ah well... :)

And yes it shows diseases
And yes, those are armor, guns, melee weapons
And I just implemented 14 of the 25 Talents they can get. :)

When can I play with those improvements man!  :o
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Quote from: Vilien
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magellan

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Re: Prospector, a roguelike in development
« Reply #823 on: October 26, 2009, 05:07:34 pm »

2 more talents to implement....
I am aiming for thursday atm.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

LegoLord

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Re: Prospector, a roguelike in development
« Reply #824 on: October 26, 2009, 05:27:59 pm »

Wait, talents?  What sorts?

Breaking stuff, getting lost, that sort of thing?

(that first part is serious)
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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