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Author Topic: Prospector, a roguelike in development  (Read 285112 times)

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #780 on: October 21, 2009, 05:09:22 pm »

I just shoot the hull, it usually cuts through in  about 2-5 shots. I usually carry drills as well.
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Rakonas

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Re: Prospector, a roguelike in developpement
« Reply #781 on: October 21, 2009, 06:06:00 pm »

What's wrong with awayteam message?
I don't understand how the awayteam always has absolutely no data regarding its explorations since last leaving the station.
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Deon

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Re: Prospector, a roguelike in developpement
« Reply #782 on: October 22, 2009, 12:36:22 am »

Well, probably their data crystal has broken :D.
But it would be fun to be able to get some data from them.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

LASD

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Re: Prospector, a roguelike in developpement
« Reply #783 on: October 22, 2009, 01:50:48 am »

What's wrong with awayteam message?
Well, this was just a corpse I found in a random planet. Also, I though awayteam was the name of a variable or somesuch that was accidentally left there, but I gather one can actually send something called awayteam on a planet and die there. (Or I'm just a confused new player)

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131

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Re: Prospector, a roguelike in developpement
« Reply #784 on: October 22, 2009, 06:55:38 am »

A little too difficult and unbalanced in the beginning, I've restarted nearly fifty times and died by pretty much everything.
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Deon

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Re: Prospector, a roguelike in developpement
« Reply #785 on: October 22, 2009, 07:41:21 am »

Like in Dungeon Crawl :D. I like it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #786 on: October 22, 2009, 07:53:14 am »

It is a struggle but once you manage to get a little cash and proper equipment you should be able to more then survive.

Unfortunately I don't think there is a way around it beyond only going on lifeless planets.
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Deon

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Re: Prospector, a roguelike in developpement
« Reply #787 on: October 22, 2009, 08:06:36 am »

Well, it's tactics. At first you look for lifeless planets with a lot of minerals or those where meteors strike, then you equip with best gear and start to research planets with abundant life. Nothing special to tell here, the best sources of income for me were delivery missions, quests in general and barren mineral-rich planets.
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #788 on: October 22, 2009, 09:18:50 am »

I find hunting pirates to be good cash. Get a rail gun and some good sensors and you can outrange the pirate fighters.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #789 on: October 22, 2009, 02:29:45 pm »

First of all thanks for all the bug reports!
I am looking forward to put in a good solid debugging weekend (well, as much as one could look forward to these things)

Those tiles look great Deon! ... wanna draw some more?
I got a week off next week so i was wondering how much work it would be to change the resolution .... (a whole lot, because i never thought i would want to do that) You'd get credit and all :)

Anyway:
http://rlprospector.googlecode.com/svn/trunk/
Up there you would find, if you had time and wanted to and stuff, tiles.bas, a more or less current list of all the tiles the game uses.
You busy now? good :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

a1s

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Re: Prospector, a roguelike in developpement
« Reply #790 on: October 22, 2009, 02:51:44 pm »

I find that trading can be a great source of revenue in early game. By the time you earn 10k however, you should switch to exploring or pirate hunting (as pirates will be very much out to get you).
Spoiler (click to show/hide)
« Last Edit: October 22, 2009, 04:16:33 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #791 on: October 22, 2009, 04:38:07 pm »

Desperate Human colonists are also a great source of revenue. Unloading equipment at 150% of station prices (not to mention selling food!) can get quite profitable.
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #792 on: October 22, 2009, 09:14:19 pm »

I think it is fairly balanced, but I would like to see a lot more "common metals" in the game.  The exotics, like monocrystals and exotic gems, actual seem more common than iron or copper.  I say, add in aluminum, tin, silver, and other low-value metals, and double/triple their quantity on planets near the space stations. 
Also, as has been mentioned before, jetpacks seem to be the best mining tool ATM.  Shouldnt it be...ah...drills?
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Gero! Gero! Bwahahahaha!

a1s

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Re: Prospector, a roguelike in developpement
« Reply #793 on: October 23, 2009, 03:27:13 pm »

how does one use jet packs for mining?
bugs:
1. I'm pretty sure I looted a sensor from a drifting ship, however the system that actually improved was the engine...
2. at one point the sickbay shop was selling 2 separate basic infirmaries (and a [normal] infirmary as well, which isn't part of the bug, but still ironic)
3. jet packs will display a low fuel message at 50 fuel units and a very low fuel message at 49.
« Last Edit: October 23, 2009, 03:35:59 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #794 on: October 23, 2009, 07:53:50 pm »

Okay, wow. I found a pretty massive bug, and I have no idea what to make of it. Sorry for the lossy compression on the picture.



I touch down on this planet, and the science officer immediately remarks: WTF?

I move around a bit, and the landscape around my continuously and bizarrely shifts through random tiles, the science officer continuously WTFing with every step, until moments later, I am killed while trying to get back to my ship, which has transformed into a completely different tile now, by some kind of flying worm.
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!!&!!
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