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Author Topic: Prospector, a roguelike in development  (Read 285074 times)

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #765 on: October 20, 2009, 04:03:05 pm »

Quote
if the chest is bare how do you see the uniform?

It is likely torn at the chest and hanging from his arms (or rather where his arms and chest meet)
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #766 on: October 20, 2009, 04:07:48 pm »

erm ... bare in the sense of not covered in crystal... ok, gotta rewrite that i guess :)
Thanks BishopX

Tow: if you got a tractor beam and a drifting ship you can haul it around the map.

Ah well, lets spoiler this
Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

a1s

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Re: Prospector, a roguelike in developpement
« Reply #767 on: October 20, 2009, 04:09:21 pm »

my guess is that the "bare" torso is free from crystals rather than free from uniform. Also BishopX, I seem to fail at reading, can you highlight the things you changed in that quote in bold?

When you take over a ship, you retain your original systems even if the ship had better ones. This might have game balance reasons, but it might also be a bug...
« Last Edit: October 20, 2009, 04:32:20 pm by a1s »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #768 on: October 20, 2009, 04:37:20 pm »

I'd go with bug here.
You are right, it should transfer, yet it doesn't.
So maybe more an oversight than a bug.
Will fix.
Thx for pointing it out!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #769 on: October 20, 2009, 05:03:22 pm »

Alright, just had a freeze. I landed for the 2nd time on a planet with a large lutetium deposit, and the game froze. The screen went to the planet map, but my ship didn't appear. The area around the deposit was also blacked out(where it had be explored previously). There was a disabled ship in the system as well. My guess is you have some sort of memory issue with that particular planet, as the game often hangs while walking around on it. Before I force closed the program it was running at about 50% of my cpu (it normally runs at about 1-3%).

Also,
Spoiler (click to show/hide)

And the sound bug is still around...space combat laser and wormhole sounds still loop.
« Last Edit: October 20, 2009, 05:44:11 pm by BishopX »
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #770 on: October 20, 2009, 11:12:24 pm »

Here is an odd one.  I changed the keybinding to Save game to "S", as in capital S, and left the scan button unchanged.  Result: cant scan planets anymore.
Also, a more important bug/feature (if it is a feature, I dont care much for it): station's personal equipment no longer appears to change.  This can be quite frustrating when none of the three stations sells jumppacks...ever.
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Gero! Gero! Bwahahahaha!

Deon

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Re: Prospector, a roguelike in developpement
« Reply #771 on: October 21, 2009, 06:24:20 am »

A bug: one of my crewmember died of disease which I've got from a corpse. It was some viscious bacteria which was bleeding from eyesockets etc., I don't remember properly.

But then when I move my crew it moves but the "@" sign remains where it were so I've got an image of multi-"@".
Save:
http://depositfiles.com/files/y945fhtkp

P.S> Also what do I do in such situation? Once I dock my crew takes their salary (I get -21) and I can't visit the company to sell a lot of info I've got because of the quarantine. I agree that I shouldn't be allowed to enter casino/trading center, but what about map data and mineral resources? Map data may be transferred via computer/resources may be purged because they're stone/metals.
Also I've got a disease kit but it seems to do nothing.
Sickbay tells me I have no sick crewmembers. What?
« Last Edit: October 21, 2009, 06:29:23 am by Deon »
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #772 on: October 21, 2009, 07:00:58 am »

Remember Deon that this is classical Sci-fi

Data needs to be transfered via Tape or Crystals. There is no wire or even wireless.

Though maybe they should tell you something like "You hand him the data crystal"
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Deon

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Re: Prospector, a roguelike in developpement
« Reply #773 on: October 21, 2009, 07:11:30 am »

:D Maybe. Still a way to treat the disease would be good. It's like an instant death but worse.

P.S. Buildings on the same planet worked weird. When I walked in one it asked me to buy a different ship. I've bought a heavy explorer which costs 25000 cr. for 0 cr.! But then in another building they offered weapons/upgrades, I've selected to install another cannon instead of mine basic one, my basic one disappeared but new one didn't appear (probably because I had no credits) and it didn't say anything about me having no credits.
« Last Edit: October 21, 2009, 07:13:50 am by Deon »
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #774 on: October 21, 2009, 08:22:39 am »

Transfering ships is still buggy. While using a long range fighter I found a heavy freighter crash landed, and salvaged it. I had a rail gun and a plasma cannon installed. When I salvaged it the game asked me to transfer 2 of my 3 weapons over, the 3rd being a ships gun. After selecting the plasma cannon and rail gun, only the plasma cannon actually transferred.

Edit: More bugs

Descriptive text from a human crystal hybrid found on a cruiser, indicates they are from a scout ship.

And

Spoiler (click to show/hide)
« Last Edit: October 21, 2009, 12:49:56 pm by BishopX »
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LASD

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Re: Prospector, a roguelike in developpement
« Reply #775 on: October 21, 2009, 02:34:50 pm »

I just started playing this cool little huge game. I was fascinated by a colony of small, mushroom-loving humanoids living in huts fearing a cave with a monster in it.

Found a typo too, trying to buy Engine MKI, the game tells me I arelady have it. Also "there's no data to be gained from a dead awayteam" was a message I got after finding a body.

Just died by crashing to an asteroid, desperate for credits.

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Deon

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Re: Prospector, a roguelike in developpement
« Reply #776 on: October 21, 2009, 02:41:46 pm »

What's wrong with awayteam message?
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #777 on: October 21, 2009, 03:25:28 pm »

Away team corpses also appear on ships. also, blowing up the outer hull of a ship doesn't result in loss of atmosphere.
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a1s

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Re: Prospector, a roguelike in developpement
« Reply #778 on: October 21, 2009, 03:45:45 pm »

Away team corpses also appear on ships. also, blowing up the outer hull of a ship doesn't result in loss of atmosphere.
a)maybe they are corpses of away teams from previous prospector ships?
b)How do you blow up the outer hull? I thought it was to tough to damage?

bug: on planets with no atmosphere you can open your helmet. this doesn't stop the oxygen use, but does slow it down more than twofold...
someone keeps stealing my mining robots! that has got to be a feature. is it?
« Last Edit: October 21, 2009, 04:19:24 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Deon

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Re: Prospector, a roguelike in developpement
« Reply #779 on: October 21, 2009, 03:52:49 pm »

I tried to play with a tileset, but some terrain type is too hard to understand (ASCII is better).
So I've started to work on it. I don't question the author's artistic talents, I just want to make things to look "easier" for an eye.

Default:


Mine:


I was especially sad about mountains, they looked like white waves.

Am I moving in a right direction?

Also, original station/blue ball/ship/away team:


And mine:


I am not happy about away team yet but I want to make it noticeable so you don't lose it when you land.
« Last Edit: October 21, 2009, 03:55:51 pm by Deon »
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