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Author Topic: Prospector, a roguelike in development  (Read 284977 times)

wallish

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Re: Prospector, a roguelike in developpement
« Reply #675 on: October 09, 2009, 02:10:14 am »

He's still here. I saw him this morning when i was shaving ;)
Watch out, I hear he's nuts.

See, I heard he's legumes. 
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #676 on: October 09, 2009, 05:52:30 am »

Well I am sorta glad this game hasn't been given a long haitus and that the creator really was just fighting with a hurdle (and losing for a while there).
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Shoku

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Re: Prospector, a roguelike in developpement
« Reply #677 on: October 10, 2009, 08:20:12 pm »

I finally got enough moneys for a battleship and got to blowing up some of the pirates while trading but then I went into a cave and died. I has some artifact that showed me where all the life was at so getting surrounded because I killed a few things was sadder.

Maybe the spawn of new creatures should have some delay?
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Please get involved with my making worlds thread.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #678 on: October 11, 2009, 09:13:30 am »

Yes. they are a tad fast with the respawning. The pirates are a tad slow on the other hand. So yup, that one up, the other down. consider it done.

Just in case anybody wants to know: As i see it there are 3 bugs standing between me and the next release. Guess i missed the "this weekend"-mark (again)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Mondark

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Re: Prospector, a roguelike in developpement
« Reply #679 on: October 11, 2009, 09:41:26 am »

It's great to hear this is still moving forward.  I'm looking forward to the next release!
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Fefeshnelmargalip

magellan

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Re: Prospector, a roguelike in developpement
« Reply #680 on: October 11, 2009, 10:10:46 am »

ok, ok .... 2 bugs  ;D
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

x2yzh9

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Re: Prospector, a roguelike in developpement
« Reply #681 on: October 11, 2009, 12:14:29 pm »

how many more features are there going to be implemented in this new release?

magellan

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Re: Prospector, a roguelike in developpement
« Reply #682 on: October 11, 2009, 12:27:16 pm »

There are new unique planets, a bundle of new items, some new artifacts, some new maptypes, a new type for atmospheres (its oxygen, exotic and corrosive now), new quests, planets have day and night cycles, a new officer (Ships doctor), diseases, and derelict vessels floating in space that you can explore and plunder or take over or tow back to the station and sell.
Oh: And if you are a pirate you can challenge the anne bonny to a duel and become the new pirate king :)

Also: make that one bug left (The biggie: Diseases somehow make your crew multiply. no idea why)
« Last Edit: October 11, 2009, 12:35:08 pm by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

x2yzh9

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Re: Prospector, a roguelike in developpement
« Reply #683 on: October 11, 2009, 12:49:37 pm »

YEA!!! CMON BUDDY! Whoo! You're pumping out bug fixes like a mo-fo.

chaoticag

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Re: Prospector, a roguelike in developpement
« Reply #684 on: October 11, 2009, 01:55:05 pm »

Also: make that one bug left (The biggie: Diseases somehow make your crew multiply. no idea why)
Rabbititous? That is a funny bug, in both senses of the word.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #685 on: October 11, 2009, 02:53:37 pm »

Hehe,
yeah, my current theory is that they turn into lizards and lay eggs.
But of course that would never happen ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

a1s

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Re: Prospector, a roguelike in developpement
« Reply #686 on: October 11, 2009, 04:00:37 pm »

hurray for diseases!
Do they do anything "fun" (aside from rabbititis  ;)) or do they just kill crews?
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #687 on: October 11, 2009, 04:06:34 pm »

Mainly they kill, but they also cause inconvenience  ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

x2yzh9

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Re: Prospector, a roguelike in developpement
« Reply #688 on: October 11, 2009, 04:33:43 pm »

Well magellan, is it possible that the new ver is gonna be released by the end of today?

Just wondering, :P.

beorn080

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Re: Prospector, a roguelike in developpement
« Reply #689 on: October 11, 2009, 05:09:50 pm »

More games need active reporting of bugs they are squashing. Always funny to see what pops up unexpectedly.
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